[WIP] Skyrim-Style Player Tasks

Post » Sun Sep 09, 2012 1:12 pm

So this will be the first mod I actually package up and put for download, hopefully.

I have been replaying Morrowind a fair bit lately, as it will be the only TES game (well maybe Arena/Daggerfall as well) that I will be able to play soon, when I go to uni and will only have a weak laptop to play games/do work on.

As I was playing, I kept thinking how much I enjoyed the little tasks like cutting wood or gathering crops you could do in Skyrim. Although they had no actual impact on the game, it was nice to think I was helping out NPCs by doing them, so now I'm attempting to implement a similar system in Morrowind.


Requirements:

The mod will require Tribunal and Bloodmoon, though if demand is such I may make a non-Tribunal version. I cannot make a non-Bloodmoon version due to meshes used. I expect most people to have both expansions anyway.

The mod does not add any new meshes or textures, only one new icon (for the firewood). The treestumps use one of the Bloodmoon meshes, and the woodcutter's axe has the same appearance as an iron one.

Features:

Wood Cutting:

I have already completed this feature. Across Vvardenfel, Mournhold and Solstheim are treestumps which can be used to gather wood from. These treestumps can be told apart from others by the log piles nearby them. If the player has a woodcutter's axe, which can be found in several locations, then they can gather 2 pieces of firewood at a time.

Firewood can then be sold to "Lumber Agents", new NPCs that can be found in several settlements, including Ashlander tribes. They will give 5 gold per log, which is more than can ever be acquired by selling them at a merchant. Logs can be sold in units of one, two, five, ten or fifty. Fifty units will take up 250 encumbrance points so I doubt many players will carry more than that.

Asking other NPCs in settlements that have an agent about firewood will result in them giving directions for these NPCs.

Edit: It is now a minor requirement that you have +30 Strength to carry out this task. Almost all players not suffering from damage strength should be able to do this.

Farming:

This is currently in development. The player will be able to sell Ash Yams, Corkbulb, Hackle-lo, Marshmerrow, Saltrice and Wickweat to any NPC with the class of "Farmer". These will be bought for various prices, which may not be quite as much as all merchants, but will be significantly higher than most.

This aspect of the mod is simpler, though I am currently looking for a better way to identify which of the 6 possible ingredients the player possesses, rather than multiple dialogue entries.

Other Tasks:

I am open to ideas and would like it if anyone had any other simple tasks to propose. This is not meant to be a complex job mod with schedules or factions, but something similar to the implementation found in Skyrim.

Conflicts:

Hopefully none, the mod does not change vanilla NPCs as all new dialogues are either given to new NPCs or added as a blanket topic. Potentially, the location of treestumps, axes and NPCs might overlap with another mod, making something inaccessible, but these conflicts are minor and easily solved.
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Crystal Clear
 
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Post » Sun Sep 09, 2012 5:27 pm

Nice - I love role playing add ons
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maria Dwyer
 
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Post » Sun Sep 09, 2012 3:34 pm

Why couldn't you just steal the vegetables from other farms and sell them to the vendors? Because that's what I would do. Maybe if they ONLY took those specific vegetables that would be pretty nice. Making a farm and fishing all day with Water Life, cutting wood to make fires, and some day Morrowind Crafting 3.0, it'd be the perfect RP game.
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Victor Oropeza
 
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Post » Sun Sep 09, 2012 12:05 pm

The farming is similar to Skyrim, all farmers will take those six vegetables via dialogue, and give you more money for them than a merchant would. Though, for balance, it might be that some merchants will give you more, but you'd need high mercantile first, whilst these prices are fixed.

This mod isn't intended to be too complicated, though after I've made the first version who knows I might get more creative with scripts and let you make fires and such. But for now, it's beyond the scope of this simple mod.
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Kim Bradley
 
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Post » Sun Sep 09, 2012 7:01 am

i like this idea. i has always hesitated using mods like NOM because well one, compatibility but for two, because you end up hoarding all these food items to make sure you dont go hungry but after a while it just becomes dead weight. with this, farming would serve a purpose; and also who knows, maybe in the future collecting ingredients for alchemists too. one thing i've always wanted to do was be able to harvest wood and use that wood to build up your stronghold you get from the great houses. that would make the work worth it instead of just givin some gold an waiting a few days.
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Lillian Cawfield
 
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Post » Sun Sep 09, 2012 6:45 pm

one thing i've always wanted to do was be able to harvest wood and use that wood to build up your stronghold you get from the great houses. that would make the work worth it instead of just givin some gold an waiting a few days.

That's a nice idea. Again, it's a bit more than my goal for the first version of the mod, but it's definitely worth thinking about. Currently a bit of NPC flavour dialogue is all that implies you're helping them out, this would give you something visible.
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He got the
 
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Post » Sun Sep 09, 2012 10:47 am

yeah haha thats what i read so i just figured in the future. you never know, something huge can come from something small. a simple idea of 'i want to be able to swim to something else' and a bit of time, and now you have TR, a mod that actually got mentioned in a current magazine! its just things like this that make me giddy because i sense a resurgence coming to morrowind. its still going so strong after so long ([censored], i can barely even remember the first time i played it back on x-box when i was a little kid hahah) an theres always ideas and honestly i love modding because its art. people get to make art out of something. well, rambling aside, im going to be watching this thread because im excited to see where it goes off to. ((: good job btw, scripting is super hard so props to you for being able to do it!
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Pants
 
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