I'm getting to the point where I'm really happy with my 'rebuilt' Oblivion install, and so far everything is working fine (though I'm still a bit baffled by what exactly WryeBash does, I did do my first Bash patch and it works so, its all good so far!). Earlier today I installed the Maskar's Primary Needs and Hygiene as well as some of the mods suggested to work well with that (Camping; Better Cities). I am, at this moment installing CraftyBits
My question for this thread is about (a) village mods, that is mods that add whole villages.
Related to this are: ( mods that add player ownable houses/shops; and © mods that add NPCs.
In the past I had the "Region Revive Lake Rumare" and maybe one or two other small vilalge mods added. I absolutely loved the Region Revive, though at the time did notice some small performance issues. That was without Wrye Bash, so assuming I can effectively use that I'm guessing I should be able to run that mod fine and intend to download it pretty soon.
There was a second 'village' mod I really enjoyed that added some sort of 'brewhouse' that the player could own outside of Anvil and it seems like there were other merchants associated with that mod. The Brewhouse one was neat because, it was an inheritance so you could have a pretty cool house right from the start of a new character.
Looking at TES Nexus, there are a LOT of mods that turn up with a search on "village."
Apart from Lake Rumare and Brewhouse, would anyone suggest particular mods that add new villages?