Play Mass Effect, my friend. :deal: Their world may not be as unique, but they sure do well with fleshing it out.
man, a bunch of people have told me this but i can't bring myself to. i really don't like drew karpyshyn's writing - every time i SEE HIS NAME i think of the imoen/sendai assassination scene in the Throne of Bhaal novelization. brfrwff seriously how do you sixualize something like that.
edit ffff talonfire
That's certainly not my argument, I think Fallout 3 is a good game but it would have been better if Bethesda A. Paid more attention to the setting's lore, B. Catered less to the lowest common denominator.
can someone give me a quick runthrough of everything that BLATANTLY VIOLATES LORE that wasn't a) a limitation of the gameplay engine (the fact that ghouls are an npc race and thus use facegen, which is really limited, and thus don't look exactly like ghouls from F1+F2 (while feral ghouls and harold both look like ghouls, seeing as they don't use facegen)) or b) a design decision meant to introduce elements of the world (the enclave, FEV, etc.) to the incredibly large amount of people who have never played a Fallout game before?
I do think it's ridiculous how Bethesda caters to the people who can't figure out the difference between north, east, south and west; yet ignores those of us who can completely.
they DON'T, bro. why do people say this. Oblivion was dumbed down, yes, but how is Fallout 3 catering to idiots? yes, it's obviously more CONSOLIZED or whatever than Fallout 1 and 2, but that comes with the style of gameplay - it's realtime, openworld, and has guns. Fallout 3 is a SIGNIFICANT improvement over Oblivion in terms of gameplay difficulty and intelligence.
if you're talking about the existence of the compass in general, it would be very nice if there was an option to toggle quest markers and location markers that didn't require modding. the compass is useful in trying to figure out which way to go to get from point a to point b without having to stop and check your pipboy every time you find some sort of landmark, but constant quest markers are dumb. that said, the amount of quest markers in Fallout 3 is considerably lower than in Oblivion. Fallout 3 is really a major improvement over pretty much every problem Oblivion had (meanwhile, in the distance, a Codexfriend chortles, then chokes on his root beer).