look, developers said that most of then even haven't played Fallout 1 or 2!
And? A lot of people who've played Fallout 3 never played the originals. Plus a few people who have played the originals didn't like them. As good as they were, the originals were are a bit 'niche'. Making a game like that these days can be so hit and miss, it's an extreme risk for a company to take.
yes, Fallout 1&2 are very complex, detailed games.
So is Fallout 3 in some ways, but some elements of the originals may not have translated over to the full 3d setting of Falllout 3.
yes, they can't do the same.
but they should try to do something, that looks like the Fallout universe, has it's spirit!
I think it has the spirit
and they should try avoid useless and illogical things.
force picklocking (open it or jam forever) - is useless until you have a special perk.
But the actual lockpicking is more involving. Do you actually do the work or take the risk
unlocking electronick lock with a hairpin is illogical!
Erm....you use computers to open electronic locks.
large metal alloys that that stick out of orc's buildings are not 'defensive things'! they do nothing! they're 'just for fun'. they might defend against elephants. but there are no elephants.
They serve as barricades, narrowing fields of attack, create defensive positions and force attackers to come from a particular direction. The Wasteland has some vicious (And sometimes big) critters.
I'm not against changes thay had to do.
VATS instead step-by-step is ok.
increased ammount of vaults if ok.
but....
'repair' skill is used only to repair weapons and armor.. why ?
Repair skill is also used as part of several quests, offers couple of speech choices and some areas have broken doors that can be fixed with the repair skill
the Fallout had chances in lockpicking and hacking. any multiple attempts with chance (small) of jamming (chanses depend on skill).
fallout3 has direct checks lockpick/science skill (25, 50, 75). so, you can't pick a lock if you lack 1 point in skill! in the Fallout, the less you skill, the more time you will try to pick a lock. and the more chance that you will pick it.
This is a bit annoying, but it's the same system as in Oblivion. Take some mentants if you're a point short
the Fallout hac direct checks for speach. you have a skill to persuadec, or you haven't.
fallout3 has 'chances' in speach
Chances which are affected by your charisma and speech skills. Plus having a certain level in other skills such as Science, Medicene, Repair, explosives, etc, can also add extra choices. It's a good system, I like it. Only problem is, not enough speech choices based on skills and perks
finally.
one could polish any skill to 300! in the Fallout.
the better your skill, the more skillpoint cost to increase that skill.
100 - is normal level.
a a point for skill in 0 - 100 costs 1 skillpoint to increase.
100 - 150 cost 2 skillpoints.
250-300 cost 6 skillpoints to increase.
and that does matter!
with shooting skill 100 one shoot well.
with 150 - he is an ace!
and so on.
With weapons skills, lockpicking and hacking, the players skill also factors in since it's real time rather than turned based.
and the story...
the story of fallout3 is just a variation of fallout1 and fallou2 storylines. ) )
Becuase it starts you out in a vault, revolves around water and features Super mutants, BOS and Enclave?