» Mon Sep 03, 2012 3:27 pm
What is on the screen doesn't really matter. But how many in the current loaded cell is what's important. (the game renders all things in a cell, not just what is "on screen")
It does depend on computer specs, but NPCs (and big scripts, and Lights) seem to be the most demanding on the engine, regardless.
I think 25 NPCs (and the scripts for them to fight each other) might be a lot. But start there and see how it works. Test all sorts of scenarios and see how the FPS is.
You can always make a "Lite" version that makes the battles smaller for low end users.
Doing a battle in an Interior would probably be easier, too.