what overhaul is less Invasive to my new game?!

Post » Wed Sep 05, 2012 7:53 am

hi all...

what overhaul is less Invasive to my new game?!

I ask this as I am now trying this game combination with lots of villages, thanks to the village thread, and about 210 other mods. my fps is *just* above the good level, so any overhaul that I add will have to not lower my fps much.
this Chosen overhaul should have the fewest conflicts with the rest of my heavy modded game!
but if it adds monsters, most do, I would like some added content too.

I was beginning with WAC but those goblin camps are probably "all over" and Sheries towns and MTC and other villages will not work well.

I am more of a Scenery and added content person, not a monster masher, bring 'em on, person. I do now want mobs of critters and 30 level hulks constantly onto me!

Leveling.
*will* I actually play this game with its Vanilla Level-with-you mechanics?!
I might!
Before I do that, use vanilla leveling, I thought that I would ask here first.

owncd?
tie?
new-frans?
??????

the Overhaul will have to play nice with Integration/race balancing project and mods like Sancre tor and better cities.
I had to "give up" on the ul mods as it seemed that half my mods were nothing but ul with their patches!

thank you......freestone
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Jessie
 
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Post » Wed Sep 05, 2012 7:14 am

Most overhauls will add monsters, that's pretty hard to avoid. The basic recommendation in any case is OOO; if you know your way around mods very well and know how to RTFM then go for full FCOM. FCOM adds a crapton of everything, is very balanced and is the most modular overhaul available. You can easily tune the amount of monsters spawned. Although, if you want an easy game where you can run around playing god from the get-go and not have any risk at all of running into hard mobs, then I guess you'd want to avoid it.

for UL, are you using Wrye Bash and BOSS properly? Because a lot of the UL patches can be merged into the patch and therefore won't take up any slots.
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mike
 
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