[WIP] Pony Armor

Post » Sat Sep 01, 2012 5:50 pm

@Hicks233, yes, and I already installed that version. It's the version I normally use anyways, I never updated to 2.5 or higher because I got used to and liked the old GUI.

Anyways, http://i48.tinypic.com/1glp3s.jpg without the nifscripts, I had to export out every TriShape as an obj in Nifscope and import them all individually in blender, and then link them to their appropriate textures again. Now all I need to do is position it to where the helm meshes are usually positioned and add it to the game. Unfortunately I can't do so without the NifScripts. Also I'm going to have to repeat this nifscope process for every pony head I want to add to the game. It might take a while, plus I've read the Nifscripts aren't compatible with Skyrim nifs, so this might be my only option.
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Daddy Cool!
 
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Post » Sat Sep 01, 2012 10:19 pm

@Jac, well, there's this http://skyrim.nexusmods.com/mods/14981 for Skyrim that I want to convert to Morrowind, I already know how to convert meshes over from game to game, but I don't know how to add armour. Do gloves/gauntlets and helmets need to be physiqued? Or can I just position them and throw them into the CS? As I said I've never done this before, though as you may or may not know I'm perfectly farmiliar with modeling and texturing.
Wow, I love My Little Pony...but that's a little scary. Then again, Pinkie Pie usually is. :P
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remi lasisi
 
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Post » Sat Sep 01, 2012 10:31 pm

Hey SWG, just download Blender from here: http://oblivion.nexusmods.com/mods/40980
It already has all the NIF import/export scripts + Python, etc. built in so you don't have to do anything at all.
Works with Oblivion + Morrowind.
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Dan Scott
 
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Post » Sat Sep 01, 2012 9:40 pm

Ok I got the nif scripts and everything working. They don't work with Skyrim meshes so I have to use Nifscope and export the parts out as .obj to get them working, but I've got a bit of a flow now so I should be able to get them all into blender pretty quickly, I've got Rarity done (as you saw earlier) and now I got the Pinkie Helm into blender.

EDIT: Ok, so I have the Pinkie Pie Helm ingame working as a ground mesh, but when I try to put it on, the game crashes. I know the ground meshes for armor and the wearing meshes are different, but how? What do I do to make my helmet wearable?
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Carlos Vazquez
 
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Post » Sun Sep 02, 2012 3:47 am

http://i50.tinypic.com/2l55s7.jpg. Ok, Everything I was having problems with is now resolved. The only problem is the textures aren't showing up, and I'm not sure why.
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Rachel Tyson
 
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Post » Sun Sep 02, 2012 4:06 am

Did you set your texture paths properly? I've made that mistake a few times while manipulating nifs.
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[ becca ]
 
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Post » Sat Sep 01, 2012 6:08 pm

@Jac, Yes, I've already double checked this and I even tried using a few variations of the texture path, but nothing has worked. I also deleted all the unnecessary blocks from the NIF, as a number of them were there as a result of the mesh being converted from Skyrim.

I'm not sure what to do about it at this point, I think for now though I'm gonna focus on converting and getting the rest of the Pony helmets in the game. Once I get that done and have all the textures working, I can move on to the hoof gloves and eventually the holdable pony arrows and swords.
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Red Sauce
 
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Post » Sun Sep 02, 2012 6:58 am

hmm, lettuce see. Have you tried remaking the texture settings in blender from scratch?
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Emily abigail Villarreal
 
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Post » Sun Sep 02, 2012 7:48 am

@woli, I had to do that when I imported the meshes in as .obj.
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Emma-Jane Merrin
 
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Post » Sat Sep 01, 2012 6:47 pm

SWG, blender can handle compression ratios of textures that the CS and Nifskope can't. Please check the compression of the textures.
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Amy Smith
 
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Post » Sun Sep 02, 2012 8:15 am

@Elaura, well ok, I was thinking that could be it, but I didn't think to actually make anything of it since the textures had been optimized for Skyrim anyways. I'll get back to you on the compression settings they use.
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Courtney Foren
 
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Post » Sun Sep 02, 2012 9:49 am

@woli, I had to do that when I imported the meshes in as .obj.

hmm, send me one of the nifs in our PM?
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Milagros Osorio
 
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Post » Sun Sep 02, 2012 8:15 am

http://www.mediafire.com/?ei1e0bnr178u6xe.

@Elaura, I can't figure out how to see the compression settings on a texture in DXTBMP, I'm just gonna re-save them and see if that works.

EDIT: Derp, the compression was on the title bar. They're saved as DDS DXT 1, unfortunately whenever I try to re-save them DXT ruins the textures by putting black scan lines all over them or something, and it's doing that in every format I save them as. The originals are also ALWAYS smaller than the ones I re-save, even if I save it with the same compression.
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Heather Stewart
 
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Post » Sun Sep 02, 2012 5:08 am

You may need to contact the author and see if they still have the textures in the original uncompressed file format. Maybe they still have the Photoshop files?
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LijLuva
 
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