A bit about the "NANO SUIT"..........

Post » Tue Sep 04, 2012 6:22 pm

You might have read this article...It is quite interesting.....


Crysis began in 2007 when the first iteration of the video game trilogy was released, and it now looks like the trilogy may even be extended further (past Crysis 3) for gamers on the Xbox 360, PS3 and computers. Throughout, the nanotechnology suit has been the paragon of innovation, and the Crysis 3 nanosuit 3.0 is going to be no exception. The Crytek exoskeleton has seen two previous models (1.0 and 2.0) accentuated with nanoparticles, different versions worn by characters Nomad, Alcatraz and Prophet. The mind blowing combination of nanoparticles and stunning graphics has kept the video game winning awards, and countless people await the 2013 release date of Crysis 3. The original nanosuit (and subsequently the 3.0 upgrade) was based on real-life army soldier mock-ups and research. The capabilities are far more advanced than anything known in the civilian sector of nanoparticle research, but it is so realistic and feasible that many consider the Crysis game to be mental programming preparing society for what is to come. The Crysis nanosuit has inspired real-life Halloween costumes, minecraft skins, and other gaming mods.


Since the Nanosuit 3.0 will be a progression from the 2.0 form, it is more appropriate to take a look at the features present in Crysis 2 in order to see where modifications might be made. There are a few different modes that can be used as primary function in that nano suit. Armor mode makes use of the exoskeleton and the attached CryFibril artificial muscle in order to avoid toxic encounters. Maxing out at 450N of force, the suit makes superhuman tasks easy for the wearer. Acceleration and other actions exceed basic unaided human capacity due to the massively increased contractile acceleration. Laws of physics are not defied, they are simply leveraged. The nanosuit’s outer weave is tightened in order to cushion explosions and trauma that would otherwise cripple a man. Stealth cloaking mode is another primary mode. It received accessory benefits from the improvement in the nanosuit’s fuel cell which was increased by 20% allowing for longer cloaked runs. The fuel cell technology could very well be one modded area in the Crysis 3 nanosuit 3.0. Nanofibers and nanoparticles make a toxic combination that acts as sensors in order to feedback environmental parameters to keep the user cloaked. Power mode makes use of the CryFibril artificial muscle to increase the effectiveness of actions.



The Nanosuit 3.0 is sure to have kept the nanovision functionality as well. The nanotechnology in the armor picks up any thermal signature and can assist with low light conditions. It would be interesting to see if night vision makes a return from its 1.0 days. Visor mode is a spectacular scanning functionality that catalogs all sorts of information for the user. There are a host of other features as well. Combined with the new high-tech bow, the Crysis 3 Nanosuit 3.0 could certainly take a variety of different forms. From toxic nanoparticles to nanotechnology-assisted armor, the increasing prevalence of nanoparticles in video games and film highlights the importance of study at the nanometer level and beyond. If hidden labs and government facilities do not already harbor a full-featured nanosuit, it certainly cannot be far away.




quoted from : http://toxic-nanoparticles.com/
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Davorah Katz
 
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