All Creatures = same sound: HELP Please

Post » Thu Feb 25, 2010 5:18 am

Hi there,

every Creature in my game has the same sound. Okay: every NEW creature:

1. i edit a copy of "CrViciousDog" for axample to an new creature called "DOG99"

2. i create new sounds (attack, idle, hit, death)

3. i create an new creature "AudioTemplateNEWDOG" (or edit the old one (dog) to the new ID)
and use the new (working) sounds as entries fpr "death", "hit", "attack" and so on


NOW:

4. in the creature tab SOUNDS for my "DOG99": "inherit Sounds from" : i choose "AudioTemplateNewDog"

but: in the Game: the Dog uses ONLY the old sounds. I can duplicate every creature in
the game hundred times and give them in the creature/Sound Tab other Sounds: but always
they play thoir own/old creature sounds. No matther what : i can not use new creaturesounds :(


And yes: the new sounds are in the right soundformat and playing well in the
geck.

Please Help, i am trying weeks after weeks to solve this problem

Ray
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George PUluse
 
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Joined: Fri Sep 28, 2007 11:20 pm

Post » Wed Feb 24, 2010 11:23 pm

Did you make the leveled creatures run off the template for the new dogs which use the new sounds?
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QuinDINGDONGcey
 
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Joined: Mon Jul 23, 2007 4:11 pm

Post » Thu Feb 25, 2010 6:57 am

No, just happend if i use the creature alone...


But: some of the animationfiles (whatshowever.KF) point to soundfile-entries in
GECK. i guess thats the solution: an new dog must get an complete own
folder with all the .KF Files in it and these files get new soundpaths.

Thats works fine so far, but ignores the Audiotemplate completely.

Ray
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Gill Mackin
 
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