A Province Divided:
The Interregnum OOC And Sign Up Thread
The year is 2E 472, it has been nearly 500 years since Tamriel has had an Emperor on the throne. The provinces have broken apart into a complex web of small warlords and kingdoms. Even the Imperial Province is nigh unrecognizable.
Since the death of the Akaviri Potentate Savririen-Chorak forty years ago, the Empire has had a string of ineffectual leaders, unable to keep the old Counts from revolting. Soon, the Imperial City found itself separated from the rest of the Empire.
Finally, a minor warlord invaded the Imperial City and wiped out almost all of the Empire's remaining Legions.
Now what little remains of the old Reman Empire has retreated south to Leyawiin, and awaits its doom.
In the West, the highly independent lords of the Colovians swiftly united under the banner of the Colovian Empire.
In the north, a tribe of Boethia worshippers have taken over the former county of Bruma, instituting a new religion based on their Daedric Prince.
In the East, Cheydinhal has fallen to minor, bickering warlords fighting for control of small towns and villages.
In the South, Bravil and Skingraad have united as a single nation.
And on the rocky coasts of the Abbecean Sea, a small city state has formed.
This is a time of great hardship in Cyrodiil, a time of warriors and kings, of mages and assassins. Perhaps there is a new Reman amongst these young kingdoms, a leader that the people of Tamriel can unite around.
?All are sure is that the Interregnum has begun.
But there is still hope.
Recently, a council was called to meet in the White Gold Tower to discuss the future of Tamriel. The leaders of many of the kingdoms have sent representatives, and several leaders have also come. These debates may just be the spark to begin a bloody war, or may lead to a great peace that shall stand the test of time.
That was over a month ago now, and the situation has fallen apart. Two factions have formed, and have entered into a soon to be bloody war.
"This, this is the price of war. No matter how noble our intentions, in war we risk all that is pure. We truly are no greater than what our hearts allow. We must remember this every day, or it shall be our downfall." - Potentate Gaius Flavius Latartus, 2E 472"
"Most people understand how to use power, few know how to gain power, I know how to create power, and use it to smite all those who stand against me." -Cassamir Velan 2E 472
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This is a political RP set in Cyrodill during the http://www.uesp.net/wiki/Lore:Interregnum, and we are still recruiting new RPers, just no more new factions unless it is an expansion on an EXISTING faction in our universe, the Cheydinhal Alliance is annexed by the Reman Empire so no more characters for that faction, as it would be too difficult for us to fit you in.
This is the map: http://i586.photobucket.com/albums/ss308/gaiusimperator/MapofCyrodiilversion5.jpg
Sample faction sheet:
Spoiler
Name:
Government:
Military:
Brief Background:
Name:
Government:
Military:
Brief Background:
Sample Character Sheet:
Spoiler
Name:
Gender:
Race:
Height:
Age:
Moral Alignment:
Class:
Skills:
Combat:
Magic:
Stealth:
Appearance:
Clothing/Armor:
Equipment:
Miscellaneous:
Personality:
Unique Trait or Ability (if applicable):
Background:
Allegiance:
Name:
Gender:
Race:
Height:
Age:
Moral Alignment:
Class:
Skills:
Combat:
Magic:
Stealth:
Appearance:
Clothing/Armor:
Equipment:
Miscellaneous:
Personality:
Unique Trait or Ability (if applicable):
Background:
Allegiance:
Approved Factions and Characters:
Spoiler
Colovian Empire:
The Reman Empire:
The Kingdom of Anvil - What Is That Your Mom's Faction- Anvil and Kvatch
Cheydinhal Alliance:
The Elsweyrian Protectorate of Border Watch- Sybbyl's Faction - Border Watch
Colovian Empire:
Spoiler
Faction Name: Colovian Empire
Government: In age order
Emperor: Julius Scipion
Empress: Marina Scipion
Crown Prince: Octavius Scipion
Princess: Lilia Scipion
Prince: Tiberius Scipion (deceased)
Prince: Anttius Scipion (Deceased)
Princess: Amelia Scipion
Prince: Vittius Scipion
The senate is basically an Elder scrolls version of the UK Cabinet and all matters are reported to the emperor by the current Primus Minister Cassius Vexillius.
Military: the Colovian legion
Praetorian Guard:1000
Highlanders(Heavy Infantry):10,000
Legio colovia(Medium Infantry):15,000
Foresters(Light Infantry):5,000
Light Brigade: 600
Militia and guards:1,400
Aroundabout that.
Description of units:
Praetorian Guard: the elite of the elite, They reside in sancre tor and can be identified by their purple cloaks They are an odd mix but it suits them
Highlanders: Wear steel plate armour and kilts usually wielding Hammers, Claymores and halbreds, They are the toughest troops and in battle sometimes paint their faces with blue paint.
Legio Colovia: Are all equipped with steel longswords and red painted Imperial legion armour They are extremely well drilled and make up the bulk of the army.
Foresters: Wear fur and leather armour and usually utilise longbow They can be identified by their green cloaks.
Light Brigade: Are mounted foresters who utilise lances and longbows, They are also known as lancers.
Militia and guards: Basically a mix of city guards and usually criminals and lowlifes pressed into service.
Background: the Colovian Empire was created by a wandering Soldier who had the dream of a united cyrodiil conquering the city of Skingrad singlehandedly before using the allies he had gained to conquer the city of Chorrol and then conqueringthe surrounding area he then gave sancre tor to the praetorians and set up his palace at chorrol and started plans for a unity or invasion with County Kvatch, Anvil and Bruma but is prepared to use force to achieve his goals.
Boethia's Legion:Faction Name: Colovian Empire
Government: In age order
Emperor: Julius Scipion
Spoiler
Name: Emperor Julius Scipion, Rightful ruler of Cyrodiil
Gender: Male
Race: High elf
Age: 762
Height: 6’2
Moral alignment: Generally good but recently has turned more ruthless.
Class: Emperor
Skills: Falconry, Painting and generally hunting through dusty tomes and the like.
Combat: Skilled in the use of one-handed sword duelling though competent in the use of other weapons, favours heavy armour and smithing but mainly for the upkeep of his equipment.
Magic: master of the art of destruction and skilled in the arts of Restoration but apprentice levelled in other areas of magic.
Stealth: Can’t use stealth for the life of him.
Appearance: Black and gray hair more gray these days, oiled (see oblivion) , has a paler than normal skin tone compared to other high elves, he has stormy gray eyes and often stands up straight, he has scars on his right shoulder but latelyThey have been affecting him more than often of late.
Armour: Julius wears the old armour of the last Akavari potentate and has it enchanted with wards which increase his Magicka reserves.
Weaponry: Julius will use a katana, but now mainly uses magicka.
Clothing: Julius now wears a wolf fur cloak and usually dons his Black and burgundy outfit and wears a Steel crown on his head.
Personality: Julius Is a brooding man nowadays but still has vestiges of warmth though They are slowly disappearing he spends most of his time in his study reading through Old tomes for Julius take the phrase “Knowledge is power” To heart
Name: Emperor Julius Scipion, Rightful ruler of Cyrodiil
Gender: Male
Race: High elf
Age: 762
Height: 6’2
Moral alignment: Generally good but recently has turned more ruthless.
Class: Emperor
Skills: Falconry, Painting and generally hunting through dusty tomes and the like.
Combat: Skilled in the use of one-handed sword duelling though competent in the use of other weapons, favours heavy armour and smithing but mainly for the upkeep of his equipment.
Magic: master of the art of destruction and skilled in the arts of Restoration but apprentice levelled in other areas of magic.
Stealth: Can’t use stealth for the life of him.
Appearance: Black and gray hair more gray these days, oiled (see oblivion) , has a paler than normal skin tone compared to other high elves, he has stormy gray eyes and often stands up straight, he has scars on his right shoulder but latelyThey have been affecting him more than often of late.
Armour: Julius wears the old armour of the last Akavari potentate and has it enchanted with wards which increase his Magicka reserves.
Weaponry: Julius will use a katana, but now mainly uses magicka.
Clothing: Julius now wears a wolf fur cloak and usually dons his Black and burgundy outfit and wears a Steel crown on his head.
Personality: Julius Is a brooding man nowadays but still has vestiges of warmth though They are slowly disappearing he spends most of his time in his study reading through Old tomes for Julius take the phrase “Knowledge is power” To heart
Empress: Marina Scipion
Crown Prince: Octavius Scipion
Princess: Lilia Scipion
Prince: Tiberius Scipion (deceased)
Prince: Anttius Scipion (Deceased)
Princess: Amelia Scipion
Prince: Vittius Scipion
The senate is basically an Elder scrolls version of the UK Cabinet and all matters are reported to the emperor by the current Primus Minister Cassius Vexillius.
Military: the Colovian legion
Praetorian Guard:1000
Highlanders(Heavy Infantry):10,000
Legio colovia(Medium Infantry):15,000
Foresters(Light Infantry):5,000
Light Brigade: 600
Militia and guards:1,400
Aroundabout that.
Description of units:
Praetorian Guard: the elite of the elite, They reside in sancre tor and can be identified by their purple cloaks They are an odd mix but it suits them
Highlanders: Wear steel plate armour and kilts usually wielding Hammers, Claymores and halbreds, They are the toughest troops and in battle sometimes paint their faces with blue paint.
Legio Colovia: Are all equipped with steel longswords and red painted Imperial legion armour They are extremely well drilled and make up the bulk of the army.
Foresters: Wear fur and leather armour and usually utilise longbow They can be identified by their green cloaks.
Light Brigade: Are mounted foresters who utilise lances and longbows, They are also known as lancers.
Militia and guards: Basically a mix of city guards and usually criminals and lowlifes pressed into service.
Background: the Colovian Empire was created by a wandering Soldier who had the dream of a united cyrodiil conquering the city of Skingrad singlehandedly before using the allies he had gained to conquer the city of Chorrol and then conqueringthe surrounding area he then gave sancre tor to the praetorians and set up his palace at chorrol and started plans for a unity or invasion with County Kvatch, Anvil and Bruma but is prepared to use force to achieve his goals.
Spoiler
government:
King: Cassamir Velan (Yes Man's Faction)
Military
government:
King: Cassamir Velan (Yes Man's Faction)
Spoiler
Name: Cassamir Velan
Gender: Male
Race: Imperial
Height: 5’ 9”
Age: 32
Moral Alignment: Neutral
Class: Warlord
Skills: Decent in smithing, able to persuade people.
Combat: Trained in all armor types, skilled swordsman, and is an excellent tactical planner.
Magic: N/A
Stealth: N/A
Appearance: Long blonde hair that stops at about neck length and has hazel eyes.
Clothing/Armor:
Combat:
Darkened Steel Plate made to appear like an Ebony armor set
Casual: Wears darkened leather with chainmail underneath it.
Equipment: Goldbrand, a katana granted to him by Boethiah.
Personality: One sentence to summarize his ideals is to “keep your friends close and your enemies closer.”
Arch Deacon: Leader of Boethiah's Hand:Name: Cassamir Velan
Gender: Male
Race: Imperial
Height: 5’ 9”
Age: 32
Moral Alignment: Neutral
Class: Warlord
Skills: Decent in smithing, able to persuade people.
Combat: Trained in all armor types, skilled swordsman, and is an excellent tactical planner.
Magic: N/A
Stealth: N/A
Appearance: Long blonde hair that stops at about neck length and has hazel eyes.
Clothing/Armor:
Combat:
Darkened Steel Plate made to appear like an Ebony armor set
Casual: Wears darkened leather with chainmail underneath it.
Equipment: Goldbrand, a katana granted to him by Boethiah.
Personality: One sentence to summarize his ideals is to “keep your friends close and your enemies closer.”
Spoiler
Name: Fadrill
Gender: Male
Race: Bosmer (Wood Elf)
Height: 5ft 6in
Age: 120 (Appears about 20)
Birthsign: The Thief
Moral Alignment: Neutral
Appearance:
Hair: He has long, shoulder length, wavy, dirty blonde well kept hair.
Eyes: His eye color is a deep brown common to most Bosmer.
Personality: He is intelligent (Most likely due to his age) and he does not have a blood thirst, but if it's a personal ordeal he enjoys it as much as any Daedra worshipper., and he has an unnatural talent at threatening those who oppose him.
Class: Agent of Boethiah
Non-Combat Skills: Decent at enchanting
Combat: He avoids a straight up fight, but if times call for it he has trained in the use of shortswords and daggers in combat, however he lacks skill with shields and often has to rely on dodging rather than blocking.
Magic: He knows a small amount of enchanting, but nothing too powerful.
Stealth: He excels at sneaking and at ambushing enemies; a natural talent for his people is the climbing of trees.
Clothing/Armor: As the leader of Boethiah’s Legion he has been given a special form of Boethiah’s Legion’s armor rather than just simple black leather with a hood he has been given armor that looks like http://skyrim.nexusmods.com/downloads/file.php?id=12015
Weapons/Equipment: He carries an Ebony Crossbow (on his back) and carries two daggers with 7inch blades as well as a darkened steel shortsword.
Miscellaneous: Arrows and small throwing knives.
History:
Fadrill's early life was troubling to say the least, as he was sent to an orphanage at age 3 after his mother and father were killed by anti-daedric bigots. He has resented the divines to this day, as soon as he was skilled enough to begin killing in the name of Boethiah.
His first target was the man who killed his mom, an Imperial named Belan. The imperial was living a normal life in Skingrad, he had a wife, and two children. Fadrill was furious, the man slaughtered his family and then built one of his own! This was intolerable! Fadrill killed the father and mother leaving the child to Fadrill's fate, the child couldn't identify Fadrill so he was never caught.
Fadrill then began recruiting assassins forming a small company that all killed in Boethiah's name. Fadrill eventually met a man named Cassamir who employed him and asked to help Cassamir take control of Bruma from a warlord, the first thing Fadrill noticed about Cassamir was a boethian symbol hanging from his neck, He agreed and did as Cassamir asked. They took the city easily, as Cassamir had brought a friend named Orvas to help him, the warlord was no match.
He was then given a position as the leader of Boethiah's Hand, Cassamir's assassins who would eventually become his security detail as well. It was Fadrill who suggested that they take people of adequate strength, cunning, and determination at age 14 to train them in the ways of the assassin, or in the ways of the Warrior.
Arch-Magistrate, advisor and second in commandName: Fadrill
Gender: Male
Race: Bosmer (Wood Elf)
Height: 5ft 6in
Age: 120 (Appears about 20)
Birthsign: The Thief
Moral Alignment: Neutral
Appearance:
Hair: He has long, shoulder length, wavy, dirty blonde well kept hair.
Eyes: His eye color is a deep brown common to most Bosmer.
Personality: He is intelligent (Most likely due to his age) and he does not have a blood thirst, but if it's a personal ordeal he enjoys it as much as any Daedra worshipper., and he has an unnatural talent at threatening those who oppose him.
Class: Agent of Boethiah
Non-Combat Skills: Decent at enchanting
Combat: He avoids a straight up fight, but if times call for it he has trained in the use of shortswords and daggers in combat, however he lacks skill with shields and often has to rely on dodging rather than blocking.
Magic: He knows a small amount of enchanting, but nothing too powerful.
Stealth: He excels at sneaking and at ambushing enemies; a natural talent for his people is the climbing of trees.
Clothing/Armor: As the leader of Boethiah’s Legion he has been given a special form of Boethiah’s Legion’s armor rather than just simple black leather with a hood he has been given armor that looks like http://skyrim.nexusmods.com/downloads/file.php?id=12015
Weapons/Equipment: He carries an Ebony Crossbow (on his back) and carries two daggers with 7inch blades as well as a darkened steel shortsword.
Miscellaneous: Arrows and small throwing knives.
History:
Fadrill's early life was troubling to say the least, as he was sent to an orphanage at age 3 after his mother and father were killed by anti-daedric bigots. He has resented the divines to this day, as soon as he was skilled enough to begin killing in the name of Boethiah.
His first target was the man who killed his mom, an Imperial named Belan. The imperial was living a normal life in Skingrad, he had a wife, and two children. Fadrill was furious, the man slaughtered his family and then built one of his own! This was intolerable! Fadrill killed the father and mother leaving the child to Fadrill's fate, the child couldn't identify Fadrill so he was never caught.
Fadrill then began recruiting assassins forming a small company that all killed in Boethiah's name. Fadrill eventually met a man named Cassamir who employed him and asked to help Cassamir take control of Bruma from a warlord, the first thing Fadrill noticed about Cassamir was a boethian symbol hanging from his neck, He agreed and did as Cassamir asked. They took the city easily, as Cassamir had brought a friend named Orvas to help him, the warlord was no match.
He was then given a position as the leader of Boethiah's Hand, Cassamir's assassins who would eventually become his security detail as well. It was Fadrill who suggested that they take people of adequate strength, cunning, and determination at age 14 to train them in the ways of the assassin, or in the ways of the Warrior.
Spoiler
Name - Orvas Salothran
Race - Dunmer
Gender - Male
Height - 6'3
Age - 39
Moral Alignment - Neutral, with Good tendencies
Class - Witchhunter
Skills:
Combat - Trained in medium armor, and is a talented swordsman.
Magic - Can cast Restoration and Illusion magic at a relatively high level of proficiency, although he's far from a master of the arcane arts.
Stealth - While he prefers honorable combat, he has trained as an assassin.
Appearance - Orvas is tall and thin, with a bony, unattractive face. His fair is white, a common trait in his family, and he keeps it just above his shoulders. He has a number of square, white tattoos on his face and arms.
Inventory - He wears a full set of Bonemold armor, with a Chuzei helm. He has a white cloak with a number of black, Daedric symbols inscribed on it. The cloak was given to him as a blessing from the Archcanon, long before his exile. He wields a silver longsword, enchanted to cause crippling pain in Daedra and Undead, and a Bonemold shield.
Biography - Orvas was born in Deshaan, one of three children of a wealthy slave trader and his third wife. His brothers were blessed; his oldest brother, the son of the slave trader's first wife, was chosen by Ayem as a baby to lead Her Hands, and was given Her Blessing.
The second son, the child of the slave trader's second wife, was blessed by Seht (even then distant and reclusive), who proclaimed that the child would grow up to be the greatest mystic of the century.
It was widely believed that Vehk would bless Orvas, the youngest child, as the others of the Tribunal had with his siblings. However, when the baby was born, the third of the Tribunal never came, and so the third child was left unblessed.
His mother disappeared like the slave trader's past wives not long after he was born, and so he spent his early years as a sickly and neglected child. The slave trader married twice more, but fathered children with neither wife.
When Orvas was a teenager, it was discovered that his father had killed all of his wives, and his punishment was to be exiled to Black Marsh, where he presumably soon perished. Orvas spent the next few years under the care of the local Temple priestess, a jovial and eccentric old Ashlander called Kil, who delighted in telling stories about her childhood in the wastes.
Around then, Orvas was cynical and faithless, growing interested in Western culture and the worship of the Bad Daedra, among other taboos. However, Kil slowly began to turn him back towards the path of the Tribunal, and eventually he completely renounced his heresy.
When he was seventeen, he joined the Morag Tong, who taught him of both honor, and assassination. In those days, the Morag Tong rarely set foot outside of Morrowind, but prospered in their homeland. Despite the lucrativeness and honor of being an assassin, briefly after his training was complete he joined the Temple, becoming a spy and diplomat for them.
Will his brothers became famous for their battles against all manner of heretics and monsters, he busied himself with a much quieter life of service to the thrice-blessed. He worked mainly as an inquisitor, keeping the Houses in line and searching for any rebels against the Temple.
However, eight years ago, tragedy struck. His brothers, who had grown callous and weak, forsaking the glory the gods had given them for lives of excess and luxury, became jealous that their unblessed, far weaker younger brother had become closer to the thrice-blessed then they had.
His older brothers framed him for worship Mehrunes Dagon, and the Temple quickly tried to arrest him. His old contacts in the Morag Tong, refusing to believe he'd grown corrupt, helped him flee Morrowind for Bruma, where he quickly gained favor in the local court. Despite the rise of Boethiah's Legion, he's made it clear that he continues to worship the Tribunal, even if the Temple has forsaken him. Despite his difference of belief, he's grown to be a respected official in the Legion, and has sworn himself to it's advancement throughout Cyrodiil.
Name - Orvas Salothran
Race - Dunmer
Gender - Male
Height - 6'3
Age - 39
Moral Alignment - Neutral, with Good tendencies
Class - Witchhunter
Skills:
Combat - Trained in medium armor, and is a talented swordsman.
Magic - Can cast Restoration and Illusion magic at a relatively high level of proficiency, although he's far from a master of the arcane arts.
Stealth - While he prefers honorable combat, he has trained as an assassin.
Appearance - Orvas is tall and thin, with a bony, unattractive face. His fair is white, a common trait in his family, and he keeps it just above his shoulders. He has a number of square, white tattoos on his face and arms.
Inventory - He wears a full set of Bonemold armor, with a Chuzei helm. He has a white cloak with a number of black, Daedric symbols inscribed on it. The cloak was given to him as a blessing from the Archcanon, long before his exile. He wields a silver longsword, enchanted to cause crippling pain in Daedra and Undead, and a Bonemold shield.
Biography - Orvas was born in Deshaan, one of three children of a wealthy slave trader and his third wife. His brothers were blessed; his oldest brother, the son of the slave trader's first wife, was chosen by Ayem as a baby to lead Her Hands, and was given Her Blessing.
The second son, the child of the slave trader's second wife, was blessed by Seht (even then distant and reclusive), who proclaimed that the child would grow up to be the greatest mystic of the century.
It was widely believed that Vehk would bless Orvas, the youngest child, as the others of the Tribunal had with his siblings. However, when the baby was born, the third of the Tribunal never came, and so the third child was left unblessed.
His mother disappeared like the slave trader's past wives not long after he was born, and so he spent his early years as a sickly and neglected child. The slave trader married twice more, but fathered children with neither wife.
When Orvas was a teenager, it was discovered that his father had killed all of his wives, and his punishment was to be exiled to Black Marsh, where he presumably soon perished. Orvas spent the next few years under the care of the local Temple priestess, a jovial and eccentric old Ashlander called Kil, who delighted in telling stories about her childhood in the wastes.
Around then, Orvas was cynical and faithless, growing interested in Western culture and the worship of the Bad Daedra, among other taboos. However, Kil slowly began to turn him back towards the path of the Tribunal, and eventually he completely renounced his heresy.
When he was seventeen, he joined the Morag Tong, who taught him of both honor, and assassination. In those days, the Morag Tong rarely set foot outside of Morrowind, but prospered in their homeland. Despite the lucrativeness and honor of being an assassin, briefly after his training was complete he joined the Temple, becoming a spy and diplomat for them.
Will his brothers became famous for their battles against all manner of heretics and monsters, he busied himself with a much quieter life of service to the thrice-blessed. He worked mainly as an inquisitor, keeping the Houses in line and searching for any rebels against the Temple.
However, eight years ago, tragedy struck. His brothers, who had grown callous and weak, forsaking the glory the gods had given them for lives of excess and luxury, became jealous that their unblessed, far weaker younger brother had become closer to the thrice-blessed then they had.
His older brothers framed him for worship Mehrunes Dagon, and the Temple quickly tried to arrest him. His old contacts in the Morag Tong, refusing to believe he'd grown corrupt, helped him flee Morrowind for Bruma, where he quickly gained favor in the local court. Despite the rise of Boethiah's Legion, he's made it clear that he continues to worship the Tribunal, even if the Temple has forsaken him. Despite his difference of belief, he's grown to be a respected official in the Legion, and has sworn himself to it's advancement throughout Cyrodiil.
Military
Spoiler
Hand Of Boethiah:
Role: They guard key officials and serve as the king's personal assassins, during war they are the eyes and ears of Boethiah's Legion.
Equipment:
Armor: Darkened leather armor with a black hood, armor made to blend in with the shadows.
Weapons: They carry an ebony wakazashi, bow, daggers, and throwing knives
Skills: They know how to chameleon and go invisible and attack with deadly precision, striking from the darkness when they are least expected to even be in the area... They also train Cassamir's Determined
Poplation: 500
Marauder
Role: To attack with immense force, they charge towards the other armies.
Equipment: Thick Darkened Steel armor reinforced with Chainmail.
Population: 1,000
Sorcerer
Role: To deal immense damage to other armies.
Equipment: Black robes reinforced with chainmail underneath it.
Population: 500
Foot soldier:
Role: The primary bulk of the army
Equipment: They have a simple uniform of black leather armor with chainmail reinforcement. They carry any weapon that is either their own, or their family's
Population: 5,000
Archer:
Role: To ambush enemies or attack from range.
Equipment: Chainmail armor covered by darkened leather, with a Darkened steel shortsword, about 250 have crossbows while the rest have longbows.
Population: 1,000
Cassamir's Determined
Role: Cassamir's Elite Soldiers
Weapons: They arm themselves with a powerful Ebony Crossbow, a Darkened Steel Kite Shield, and a Darkened Steel Longsword that is made with a jagged edge to cause additional pain in the victim.
Armor: Darkened steel plate armor.
Background: these soldiers have been training with Boethiah's Hand since they were 14 and rather then becoming assassins they chose to be Warriors, those who don't make it through initiation are killed instantly, few make the cut, but those that do are Cassamir's Determined.
Population: 500
Cavalry:
Role: Horseback riding knights
Weapons: A Darkened Steel lance
Armor: Darkened Steel Plate
Population: 500
Brief Background:
Cassamir Velan gained control of the city of Bruma and when he began a military crusade against the local warlord and assumed control over the city. When he assumed control he rebuilt the city and began to form an army, a government, and a religion that worships Boethiah. He wants Boethiah to be a widespread religion and aims to accomplish this through any means necessary.The Colovian Empire- Magus The Red's Faction- Chorrol
Hand Of Boethiah:
Role: They guard key officials and serve as the king's personal assassins, during war they are the eyes and ears of Boethiah's Legion.
Equipment:
Armor: Darkened leather armor with a black hood, armor made to blend in with the shadows.
Weapons: They carry an ebony wakazashi, bow, daggers, and throwing knives
Skills: They know how to chameleon and go invisible and attack with deadly precision, striking from the darkness when they are least expected to even be in the area... They also train Cassamir's Determined
Poplation: 500
Marauder
Role: To attack with immense force, they charge towards the other armies.
Equipment: Thick Darkened Steel armor reinforced with Chainmail.
Population: 1,000
Sorcerer
Role: To deal immense damage to other armies.
Equipment: Black robes reinforced with chainmail underneath it.
Population: 500
Foot soldier:
Role: The primary bulk of the army
Equipment: They have a simple uniform of black leather armor with chainmail reinforcement. They carry any weapon that is either their own, or their family's
Population: 5,000
Archer:
Role: To ambush enemies or attack from range.
Equipment: Chainmail armor covered by darkened leather, with a Darkened steel shortsword, about 250 have crossbows while the rest have longbows.
Population: 1,000
Cassamir's Determined
Role: Cassamir's Elite Soldiers
Weapons: They arm themselves with a powerful Ebony Crossbow, a Darkened Steel Kite Shield, and a Darkened Steel Longsword that is made with a jagged edge to cause additional pain in the victim.
Armor: Darkened steel plate armor.
Background: these soldiers have been training with Boethiah's Hand since they were 14 and rather then becoming assassins they chose to be Warriors, those who don't make it through initiation are killed instantly, few make the cut, but those that do are Cassamir's Determined.
Population: 500
Cavalry:
Role: Horseback riding knights
Weapons: A Darkened Steel lance
Armor: Darkened Steel Plate
Population: 500
Brief Background:
Cassamir Velan gained control of the city of Bruma and when he began a military crusade against the local warlord and assumed control over the city. When he assumed control he rebuilt the city and began to form an army, a government, and a religion that worships Boethiah. He wants Boethiah to be a widespread religion and aims to accomplish this through any means necessary.The Colovian Empire- Magus The Red's Faction- Chorrol
The Reman Empire:
Spoiler
Government:
Emperor: Deceased
Heir Apparent: Deceased
Akaviri Potentate: Deceased
Steward of the Red Crown: Deceased
High Advisor: Deceased
Steward of the Imperial City: Deceased
First Consulate: Deceased
Steward of Leyawiin: Highest ranking official left (Gaiusimperator)
Government:
Emperor: Deceased
Heir Apparent: Deceased
Akaviri Potentate: Deceased
Steward of the Red Crown: Deceased
High Advisor: Deceased
Steward of the Imperial City: Deceased
First Consulate: Deceased
Steward of Leyawiin: Highest ranking official left (Gaiusimperator)
Spoiler
Name: Flavius Latartus
Rank: Steward of Leyawiin
Gender: Male
Race: Imperial
Age: 42
Height: 5'6"
Class: Diplomat
Skills: Well Spoken
Combat: Practices fencing, but isn't trained to use swords. Has Akaviri Bodyguards and a Battlemage for protection.
Magic: Battlemage.
Stealth: Secret Service officers trained by Akaviri swordsmen.
Appearance: Short and scrawny with close cropped black hair and brown eyes. Essentially, your typical Imperial.
Clothing: The robes of the Steward, black with red embroidery. Does not wear a crown, but instead insists on his position merely as a temporary ruler.
Personality: A man who never wanted control of the Empire, but has now found the throne thrust at him. His hair has turned white before its time, and he looks more like a man of sixty.
Tiberius Decimus Quintillus - Commander of the ArmyName: Flavius Latartus
Rank: Steward of Leyawiin
Gender: Male
Race: Imperial
Age: 42
Height: 5'6"
Class: Diplomat
Skills: Well Spoken
Combat: Practices fencing, but isn't trained to use swords. Has Akaviri Bodyguards and a Battlemage for protection.
Magic: Battlemage.
Stealth: Secret Service officers trained by Akaviri swordsmen.
Appearance: Short and scrawny with close cropped black hair and brown eyes. Essentially, your typical Imperial.
Clothing: The robes of the Steward, black with red embroidery. Does not wear a crown, but instead insists on his position merely as a temporary ruler.
Personality: A man who never wanted control of the Empire, but has now found the throne thrust at him. His hair has turned white before its time, and he looks more like a man of sixty.
Spoiler
Name: Tiberius Decimus Quintillius
Gender: Male
Race: Imperial
Height: 5'10"
Age: 33
Moral Alignment: Lawful Neutral
Class: Soldier
Skills:
Combat: One-handed, Block, Heavy Armour, Archery
Magic: Restoration, Destruction
Stealth: Speech
Appearance: Clean shaven, Dark Brown hair, hazel eyes
Clothing/Armor: Chainmail Armour,
Equipment: Ebony Sword, Steel Shield
Miscellaneous: 5x Healing Potions,
Personality: Honourable and Intelligent, Tiberius has become dark and brooding recently, as with Flavius incapitated, he is now in charge of what remains of the Reman Empire, something he's accepted with great reluctance.
Unique Trait or Ability (if applicable): N/A
Background: Tiberius was an officer in the Imperial City, and escaped to Leyawiin with the rest of the Imperial remnants, as one of the few remaining officers. He supported Flavius' appointment as leader, hoping that he would unite at least the province of Cyrodiil. But after Flavius was wounded after an attack, Tiberius found himself in command through seniority. He dosen't want the position, but he feels it is his responsibility to keep the Empire together until Flavius comes back.
Allegiance: Reman Empire
Military:Name: Tiberius Decimus Quintillius
Gender: Male
Race: Imperial
Height: 5'10"
Age: 33
Moral Alignment: Lawful Neutral
Class: Soldier
Skills:
Combat: One-handed, Block, Heavy Armour, Archery
Magic: Restoration, Destruction
Stealth: Speech
Appearance: Clean shaven, Dark Brown hair, hazel eyes
Clothing/Armor: Chainmail Armour,
Equipment: Ebony Sword, Steel Shield
Miscellaneous: 5x Healing Potions,
Personality: Honourable and Intelligent, Tiberius has become dark and brooding recently, as with Flavius incapitated, he is now in charge of what remains of the Reman Empire, something he's accepted with great reluctance.
Unique Trait or Ability (if applicable): N/A
Background: Tiberius was an officer in the Imperial City, and escaped to Leyawiin with the rest of the Imperial remnants, as one of the few remaining officers. He supported Flavius' appointment as leader, hoping that he would unite at least the province of Cyrodiil. But after Flavius was wounded after an attack, Tiberius found himself in command through seniority. He dosen't want the position, but he feels it is his responsibility to keep the Empire together until Flavius comes back.
Allegiance: Reman Empire
Spoiler
Roughly 15,000 soldiers are left after the disastrous defeat at Imperial City, and they have re-consolidated in Leyawiin to prepare for the final stand of the Empire.
10,000 legionairres, 4,700 ancillaries, and 300 cavalry.
Each legionary is equipped with a throwing spear, a large full body shield, a short sword, chain mail covered by steel shoulder pads and chest plates. They also have all the supplies needed for sieges, like shovels and hammers.
They are good at engineering siege engines on the spot, and are very well disciplined.
The ancillaries are made up of volunteer soldiers, with light armor, they are used as flanking and distracting forces. They have the same short swords, and have smaller round shields.
The cavalry is heavily armored with steel on the horses and riders. They are similar to Cataphracts, but they are hard to use in the lush jungles of southern Cyrodiil.
They are still strong, but are divided, and there is not a single full legion. The command structure is divided, and leading them is like herding cats. But they are all well trained, and career soldiers.
Roughly 15,000 soldiers are left after the disastrous defeat at Imperial City, and they have re-consolidated in Leyawiin to prepare for the final stand of the Empire.
10,000 legionairres, 4,700 ancillaries, and 300 cavalry.
Each legionary is equipped with a throwing spear, a large full body shield, a short sword, chain mail covered by steel shoulder pads and chest plates. They also have all the supplies needed for sieges, like shovels and hammers.
They are good at engineering siege engines on the spot, and are very well disciplined.
The ancillaries are made up of volunteer soldiers, with light armor, they are used as flanking and distracting forces. They have the same short swords, and have smaller round shields.
The cavalry is heavily armored with steel on the horses and riders. They are similar to Cataphracts, but they are hard to use in the lush jungles of southern Cyrodiil.
They are still strong, but are divided, and there is not a single full legion. The command structure is divided, and leading them is like herding cats. But they are all well trained, and career soldiers.
The Kingdom of Anvil - What Is That Your Mom's Faction- Anvil and Kvatch
Spoiler
Government:
King: Aventius Umbranox
Political Advisor: Open
Commander of the Military: Open
Steward: Open
Chief Diplomat: Open
Head of Religion: Open
Military:
[spolier]
5,000 heavy infantry, 8,000 light infantry, 3,000 archers, 2,000 Calvary, 1,000 engineers, and 550 scouts.
Heavy Infantry, Decked out in the heavy version of the traditional Anvil Armor, they are are used as a brute force and are the spearhead of the Anvil military. They normally carry spears and a longsword. They always use a shield.
Light Infantry, Wearing the light version of the Anvil armor, (without the Chainmail and steel.) they are used to protect flanks and even flank the enemy. they won't often use a spear, uses a shortsword, and a light shield.
Archers: In light armor, they use a bow and arrow to kill the enemy from afar. They mostly use the traditional bow but about 500 of them are equiped with a crossbow.
Calvary: They are used to fight the enemy on horses. The majority of them uses shortsword but are known to have spears, and even a few uses a crossbow.
Engineers: they are responsible for building siege engines.
Scouts: These people are dressed in light armor and sneak behind enemy lines to gather intell. However a select few are permitted to enter cities to spy.
in total the army has 19,550 men.
The army has the advantage of good officers when it comes to strategies, and the determination of the troops themselves who believes in Aventius's goal in a unified Cyrodiil and will die to the last man for King Aventius and Cyrodiil. The flaw is that while they are decently trained, it is not enough compare to his potential enemies. Such as the Reman Empire.
Background: Ruled by the Umbranox Family for centuries, Anvil prospered as a port city. When Aventius Umbranox's father died, he gained control of the kingdom, seeking to Unite Cyrodill under his banner he became an ambitous. He is known to be a harsh but peacefull lord as he enforces his law strictly with the result of a low crime rate despite the hardships Cyrodill is facing. With his military, willing to sacrafice their lives over Aventius's beliefs, have already besieged Kvatch.
The Knight's Flagellant - Athell's Faction - Skingrad and BravilGovernment:
King: Aventius Umbranox
Spoiler
Name: Aventius Umbranox
Gender: Male
Race: Imperial.
Height: 5'6
Age: 36
Moral allignment: Nuetral
class: Warlord/ Strategist
Skills: Good at combat like a true Colovian and speechcraft
Combat: As a Colovian he is good at combat, Mainly uses heavy armor he is oftenr found near the troops whenever he is at a battle.
Magic: none
Stealth: None
Equipment: A sword given to him by his father on his deathbed. It was a symbol to the Umbranox family
Personality: In short: he takes his job serious.
Appearance: Bald / blue eyes, Pretty muscular, and have a scar near his left cheek when he was in the legion.
Clothing/ Armor:
Armor: The very armor he used when he was in the legion except painted red and have the Anvil symbol on the chest plate
Casual: He is often wearing Imperial nobles clothes.
Born in 2E436 in Anvil. He was the son of Avenius Umbranox, the count of anvil at the time, and countess Tulia Umbranox. His father knew that the empire would eventually have to withdraw from the city and saw potential in his son to light a torch in the upcoming Dark times. So when Aventius was 11, his father personally taught him how to be a leader. Over several years, Aventius was taught in combat, and leadership. However when he reached 23, his father and mother died almost at the same time. Due to the empire being forced out of Anvil, he became King instead of count.
For years, he was building up an army. He plans to reunite Cyrodill under his banner. Through both conquest, and diplomacy. By 28, he married the now queen Vinnius Umbranox and fathered a son, Aventius Umbranox II. When he is 36, his army his large and qualified enough to began a conquest on Cyrodill. Though he pledges to only use it when a country fails to side with him. Just recently he invaded and took Kvach to gain respect on the warlords and to expand his influence.
Court Wizard: OpenName: Aventius Umbranox
Gender: Male
Race: Imperial.
Height: 5'6
Age: 36
Moral allignment: Nuetral
class: Warlord/ Strategist
Skills: Good at combat like a true Colovian and speechcraft
Combat: As a Colovian he is good at combat, Mainly uses heavy armor he is oftenr found near the troops whenever he is at a battle.
Magic: none
Stealth: None
Equipment: A sword given to him by his father on his deathbed. It was a symbol to the Umbranox family
Personality: In short: he takes his job serious.
Appearance: Bald / blue eyes, Pretty muscular, and have a scar near his left cheek when he was in the legion.
Clothing/ Armor:
Armor: The very armor he used when he was in the legion except painted red and have the Anvil symbol on the chest plate
Casual: He is often wearing Imperial nobles clothes.
Born in 2E436 in Anvil. He was the son of Avenius Umbranox, the count of anvil at the time, and countess Tulia Umbranox. His father knew that the empire would eventually have to withdraw from the city and saw potential in his son to light a torch in the upcoming Dark times. So when Aventius was 11, his father personally taught him how to be a leader. Over several years, Aventius was taught in combat, and leadership. However when he reached 23, his father and mother died almost at the same time. Due to the empire being forced out of Anvil, he became King instead of count.
For years, he was building up an army. He plans to reunite Cyrodill under his banner. Through both conquest, and diplomacy. By 28, he married the now queen Vinnius Umbranox and fathered a son, Aventius Umbranox II. When he is 36, his army his large and qualified enough to began a conquest on Cyrodill. Though he pledges to only use it when a country fails to side with him. Just recently he invaded and took Kvach to gain respect on the warlords and to expand his influence.
Political Advisor: Open
Commander of the Military: Open
Steward: Open
Chief Diplomat: Open
Head of Religion: Open
Military:
[spolier]
5,000 heavy infantry, 8,000 light infantry, 3,000 archers, 2,000 Calvary, 1,000 engineers, and 550 scouts.
Heavy Infantry, Decked out in the heavy version of the traditional Anvil Armor, they are are used as a brute force and are the spearhead of the Anvil military. They normally carry spears and a longsword. They always use a shield.
Light Infantry, Wearing the light version of the Anvil armor, (without the Chainmail and steel.) they are used to protect flanks and even flank the enemy. they won't often use a spear, uses a shortsword, and a light shield.
Archers: In light armor, they use a bow and arrow to kill the enemy from afar. They mostly use the traditional bow but about 500 of them are equiped with a crossbow.
Calvary: They are used to fight the enemy on horses. The majority of them uses shortsword but are known to have spears, and even a few uses a crossbow.
Engineers: they are responsible for building siege engines.
Scouts: These people are dressed in light armor and sneak behind enemy lines to gather intell. However a select few are permitted to enter cities to spy.
in total the army has 19,550 men.
The army has the advantage of good officers when it comes to strategies, and the determination of the troops themselves who believes in Aventius's goal in a unified Cyrodiil and will die to the last man for King Aventius and Cyrodiil. The flaw is that while they are decently trained, it is not enough compare to his potential enemies. Such as the Reman Empire.
Background: Ruled by the Umbranox Family for centuries, Anvil prospered as a port city. When Aventius Umbranox's father died, he gained control of the kingdom, seeking to Unite Cyrodill under his banner he became an ambitous. He is known to be a harsh but peacefull lord as he enforces his law strictly with the result of a low crime rate despite the hardships Cyrodill is facing. With his military, willing to sacrafice their lives over Aventius's beliefs, have already besieged Kvatch.
Spoiler
Name: The Knights Flagellant
Government: Arch-Count Rislau, Formerly the Count of Skingrad.
Name: The Knights Flagellant
Government: Arch-Count Rislau, Formerly the Count of Skingrad.
Spoiler
Name: Arch-Count Rislau
Gender: Male
Race: Nibenese Imperial
Height: 6”
Age: 24
Moral Alignment: Chaotic Good (sort of)
Class: Warlord
Skills: Heavy Armor, Spear and Mace
Combat: The Arch-Count is trained in the use of the Heaviest Armors, the efficient application of a spear (mostly from horseback) and mace combat.
Magic: None
Stealth: None
Appearance: Rislau has is fair as fits his Nibenese heritage, his light brown hair sits easily on his brow in soft curls, his eyes are a light blue, verging on grey.
Clothing/Armor: Steel plate, with gold gilding and various holy symbols and seals. He also wears a bright white cloak clasped with a golden dragon at his throat.
Equipment: A steel mace enchanted with a fire spell, mostly for show is pretty ineffective in battle and a silver spear.
Miscellaneous:
Personality: Pious but a little unstable.
Unique Trait or Ability (if applicable): Rislau is an incredibly inspiring leader in the heat of battle.
Background: Born to the previous Count of Skingrad he inherited the title on his 19th birthday. As the interregnum began he quickly seized the opportunity to take over Bravil. Once the county was claimed he officially named the army he used to take it The Knights Flagellant in honor of the Eight.
Allegiance: Skingrad-Bravil.
Military:Name: Arch-Count Rislau
Gender: Male
Race: Nibenese Imperial
Height: 6”
Age: 24
Moral Alignment: Chaotic Good (sort of)
Class: Warlord
Skills: Heavy Armor, Spear and Mace
Combat: The Arch-Count is trained in the use of the Heaviest Armors, the efficient application of a spear (mostly from horseback) and mace combat.
Magic: None
Stealth: None
Appearance: Rislau has is fair as fits his Nibenese heritage, his light brown hair sits easily on his brow in soft curls, his eyes are a light blue, verging on grey.
Clothing/Armor: Steel plate, with gold gilding and various holy symbols and seals. He also wears a bright white cloak clasped with a golden dragon at his throat.
Equipment: A steel mace enchanted with a fire spell, mostly for show is pretty ineffective in battle and a silver spear.
Miscellaneous:
Personality: Pious but a little unstable.
Unique Trait or Ability (if applicable): Rislau is an incredibly inspiring leader in the heat of battle.
Background: Born to the previous Count of Skingrad he inherited the title on his 19th birthday. As the interregnum began he quickly seized the opportunity to take over Bravil. Once the county was claimed he officially named the army he used to take it The Knights Flagellant in honor of the Eight.
Allegiance: Skingrad-Bravil.
Spoiler
The Knights Flagellant (1000) – Remnants of the legion, ex-mercenaries and some actual knights grouped into two regiments, one of mounted knights and another of those without mounts. The most experienced and the best equipped of The Army of the Eight, they are the core of Rislau’s forces.
The mounted troops ride coursers and primarily wield lances however they all carry a secondary weapon such as a single handed sword or mace.
The foot soldiers wear heavy steel plate armor, half of them use two handed swords, one battalion, and the other half wield long swords and shields.
Due to the weight of their equipment and the demands of their horses any Units of The Knight’s Flagellant are stationed in Skingrad, Bravil and the larger forts.
1 Brigade
1 Regiment, mounted. 1 Regiment, infantry. (2)
2 Battalions (4)
5 Companies (20)
5 Units of 10 Knights (100)
The Devout (4500) – Split into two groups, the Infantry and the Archers.
Infantry (3000) – The infantry of The Devout are drawn from those who have pledged themselves to the service of the eight, only half of them are equipped with any sort of proper equipment, those who do have equipment wield swords and shields with leather and chain armor. Those without wield anything from their fathers or grandfathers swords to pitchforks and wooden clubs, as for armor some have none whilst some have rusted or incomplete iron armor.
1 Brigade
2 Regiments (2)
2 Battalions (4)
5 Companies (20)
5 Units of 30 Devout (100)
Archers (1500) – The archers were equipped at the expense of the Church of the Eight themselves, five hundred have been trained or already knew the correct use of longbows and the other one thousand have been give far more simple crossbows. All have simple cloth armor, not designed to defend the wearer from blows and attacks but to allow them so move and keep them warm.
1 Regiment
3 Battalions (3)
5 Companies (15)
5 Units of 20 Devout (75)
Engineers (750) – The Engineers are those trained to operate and fix the war machines of Rislau’s army. They also include the blacksmiths of the army able to repair and create armor. A few are also capable of masonry work.
1 Brigade
2 Regiments (2)
3 Battalions (6)
5 Companies (30)
5 Units of Engineers (150)
The Priests Militant (750) – The Priests Militant are in charge of The Redeemed, at one point they were all engaged in the training of The Redeemed however as new Units completed their training they were pressed into the command of these new units. The Priests Militant are ex-soldiers now passed their combat best who have been hired by Rislau to train his next wave of soldiers. All have a white tunic with a red band running from left shoulder to right hip, under which they wear steel chain mail. They wield whatever the unit they command does.
2 command a unit of Redeemed (200)
10 command a company (200)
10 command a battalion (40)
15 command a regiment (30)
20 command a brigade with one leader, The High Priest Militant (20)
260 in charge of training and in reserve
The Redeemed (2000) - The Redeemed are Arch-Count Rislau’s great project. Men aged from 18-22 are taken into the new barracks raised on the outskirts of Skingrad and Bravil, they do not leave until their training is complete. The training is hard and many of the weak die or are expelled from the ranks. Trained and eventually led, by The Priests Militant they are unflinchingly loyal however they are not trained to be creative and depend upon their leader for instruction, for this reason each unit of Redeemed has two Priests Militant leading them. They all wear a white tunic with iron chainmail underneath. Half of them have been taught in the use of single handed Sabers and the other half have been trained effectively to wield crossbows in battle.
1 Brigade
2 Regiments (2)
2 Battalions (4)
5 Companies (20)
5 Units of 20 Redeemed (100)
City Guard (1500) – The City Guard are trained soldiers who’s soul aim is to protect their cities and towns however upon the command of their Arch-Count they could leave the cities to join the army. They wield the same equipment as all other city guards.
1 Regiment
3 Battalions (3)
5 Companies (15)
5 Units of 20 Guards (75)
The Knights Flagellant (1000) – Remnants of the legion, ex-mercenaries and some actual knights grouped into two regiments, one of mounted knights and another of those without mounts. The most experienced and the best equipped of The Army of the Eight, they are the core of Rislau’s forces.
The mounted troops ride coursers and primarily wield lances however they all carry a secondary weapon such as a single handed sword or mace.
The foot soldiers wear heavy steel plate armor, half of them use two handed swords, one battalion, and the other half wield long swords and shields.
Due to the weight of their equipment and the demands of their horses any Units of The Knight’s Flagellant are stationed in Skingrad, Bravil and the larger forts.
1 Brigade
1 Regiment, mounted. 1 Regiment, infantry. (2)
2 Battalions (4)
5 Companies (20)
5 Units of 10 Knights (100)
The Devout (4500) – Split into two groups, the Infantry and the Archers.
Infantry (3000) – The infantry of The Devout are drawn from those who have pledged themselves to the service of the eight, only half of them are equipped with any sort of proper equipment, those who do have equipment wield swords and shields with leather and chain armor. Those without wield anything from their fathers or grandfathers swords to pitchforks and wooden clubs, as for armor some have none whilst some have rusted or incomplete iron armor.
1 Brigade
2 Regiments (2)
2 Battalions (4)
5 Companies (20)
5 Units of 30 Devout (100)
Archers (1500) – The archers were equipped at the expense of the Church of the Eight themselves, five hundred have been trained or already knew the correct use of longbows and the other one thousand have been give far more simple crossbows. All have simple cloth armor, not designed to defend the wearer from blows and attacks but to allow them so move and keep them warm.
1 Regiment
3 Battalions (3)
5 Companies (15)
5 Units of 20 Devout (75)
Engineers (750) – The Engineers are those trained to operate and fix the war machines of Rislau’s army. They also include the blacksmiths of the army able to repair and create armor. A few are also capable of masonry work.
1 Brigade
2 Regiments (2)
3 Battalions (6)
5 Companies (30)
5 Units of Engineers (150)
The Priests Militant (750) – The Priests Militant are in charge of The Redeemed, at one point they were all engaged in the training of The Redeemed however as new Units completed their training they were pressed into the command of these new units. The Priests Militant are ex-soldiers now passed their combat best who have been hired by Rislau to train his next wave of soldiers. All have a white tunic with a red band running from left shoulder to right hip, under which they wear steel chain mail. They wield whatever the unit they command does.
2 command a unit of Redeemed (200)
10 command a company (200)
10 command a battalion (40)
15 command a regiment (30)
20 command a brigade with one leader, The High Priest Militant (20)
260 in charge of training and in reserve
The Redeemed (2000) - The Redeemed are Arch-Count Rislau’s great project. Men aged from 18-22 are taken into the new barracks raised on the outskirts of Skingrad and Bravil, they do not leave until their training is complete. The training is hard and many of the weak die or are expelled from the ranks. Trained and eventually led, by The Priests Militant they are unflinchingly loyal however they are not trained to be creative and depend upon their leader for instruction, for this reason each unit of Redeemed has two Priests Militant leading them. They all wear a white tunic with iron chainmail underneath. Half of them have been taught in the use of single handed Sabers and the other half have been trained effectively to wield crossbows in battle.
1 Brigade
2 Regiments (2)
2 Battalions (4)
5 Companies (20)
5 Units of 20 Redeemed (100)
City Guard (1500) – The City Guard are trained soldiers who’s soul aim is to protect their cities and towns however upon the command of their Arch-Count they could leave the cities to join the army. They wield the same equipment as all other city guards.
1 Regiment
3 Battalions (3)
5 Companies (15)
5 Units of 20 Guards (75)
Cheydinhal Alliance:
Spoiler
government:
Count Andre Motierre (unstable, dying, and nominally under Gaius' control)
Centurian Vex Bincal (killed by Fadrill)
Military:
government:
Count Andre Motierre (unstable, dying, and nominally under Gaius' control)
Centurian Vex Bincal (killed by Fadrill)
Military:
Spoiler
Roughly 4,000 soldiers of all walks of life. Just a month ago, they were at war, and about to fall apart. Only Flavius Latartus is managing to hold this fragile alliance together.
Roughly 4,000 soldiers of all walks of life. Just a month ago, they were at war, and about to fall apart. Only Flavius Latartus is managing to hold this fragile alliance together.
The Elsweyrian Protectorate of Border Watch- Sybbyl's Faction - Border Watch
Spoiler
Name: Elsweyrian Protectorate of Border Watch (Or just Border Watch)
Government: Protectorate of Elsweyr
Military:
(I couldn't this spoiler. Sybbyl I will need a PM for this.)
Areas under its control (determined from Oblivion map)
Border Watch (Capital), garrison of 100 Militia Khajiit, mixed strains, mixed weapons. The rest of the army are campaigning on Waters Edge.
Ruled by: Elder Ma'zhadda
Successor: Ji'kaa (daughter)
Army Commander: Do'zzhar (colleague)
Brief Background:
Border Watch used to be an Elsweyrian village, until the Empire conquered Elsweyr and declared Leyawiin and surrounding areas to be part of Cyrodiil, but life never really changed for the inhabitants of border watch, most of whom were still Khajiit and valued the Khajiiti ways of life, living by the moons. Moon sugar and the art of Mercantile. As the Interregnum began, Border Watch became one of the last villages held by the Reman Empire, but they rebelled, and stated their independence with the aid of 840 Khajiit and Aldmeri troops.
Since then, the number of their troops has remained the same, but Elsweyr promises more troops if Border Watch can prove that she can use them. So the inhabitants of Border Watch have set their eyes on seizing Water’s Edge and later Fort Namor, hoping to expand their influence and aid in the destruction of the Reman Empire that had oppressed them for so long.
However, at the risk of open war, Elsweyr will not attack the Reman empire, they will supply equipment and men, but they will not fight unless they themselves are threatened.
Name: Elsweyrian Protectorate of Border Watch (Or just Border Watch)
Government: Protectorate of Elsweyr
Military:
(I couldn't this spoiler. Sybbyl I will need a PM for this.)
Areas under its control (determined from Oblivion map)
Border Watch (Capital), garrison of 100 Militia Khajiit, mixed strains, mixed weapons. The rest of the army are campaigning on Waters Edge.
Ruled by: Elder Ma'zhadda
Spoiler
Name: (Elder) Ma'zhadda
Gender: Male
Race: Khajiit Cathay
Height: 6”5’
Age: 42
Moral Alignment: Good... Most of the time...
Class: Diplomat
Skills: Diplomacy, Mercantile, Charm, and can play the lute like a superstar, Tactics.
Combat: An Elven-made Shortsword.
Magic: Strong Charm Spells.
Stealth: A handful of Invisibility potions
Appearance: Tall, not overweight, but fairly round.
Clothing/Armor: Rich clothes, but Elven armor without a helmet when he goes into battle.
Equipment: Lute, Food, Necessities, Moon Sugar.
Miscellaneous: None
Personality: Kind, Wise, but harsh to his enemies, which he has a few of...
Unique Trait or Ability (if applicable): Ruler of the Protectorate of Border Watch
Background: When Border Watch declared its independence, Ma'zhadda was there, he signed the Document, and the people of Border Watch proclaimed him Elder of their new city-state. He commands his armies as they march on Fort Namon
But he has made his enemies, the Reman Empire, unhappy that they seceded from the Empire, weakening them further, but when the Khajiit take Namon and Water’s edge for the glory of Elsweyr, then Cyrodiil will know the power of the Khajiit, and they will tremble at the thought of their armies.
Allegiance: Protectorate of Border WatchPersonal bodyguard: D'vik (friend)Name: (Elder) Ma'zhadda
Gender: Male
Race: Khajiit Cathay
Height: 6”5’
Age: 42
Moral Alignment: Good... Most of the time...
Class: Diplomat
Skills: Diplomacy, Mercantile, Charm, and can play the lute like a superstar, Tactics.
Combat: An Elven-made Shortsword.
Magic: Strong Charm Spells.
Stealth: A handful of Invisibility potions
Appearance: Tall, not overweight, but fairly round.
Clothing/Armor: Rich clothes, but Elven armor without a helmet when he goes into battle.
Equipment: Lute, Food, Necessities, Moon Sugar.
Miscellaneous: None
Personality: Kind, Wise, but harsh to his enemies, which he has a few of...
Unique Trait or Ability (if applicable): Ruler of the Protectorate of Border Watch
Background: When Border Watch declared its independence, Ma'zhadda was there, he signed the Document, and the people of Border Watch proclaimed him Elder of their new city-state. He commands his armies as they march on Fort Namon
But he has made his enemies, the Reman Empire, unhappy that they seceded from the Empire, weakening them further, but when the Khajiit take Namon and Water’s edge for the glory of Elsweyr, then Cyrodiil will know the power of the Khajiit, and they will tremble at the thought of their armies.
Successor: Ji'kaa (daughter)
Army Commander: Do'zzhar (colleague)
Brief Background:
Border Watch used to be an Elsweyrian village, until the Empire conquered Elsweyr and declared Leyawiin and surrounding areas to be part of Cyrodiil, but life never really changed for the inhabitants of border watch, most of whom were still Khajiit and valued the Khajiiti ways of life, living by the moons. Moon sugar and the art of Mercantile. As the Interregnum began, Border Watch became one of the last villages held by the Reman Empire, but they rebelled, and stated their independence with the aid of 840 Khajiit and Aldmeri troops.
Since then, the number of their troops has remained the same, but Elsweyr promises more troops if Border Watch can prove that she can use them. So the inhabitants of Border Watch have set their eyes on seizing Water’s Edge and later Fort Namor, hoping to expand their influence and aid in the destruction of the Reman Empire that had oppressed them for so long.
However, at the risk of open war, Elsweyr will not attack the Reman empire, they will supply equipment and men, but they will not fight unless they themselves are threatened.