» Fri Feb 26, 2010 7:13 pm
I think it would be... interesting if each character started out with low caps for spell effects in all parameters, but as they used the spell effect, they would gain research points that they could use to expand the caps (1 research point corresponding to 1 gold in a completely unbounded Spellmaker).
So, you'd start off with a 5 dmg, 0-duration, 0-radius Fire Damage spell effect, and once you used it a little you use RP to increase the damage to 6, or duration to 2, or boost the radius to 1. Main difference from spellmaking (aside from using RP instead of gold) would be that improvements would be one-way. That is, once you increase magnitude, it's done. Have to get more RP if you want to boost duration or radius.
The capping could also be applied to spells that you buy -- that is, if you buy a spell that does 50 points of Fire Damage, but you've only researched your Fire Damage spell effect up to 45, then the spell would only do 45 Fire Damage. Of course, that would sort of turn each spell effect into its own skill.