[LIST] FCOM Patches Compatible with FCOM 1.0

Post » Wed Sep 05, 2012 8:05 am

The purpose of this thread is to try to create a central list of mod patches (or replacers) that worked with FCOM 0.9.9 but which may have issues with FCOM 1.0 for one reason or another. I've found different things in different threads, but I think it might be helpful if there was a central post or thread where that was tracked. Even keeping track of this for my own load order has been somewhat time consuming, so I'm hoping having this kind of list may be useful for others.

FCOM 1.0 made some changes with respect to resource paths that broke some prior compatibility patches. The FCOM team (Team Alpha) isn't responsible for third party mods, obviously. This thread is an effort to try to track which patches are known to have issues, so mod authors can be made aware of the conflict if they're still around, and which have been confirmed as compatible.

I'll try to maintain the information in the first few posts with respect to compatibility, but obviously this won't get very far if there isn't community effort. So, please provide your own input and additions to the list, as you confirm things work in your own load order.

I'll try to organize this as follows in the next several posts, which I'll edit as new information is made available:

1) Patches that were known to have worked fine with FCOM 0.9.9 but which have confirmed issues with FCOM 1.0

2) Patches that were known to have worked with FCOM 0.9.9, but have not yet been confirmed to have no issues with FCOM 1.0. (I expect most of those won't have issues, but we should still try to confirm.)

3) Patches which are confirmed to work fine with both FCOM 0.9.9 and FCOM 1.0
User avatar
Lizzie
 
Posts: 3476
Joined: Sun Nov 19, 2006 5:51 am

Post » Tue Sep 04, 2012 10:43 pm

Patches that were known to have worked fine with FCOM 0.9.9 but which have confirmed issues with FCOM 1.0

COBL (portions - no patch available yet but update pending)

More details from COBL thread:

You can still use the core (Cobl Main.esm, Cobl Glue.esp, etc.) with the new FCOM versions. A full list of what you cannot use:
  • Cobl Tweaks.esp
  • OOO 1.32-Cobl.esp
  • MMM-Cobl.esp
  • FCOM-Cobl.esp (came with older FCOM versions)
  • Item Interchange (any version, also far and away the most painful part)

Drop Lit Torches OBSE (only in combination with Deadly Reflex - patch available - http://tesalliance.org/forums/index.php?/files/file/1311-oscuros-oblivion-overhaul-drop-lit-torches-obse-patch/ )
EVE HGEC (unofficial patch available - http://oblivion.nexusmods.com/mods/42574)
Harvest Containers OOO for Shivering Isles (new version available - http://tesalliance.org/forums/index.php?/files/file/1310-oscuros-oblivion-overhaul-harvest-containers-for-si/ )
Item Interchange (no patch yet, but will be updated after COBL)
Robert's Male (no patch yet)
Robert's Female (no patch yet)
User avatar
Ross Thomas
 
Posts: 3371
Joined: Sat Jul 21, 2007 12:06 am

Post » Wed Sep 05, 2012 2:30 am

Patches/Replacers that were known to have worked with FCOM 0.9.9, but have not yet been confirmed to have no issues with FCOM 1.0

Arrow Mesh Replacement packs - http://oblivion.nexusmods.com/mods/25335
Artifacts/Armamentarium
Better Silver & Goldware - http://oblivion.nexusmods.com/mods/27825
Companion Vilja (OOO/MMM patches) - http://oblivion.nexusmods.com/mods/28977
Geomancy & Gem Dust OOO OBSE - http://oblivion.nexusmods.com/mods/21102
FCOM Slof's Horses - http://oblivion.nexusmods.com/mods/36679
Harvest Containers OOO Filter Patch for Mods - http://oblivion.nexusmods.com/mods/35127
Hemingwey’s Capes - http://oblivion.nexusmods.com/mods/29012
ImpeREAL Empire - Unique Forts (OOO/FCOM patch) - http://oblivion.nexusmods.com/mods/22965
Kvatch Rebuilt (OOO/FCOM patch) - http://oblivion.nexusmods.com/mods/15412
Mannimarco Revisited (OOO/FCOM patch) - http://oblivion.nexusmods.com/mods/14200
Origin of the Mage Guild (OOO/FCOM patch)
Shivering OOO - http://oblivion.nexusmods.com/mods/12061
Tamriel Travelers - http://oblivion.nexusmods.com/mods/4387
Unique Landscapes patches for OOO (guessing these should be fine unless OOO 1.35 made new landscape edits)
Visually Improved Staffs for Oscuro’s Oblivion Overhaul - http://oblivion.nexusmods.com/mods/41477
WEPON - http://oblivion.nexusmods.com/mods/35560
User avatar
Claudz
 
Posts: 3484
Joined: Thu Sep 07, 2006 5:33 am

Post » Tue Sep 04, 2012 10:01 pm

Patches/Replacers which are confirmed to work fine with both FCOM 0.9.9 and FCOM 1.0

Alluring Potion and Wine Bottles ESP replacers for OOO - http://oblivion.nexusmods.com/mods/33531
User avatar
TIhIsmc L Griot
 
Posts: 3405
Joined: Fri Aug 03, 2007 6:59 pm


Return to IV - Oblivion