I have been replaying Morrowind a fair bit lately, as it will be the only TES game (well maybe Arena/Daggerfall as well) that I will be able to play soon, when I go to uni and will only have a weak laptop to play games/do work on.
As I was playing, I kept thinking how much I enjoyed the little tasks like cutting wood or gathering crops you could do in Skyrim. Although they had no actual impact on the game, it was nice to think I was helping out NPCs by doing them, so now I'm attempting to implement a similar system in Morrowind.
Requirements:
The mod will require Tribunal and Bloodmoon, though if demand is such I may make a non-Tribunal version. I cannot make a non-Bloodmoon version due to meshes used. I expect most people to have both expansions anyway.
The mod does not add any new meshes or textures, only one new icon (for the firewood). The treestumps use one of the Bloodmoon meshes, and the woodcutter's axe has the same appearance as an iron one.
Features:
Wood Cutting:
I have already completed this feature. Across Vvardenfel, Mournhold and Solstheim are treestumps which can be used to gather wood from. These treestumps can be told apart from others by the log piles nearby them. If the player has a woodcutter's axe, which can be found in several locations, then they can gather 2 pieces of firewood at a time.
Firewood can then be sold to "Lumber Agents", new NPCs that can be found in several settlements, including Ashlander tribes. They will give 5 gold per log, which is more than can ever be acquired by selling them at a merchant. Logs can be sold in units of one, two, five, ten or fifty. Fifty units will take up 250 encumbrance points so I doubt many players will carry more than that.
Asking other NPCs in settlements that have an agent about firewood will result in them giving directions for these NPCs.
Edit: It is now a minor requirement that you have +30 Strength to carry out this task. Almost all players not suffering from damage strength should be able to do this.
Farming:
This is currently in development. The player will be able to sell Ash Yams, Corkbulb, Hackle-lo, Marshmerrow, Saltrice and Wickweat to any NPC with the class of "Farmer". These will be bought for various prices, which may not be quite as much as all merchants, but will be significantly higher than most.
This aspect of the mod is simpler, though I am currently looking for a better way to identify which of the 6 possible ingredients the player possesses, rather than multiple dialogue entries.
Other Tasks:
I am open to ideas and would like it if anyone had any other simple tasks to propose. This is not meant to be a complex job mod with schedules or factions, but something similar to the implementation found in Skyrim.
Conflicts:
Hopefully none, the mod does not change vanilla NPCs as all new dialogues are either given to new NPCs or added as a blanket topic. Potentially, the location of treestumps, axes and NPCs might overlap with another mod, making something inaccessible, but these conflicts are minor and easily solved.