What bits of lore would make for great quests?

Post » Fri Aug 31, 2012 6:00 am

A few friends and I are making a new guild. Among the things discussed, and potentially to be turned into plot-lines are things like Mantling Shezzar, and CHIM, as well as the existence of one supreme intelligence above all the aedra and daedra.

I want to know what bits of lore would make for great quests that haven't been fully explored in other TES games. Sort of like how the Wolf Queen has been in books forever and ever, but was only made into a quest in Skyrim.

So, what other bits and bobs of lore should I be looking into for potential quest ideas?
(Perhaps we'll get to meet the widely misunderstood ghost of the Lusty Argonian Maid! )
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Brian LeHury
 
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Post » Fri Aug 31, 2012 7:32 am

Mad Pelagius! Such a character.

*edit*

Oh yea, jeeze. I guess I'd go with the Alessian Order below.
Or, maybe re-explore the whole painted-cows idea.
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Rach B
 
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Post » Fri Aug 31, 2012 4:14 am

  • The Arcturian Heresy
  • Mythopoetics (spelling?)
  • Altmer Sunbirds and the like (Space/Oblivion travel)
  • Towers/Wheel system
  • Alessian Propaganda
  • Maruhkati Selective
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Lucky Boy
 
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Post » Fri Aug 31, 2012 1:26 pm

I thought Pelagius was the subject of Sheogorath's quest in Skyrim?

As for space travel, someone already did it (look up Aethernautics in the skyrim nexus) but the others I'll look into.
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Ana
 
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Post » Fri Aug 31, 2012 12:03 am

Imga
The Exodus (in-game book about Necromancer's guild)
The floating patch of dirt and the snow whales.
Wasabi shields
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Jordan Fletcher
 
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Post » Fri Aug 31, 2012 3:14 pm

Woah, reading the Monomyth right now. Food for thought certainly.
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Jerry Jr. Ortiz
 
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