The Moon and the Lily. Sign upOOC #3

Post » Tue Sep 11, 2012 3:32 am

The Moon and the Lily.

rp threads (as of 8/28/12 the 2nd thread is the current):
http://www.gamesas.com/topic/1404527-the-moon-and-the-lily-1/
http://www.gamesas.com/topic/1407044-the-moon-and-the-lily-2/
Coming from the popular “Call to the Wolf pack” thread from the Skyrim general discussion, this role play aims to http://www.gamesas.com/topic/1402691-the-moon-and-the-lily-sign-upooc/# the story of the Wolf Pack and the Order of the Lily.

The year was 4E 205, a Knightly order from Hammerfell saw it fit to expand its Territory to the northern kingdom of Skyrim. The guild expansion was lead by a Missionary named Markus Liberty, a mad religious war veteran with an unspeakable long record of cruelty. In order for the guild to gain the proper reputation among its new Nordic audience they took on the task to eliminate the most fears of all organized werewolf packs, “The Wolf Pack”.

Civil war breaks loos between the forebears and the crowns in the far away land of Hammerfell. The war takes it to the city of Sentinel and all guilds sworn to protect the current high King are eliminated, including the Order of The lily.

The war between the Mercenary guild and the wolf Pack lasted for a whole five months, eventually ending in a draw.

Existing now only as a small branch in Skyrim the the order saw little reason to http://www.gamesas.com/topic/1406441-the-moon-and-the-lily-sign-upooc-2/# the battle with the wolf pack and surrenders. Left Is a burned out battlefield, two weakened fronts and a powerful artifact known as the Staff of chaos, not knowing what to do the two groups band together in search of a better way of life... and a way to permanently destroy the staff of legend. (if they care to)
_________________________________________________________
This is for discussing the coming roleplay only, do not spam with off topic discussion!
this roleplay takes place short time after the war between the Order of the Lily and the Wolf pack, this roleplay will be as free styled as possible and no major decisions of where the characters are heading or what they goal might be has been decided upon yet.
Players
- carrots
- Griffix4
- Stordrage
- MarkusLiberty
- ShinobiEX3
- yougivingmelipboy?
- dovakhin
- Laxador
- shademyth
- itspersonal53
- LunarWolf
- Marqvardt
- X-Monarch
- Nyctihawk
-Phenix
-Varrel

everyone can http://www.gamesas.com/topic/1406441-the-moon-and-the-lily-sign-upooc-2/# as always

Message from Rough regarding OOC threads at the forum
http://www.gamesas.com/index.php?app=forums&module=forums§ion=findpost&pid=21425715Rohugh, on 22 August 2012 - 05:17 AM, said:
We are unhappy and disappointed with the way OOC threads are being treated recently. These extra topics were allowed to give members of an RP somewhere to discuss it in order to keep the main thread clean and flowing smoothly but it seems they are being used to discuss personal lives, when you are going to bed, and general http://www.gamesas.com/topic/1402691-the-moon-and-the-lily-sign-upooc/# that has nothing to do with the RP.

This has got to stop. Please read the pinned rules for this section (reproduced below) and use the OOC thread for substantial discussion ** of the RP, anything else will be considered spam and off topic and be dealt with.

** One word or one liners will also be considered spam http://www.gamesas.com/topic/1406441-the-moon-and-the-lily-sign-upooc-2/#
  • 1.) Please do not maintain more than one http://www.gamesas.com/topic/1402691-the-moon-and-the-lily-sign-upooc/# RP thread, and one active story thread, at a time.
  • 2.) There are no limits to the number of Fan Fiction and Role Playing threads posted, but we reserve the right to close any threads that we consider spam or unsuitable for this forum.
  • 3.) OOC threads will be allowed for the major and longer running RPs, however, you are expected to limit the discussion to the RP, we do not expect general chat/off topic remarks/arguments and disagreements - they should all be taken to IM/PM. Doing so can result in the OOC topic for that RP being closed.
  • 4.) Keep the amount of OOC chat in RP and Story threads to a bare minimum. If we feel that an RP thread has gotten off topic or spammy it will be locked.
  • 5.) This is a Teen Rated (13+) forum. So please only post content in the fan fiction and roleplaying threads that are suitable for this rating.
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Princess Johnson
 
Posts: 3435
Joined: Wed Feb 07, 2007 5:44 pm

Post » Mon Sep 10, 2012 4:54 pm

character biographies:
Laxador's
__
Name: DarJo
Race: Khajiit
Gender: Male
Class: StealthMage

DarJo was born in the deserts of Elsweyr, to the family of a poor traveling caravan. He lived there for only one year.
The caravan travelled a lot, from country to country. The only countries he had not been to were Black Marsh, Summerset Isles, and Morrowind. Of all of them, he spent the least time in Skyrim, being only a few weeks.
At the age of 6 he discovered his magical talents, and used this to his advantage, by thieving his family's caravan way to being one of the richest Caravans in Tamriel.
At age 20, his family returned to Skyrim, and stayed near the walls of Riften. DarJo snuck into the city were his kind were not allowed, snuck into someone's house, and stole a valuable gem.
He was cought and imprisoned in the jail. But a man paid his way out. The man's name was Brynjolf, a member of the Thieve's Guild. DarJo thanked him, and Brynjolf offered him a spot in the Guild.
DarJo was about to refuse the offer, when he heard a terrible roar. Looking into the sky, he witnessed a Dragon flying above, and landing just outside the city walls. Realising thats were his family was, he ran out the gates and witnessed the monster lifting up his mother in it's jaws.
Without thinking, DarJo launched bolts of lightning into the face of the Dragon. But the city gaurd got in his way and killed the Dragon themselves. Having no were else to go, DarJo accepted Brynjolf's offer.
He heard many stories throughout taverns and inns, about a war in Falkreath, about Werewolves and Mercenaries. What really interested was talk about a Staff of Chaos.
Now, the Dragon Crisis is over, the Wolf Pack and the Order of the Lily had stopped fighting. The Civil War seemed to be coming to a near end, Skyrim seemed to be staring in the face of Peace.
However, a new threat will rise, and DarJo will by meer coincident, be dragged into the middle of it. He will become a key figure, and may make the difference between the destruction of his new home, and it's peace.

______________________

yougivingmelipboy?s
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(Now NPC. Replaced by character two.)
Name: Fjolfr
Race: Nord/Vampire
Age/Appearance: Tall (6'4), lean but reasonably well-muscled, buzz cut hair and a short beard only on his chin, 120 years old
Equipment: Vampire armor, gauntlets and boots & a dragonbone sword
Class: A bit of a mix between light swordsman, sneak (and vampire-lord form mage)
Skills: Sneak, One-Handed, Light Armor, Conjuration, Illusion
Personality: Friendly and sociable, can hide his vamprisim to all but the most expert eye

Background: Fjolfr is a relatively young vampire, it has only been about 100 years since Lord Harkon himself embraced him and gave him the power of ancient blood, that would make him 120 years old. Before that he was a prominent swordsman, known throughout Skyeim for his skill and tactics. He had begun his training at an early age, as the son of a noble and received fencing tutor-age from a fine teacher, which combined with his natural skill made him a force to be reckoned with. One day, he was leading a group of his father's men into a cave, to investigate some strange happenings mentioned by the locals. Little did they know they had stumbled upon a nest of powerful vampires with the great Lord Harkon himself present. Their numbers were equal but his rank and file troops were no match for the immortal beings, Fjolfr himself was an entirely different matter. Using nothing but his dragonbone sword (an ancient family heirloom) he killed off no less than three opponents without receiving as much as a scratch. It was then Lord Harkon (who had been watching all along) stopped the fight. He was impressed with Fjolfr's skill and offered him the power of the Ancient Blood. He accepted, knowing it was his only way to escape death and because he had a secret admiration for the power of these beings.

From then on he served his Lord faithfully. He had a tendency for totally ignoring court politics, and Harkon valued this even more than his skill as a swordsman. Soon he had been made Harkon's personal bodyguard, a position with no political power whatsoever but one that commanded respect and spoke of Harkon's great trust in him nonetheless. His Lord has been very busy of late, ever since his daughter Serana, had been awakened from her ancient sleep. In this time, as a token of thanks for his services he had told Fjolfr to spend a few years of his time as a sort of vacation, perhaps do a bit of adventuring. Fjolfr, deep down in his soul that same eager and adventurous lad from one hundred years ago, gladly accepted and now wanders Tamriel, looking to do nothing much in particular... just pass some time. When he gets back to Castle Volkihar, a few years from now, he will probably serve as the personal bodyguard of his Lord's daughter, a job he... greatly looks forward to.

----
2nd Character:

(Current character)

Name: Hulgard
Race: Nord
Age/Appearance: 32 years old, average height for a Nord, somewhat well-muscled but more on the lean side, light green eyes, shoulder-length brown hair that is tied behind his head, short beard, prominent cheekbones and nose

Equipment: Leather boots & gloves, cotton trousers and a black cotton tunic, a woodcutter's axe

Class: Scout/Woodsman

Skills: Sneak, One-Handed, Alchemy

Personality: Likes to keep to himself and prefers if others leave him in peace, but is not antisocial and enjoys a good conversation as much as any Nord.

Background: Hulgard was born in Riverwood, to a mother who died during childbirth and a ranger father who was in the employ of the Jarl of Whiterun (his job being to keep the people of Riverwood safe, apprehend poachers and dangerous animals etc.) His father's name was Ergnin and he loved Hulgard very much because he was his only child and close relative. From a young age, his father taught him how to survive in the wild and become a ranger. Hulgar proved to have a knack for woodcraft and soon became an expert at tracking, sneaking, alchemy and several other skills useful for surviving (and hunting) in the wilds. The one skill he proved to be abysmal at was archery; he instead preferred to use his axe, Biter which he received as a present from his father when he was a young boy.

Hulgar and his father spent many years together and at age 15, he too was officially employed by the Jarl, thus making him the Ranger's Assistant of Riverwood. He loved nature from a young age and he spent many months journeying across Skyrim, from the Pale to the Reach, exploring and hunting while his father took care of the ranger's post. He loved every inch of his homeland and coincidentally this was the cause of him leaving it; when he became twenty years old, the Imperial Legion started a large recruiting operation in Whiterun Hold; they said they needed more legionnaires on the frontiers, to protect the Empire from whatever threat may emerge. Hulgard knew that by protecting the Empire, he would also be protecting his beloved homeland and he also knew his experience as a ranger would prove valuable to the Legion; he could save many of his fellow soldiers by detecting enemy ambushes, or perhaps by leading them safely through treacherous swamps so he joined up.

Hulgard spent thirteen years in the Legion and during that time he rose to the rank of captain, and commanded a small detachment of men with skills similar to his. They would typically scout the way for larger, awkward detachments of the Legion and make sure any hidden enemies and other nasty surprises were dealt with; it wasn't as glorious as deeds of heroism on an open battlefield but they were highly valued by generals because they saved countless lives. During these thirteen years however, he had seen so much war and horrors that Hulgard simply became tired: tired of the Legion, tired of High Rock (where he served), tired of war and tired of killing. So when he was given the opportunity for an honorable discharge in repay for thirteen years of dedicated service, he took the opportunity.

He spent a year wandering Tamriel but at age 33, he finally decided it was time to return to his beloved Skyrim. He wished very dearly to see Riverwood again. To see his father and the little ranger's shack on the other side of the river, overlooking the town. Alas, he learned his father had died; a group of bandits set up a camp in a nearby mine about a year ago. At first they were ignored but when they started attacking citizens, his father (being the ranger) had to stop them. Unfortunately there were too many and he died inside the mine. Hulgar was filled with rage when he heard this; he donned his legion armor once more (swearing it would be for the last time), took Biter and headed over to the mine. Despite facing off against overwhelming odds (six bandits) he made use of sneaking and killed them all off (albeit he was badly wounded himself). He returned to Riverwood that very day and quickly whipped the old shack back into shape. He now wishes to live a quiet life, working at the mill and occasionally going hunting. He just wishes for a simple life with his beloved nature, and without any more war and preferably, without any more killing.__________________________
Markus Liberty
__
Name: Markus Liberty
Race: Breton
Gender: Male
Class: Paladin
Age: 67

Markus was born in the rocky Alikir desert in Hammerfell. Although he was a Breton boy his parent’s thought the desert was better than life in the big city. Born in the bay he grew up in a world of constant conflict, the major powers of the bay constantly playing games of terror under the week leadership from the falling empire was common life for the citizens of the costal kingdoms of Iliac.

Young, parentless and two younger sister to look after he wandered the desert with a traveling caravan eventually landing in a small monastery at the hammerfell coast, the monastery had established a small school for children to learn the basic’s of life and farming.

When Markus was but 12 year of age the monastery he and his siblings lived in was attacked by the local band of necromancers, killing everyone except for a very few of the children, Markus lost one of his two sisters. In the brink of time the knightly order of the Lily came to the rescue and sawed the few remaining survivals. This was the beginning of Liberty’s Mercenary work, both he and his sister reached high ranks within short time (sadly she died on Corpus on a contract twenty years ago)

He was just about old enough to fight in the Great War and lived through many battles, when the war ended he returned to Hammerfell and helped establish the first Fort under the Orders banners. Age 50 he was promoted to patriarch of the order and was sent out to establish a new order branch in Skyrim.


__________________
Griffixs
____
Race: Khajiit
Name: Ra'Khacharr
Age: Unknown
Background:

Born in Elswyr, Ra'Khacharr was taught the ways of survival and speech.Her mother taught her how to use speech to end/start arguments, to use her gift of speech for universal purposes. The father taught her the ways of hunting, fishing and self-defense, the ways of the knife in a form known as Silat. During her childhood she'd made few friends but was mostly with close family. After many years of training her skills Ra'Khacharr decided to leave Elswyr to travel and test how well she's prepared for the world.

During her travels she'd hear whispers of a war that was brewing between the Empire and the Aldmeri Dominion. Being a Khajiit her first thought was the elves, but in remembrance of her parents teachings of their evils, she would later side with the Empire. She met with her closest family: her cousins, telling them that if she didn't return from the war that she is either wandering or she'd perished for the Empire. Using her skills she made rank of Captain quickly which lead to be leader of Battalion 4 a highly specialized group to do as much damage as possible. Through many years Ra'Khacharr thought she made significant progress for the Empire and its people until she heard the Dominion breached the Imperial City. She tried to make it back to the city but was much too late, the Dominion already had their treaty signed thus ending the war.

Feeling disgruntled and pained at the loss of the war Ra'Khacharr left the Legion and went back to travelling. Seeing the plague of vampires in many areas she joined and helped form The Knights of Silver Feathers. The Knights were similar in goals of the Order and the Vigilants, they served as protectors, exterminaters and healers using magic or alchemy. Like the Vigilants they fought any kind of supernatural. The main difference between the Knights and the Vigilants is the fact that they would spare or help those who were either turned against their will or who did no harm to innocent people. Ra'Khacharr was the hunter/exterminater, she tracked leads to vampire or werewolf dens. Until the hunter became the hunted, sent by a Master vampire, a large group of vampires tracked and captured Ra'Khacharr.

Taken to the manor of the Master Ra'Khacharr was put 'on trial' for her crimes against the supernatural, he had claimed that only the hunters of the night could hunt their own kind. Lesser beings such as mortals have no claim to kill those better than them.
He locks her away in a room in the manor. The next night the Master slips into the room, muffled footsteps slide up to where Ra'Khacharr slept. Her being better than that attacked the vampire, before she could overpower him he cast a powerful Calm on her. Under the spell she raged as he explained what was to happen. The vampire deemed her to a life of what she hated the most, if she insisted on killing vampires then she should at least be graced by becoming one. Casting a 2nd calm and paralyze, he fed from her blood that night, nearly drained, he stops and grins "Welcome to the family my dear", leaving her crumpled on the floor. After becoming tainted she was handed over to the Mistwalkers and Fledglings that had originally captured her.

She traveled with that group of vampires plotting ways to escape for months, feeding and acting docile as to not rouse suspicion. Eventually there was a stroke of luck, a group of Vigilants tracked the group, when the battle ensued Ra'Khacharr fled into the woods. While aimlessly wandering Ra'Khacharr faintly remembered her old promise and wandered to where she last remembered they were. Much time passed but she did finally her search was finished, she had found them. She was greeted with smiles and open arms, there was a celebration that night for her return. During the time Ra'Khacharr practically wasn't let out of the group's sight, unfortunatly for them the Ra'Khacharr wasn't well fed due to the search...that night she couldn't handle the strain. Killing the cousin's friends and turning the cousin and her sister.

After she realized what had had taken place she ran and kept running. Afterwards she started losing the grip on her mind. She secluded herself from the world for a long time, during that time her only thoughts were of what had taken place. Ra'Khacharr searched for someone, anyone who could help her with her vampirism. She asked the Vigilants, they only tried to kill her, after many close calls later she lost hope, disheartened and confused went back to a familiar routine: she wandered.
Ra'Khacharr eventually made her way to Skyrim, she crossed the border in her old Captain's uniform into the cold, cruel world of Skyrim and her troubles. Arriving at Whiterun a young man named Jon Battle-Born asked a question that would affect her answer to this day. He asked why she was there, she was silent for a time finally answering that she was there to help the people. When he expressed his joy for such an answer she realized that may help her forget her discrepincies. Helping who she could whenever she could feeding strictly from bandits and those who were in the jails, she stayed moderately sane and a touch of happiness for the first time in many years.

During her stay Ra'Khacharr became fast friends with Aela and the Companions. Soon enough she joined their ranks, protecting her shield siblings on the job, doing what she needed to when she could, climbing her way into the Circle. Shedding the vampirism that had once plagued her to become a werewolf. Ra'Khacharr wasn't whole and could still feel the scars but having new siblings certainly made her feel happier than the years before.
One night after returning from a rescue mission a courier walks up to her handing her a letter. He claimed it was from her brother. Curious she opened the letter and read it. Inside a man, who stated to be her brother, told her that there were things that must be discussed. Ra'Khacharr, interested, followed the instructions on the letter, arriving to the meeting place ready for anything. It was the day of a near full moon a few hours before the moon was due to rise. She was greeted by a group of men and women lead by an older looking man with intense fire in his eyes. She reached for her daggers: The Black Huntsman's Dagger and Fenrir's Fang. the man explained that he was a fellow werewolf that travelled from Solstheim in search of new brothers and sisters. They were a pack with the true gift from Hircine they smelled the odd scent of Ra'Khacharr and decided to meet her. She was hesitant about joining their ranks since she was with the Companions but as time ticked on the group was gone. The next night, the night of the full moon, Ra'Khacharr went back to the area, she was greeted by a multitude of yellow eyes and gleaming. The Alpha offered his blood, his blood's power to Ra'Khacharr. She accepted. Changing with the moons with Hircine's ring changing with the day.

She met a pack much like the Companions, leaderless but with strong advisers and role models. A chance to have new bretheren. Being with them truly changed her outlook for the better she went from dark depression to light joy. Then the day came when the Old Alpha met up with her, unbeknowest to her it was the last time. He explained to her that he had felt a dark forboding to this land and to protect his pack he was to move them once more. Offering her a place with the pack if she decided to follow them out of Skyrim. Thinking about her newer brothers and the people that she promised to protect Ra'Khachar declined wishing them luck on their journey.

Then the war for her brothers began. Initally she used her gift of words to try and quell the fighting but with not avail. Slowly slipping back to insanity from the constant threats and arguments, she met a wolf named Laxador, an agreeable friend and powerful ally. Before the war started she experienced a loss, killing Laxador by her own hand she finally succumbed to the dark depths of her insanity. Not wishing to see any others killed she fought...knife, claws, teeth, whatever she could to prevent it. In the end she lost her shield sister Phenix, furthering her resolve she consulted with Hircine. Eventually the power wore down with blood loss and fatigue, after being captured by Nil's men and locked in a cage she waited for her chance to escape. Once Rolf started the fight she transformed for the first time in a long time with a simple removal of a ring. Fighting her way out of the camp she lead her new comrades Rolf and Markus to her old hideout in the forest. Being followed, they once more had to fight. 200 men against the 3, until shield brother Avon appeared. Exhausted and injured Ra'Khacharr bid the group farewell, letting them go about their own way.

The knives she had given previously, mysteriously disappeared after the war had ended, only a gold earring left in its place.

Convinced that the only thing she could do to prevent others from dying in her place, Ra'Khacharr once again started wandering. Every full moon there would be a sighting of a white wolf with dark stripes, wherever it went evil was never to follow.

Her travel is to be continued....

________________________
itspersonal53
____

Farangor was born in Layawin,Cyrodil in 2E 186 to a hunter and alchemist. When he was of age his mother and father taught him everything they knew. By the age of 15 after ten years of trainingound a trainer to teach him the way of the sword who apparently his master learned from the Champion of Cyrodil
Soon after he got a visit from an assassin during.the night the assassin put his hand over his mouth and was about to kill him when Farangor woke up and stabbed him with his lucky dagger.He felt were the assassin's mouth was,he felt something wet. He couldn't sleep so he decided to stay up and wait untill dawn and go to the nearby pond.
After finding out the Dark brotherhood was behind it,he decided to move to skyrim
soon after crossing the border he was ambushed by a group of Imperials.Before he could explain knocked out cold.when he awoke he was on a wagon to Helgen.After another near death experience he made his way to Whiterun and joined up with the Companions were he quickly rose into the circle and became a werewolf.

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Marqvardt
___

Name: Jolvar the Bear
Age: 28
Height: 5’ 11”
Weight: 260lbs
Appearance: Jolvar is a tall Muscular man, for which he gets his name.
Personality: Jolvar is actually quite a jolly man, but will turn to a savage beast, if wronged, or provoked.
Bio: Jolvar was born in a camp outside of Windhelm. He grew up a Bandit, but left the group he was with, for a better purpose. He seeks to fight for what is right, rather than for glory, and gold. He was married, but only for a measly 4 years. His wife was taken from him, the memory is painful, and is seldom spoken of. He speaks little of his past, believing that the future is what is important. He worships The Divines, Talos especially. He is a proud Nord.

Things to know: His mother was murdered when he was young. He is strong Stormcloak enthusiast also werewolf
Equipment: A large Battle Axe, and Steel Plate armor.
Magic use: None, he believes in strength through your blade, not through magic

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Nyctihawk

- Name : Sheorath Matius
- Race : Dunmer
- Age : Unknown
- Class : Unknown
- Personality : Calm and shy. Opposite to his twin brother.
- Background :
Sheorath and his twin brother with same name was born in Cyrodiil. His mother died just after give them birth. Their father took them to his friend, a Breton monk named Theodyr in a temple in High Rock. And then their father gone out to nowhere. All that Sheorath knows from Theodyr that his father had to abandoned them. Sheorath and his twin brother raised by Theodyr as acolytes in his temple. He taught them the way of Restoration and manipulate physical world known as Alteration, and he taught them some martial arts too. Sheorath wasn't really good at fighting, but he did really good at Restoration and Alteration. His brother, opposite of him. He really good at physical combat. But lack of willpower. So that they decided to be as one, his brother would be sword for him. And he would be shield for his brother. He would be the mind, and his brother would be the action. They are really good combination as one. Without realize became master at it. After years has passed, Theodyr died. In his last moment, he told Sheorath and his brother the truth. He told them that their mother didn't died because of give them birth. And their father didn't abandoned them. Their parents was members of the Blade. Their mother was a Dunmer named Sherinyl married to an Imperial named Rathius. During the Great War, Thalmor assassinated their parents's families. That's why they had to protect and hides their childern someplace safe. Then they left their title as Blades and fought at the Great War, to give peaces to their childern. Their mother was a known tactician in the war, and their father as her bladesman. They died during the battles of Red Ring.
After knew the truth, the brothers left the temple and decided to continued his parents wishes, to bring peaces to Nirn. To heals those whose hurt, and defends those whose can't fight. They travel to Cyrodiil through Skyrim. On their way, Sheorath's brother suddenly fell sick and died. Sheorath was really depressed. He didn't know what to do anymore. He lost his brother, his only family. He wander to nowhere, just like a mind that lost his soul.
Suddenly he got ambushed by bandits, he didn't know what should he do. He can't fight. So then he knows that was his end. He left his fate, and prefer die.
But then suddenly the bandits died one by one. He didn't know what happened. Until he realized that a women saves him, from afar, with her bow. The women approached him and introduced herself. She's Angi, a nord ranger. The women looked at Sheorath eyes, and she knew that he was in grief. Then she suggested Sheorath to lived with her. Angi didn't just took care of him as his mother, she taught him how to use bow. Suprisingly, he's really good at it. Years has passed and Sheorath become really expert at marksman.
One night, a werewolf attacked Sheorath and Angi when they were sleeping. Angi died.. Sheorath fought the werewolf with tears in his face. He killed the werewolf, but not realizing that he got bitten in his hand by that werewolf. He's alone now, with his endless tears he wandered without directions, and always tried to hid when fullmoon appears.. he trapped in the saddness of alone and fears that has swallow him whole..
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X-Monarch

Name: Malcar
Race: Altmer
Age: 300, appears about 60 due to magic
Appearance: He appears about 60. He has silver hair and a short beard.
Class: Mage
Personality: http://thesaurus.com/browse/arrogant

Malcar is a Thalmor mage with an unhealthy mind. He works for the Thalmor at the Embassy as a scholar, but spends most of his time experimenting in a cave nearby. His main subjects of study are werewolves and vampires. His cruel experiments on them, he believes, are for the good of the world, and these dark creatures don't deserve freedom.

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ShinobiEX3

Name: A'yin Ansei
Race: Redguard
Age: 123, appears about 23 due to Boetheh blood
Appearance: young looking redguard with a scar over the right side his face silver eyes due to learning Ansie
Class: wanderer
Personality: kindhearted/Mental

A'yin Ansei was born in hammerfell but was quickly sold off to a house in Redoran. until a dark elf took him away from there. The dark elf and A'yin traveld to many places then split due to a'yns sister dying.
A'yin went to the deserts of Alik'r to learn the true art of fighting. Years past and he found a way tomb which led him to a cave to learn Ansei the redguard way of fighting........

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Phenix
Name: Phenix
Age: unknown
Appearance: 5/6 slender build- all the right curves in all the right places, very long white wavy/blonde hair, icy blue eyes, sun kissed skin, no scars, no blemish, shaped and molded by the Great Goddess Dibella herself...
http://imageshack.us/photo/my-images/805/goddessandme.jpg/
Race: Pure Blood Werewolf
Birth Sign: The Lady
Class: Rouge warrior
Abilities: One handed light armor, sneak, and combat from horse back with dog assist
Armor: Leather, ebony dagger
Misc: Can shift to wolf form at free will, Dibella's teachings of Seduction in all of it's forms
Back Ground:
They say I am a Mythical creature (Sacred,) who dates back to the God Akatosh the chief deity of the Nine Divines. They say I was created as a gift to his Wife the Goddess Mara. The Goddess took a liking to the white wolves that Akatosh made and when he saw Mara smile he simply asked her to choose one. As she looked down below she chose a small slender female wolf with snow white fur and icy blue eyes. Akatosh asked why that one my dear don’t you want the strongest of that pack? She simply said “no my dear I want the one that that is showing the pack love and trying very hard to keep the peace, that is the female wolf I choose.” With such love and compassion Mara took the white frail wolf in her embrace and whispered I am your Mother now. Akatosh was overcome with joy seeing how he pleased his Wife, and when he leaned in and kissed her Goddess Lips the Wolf immediately changed into a female Women who resembled Mara’s unsurpassed beauty. Both Gods were surprised by this and over joyed by their new creation. Akatosh said what shall we call her? I don’t know we should wait and see who she becomes before we give her a name, Mara replied.

For many years who can really say how long to the Father of time himself but Akatosh taught me many things of the Tamerialic religions. He gifted me in Wolf form all his Blessings of Endurance, Invincibility and Everlasting legitimacy.
Mara gifted me in Women form Willpower, compassion, and the greatest gift of them all was Love. She withheld from me fertility for both Gods were in agreement my blood was pure and one of a kind and should stay that way for all eternity.

The news spread quickly around the Divines some came to see me and welcomed me with open arms like the goddess of Beauty Dibella. She had some of her best Artist even paint beautiful pictures of me that to my knowledge hangs on the walls of the Ivory tower and some in Dibella’s chapels. Dibella taught me what it is like to be a beautiful women in this harsh world below and how to use my beauty as a weapon if I needed too. She like my Mother Mara lavished me with spoils beyond understandings.

Not all Divines where happy with what Akatosh and Mara made, they so feared that the cosmic balance has shifted in all these years as I lived with the Gods. Soon the news spread and the Daedric became involved (as they love to do) and sided with the other Divines demanding that I be Cast down to live in a Mortal world and that Akatosh take back what they like to call Immortality and that would satisfied them. The others agreed and so the story goes like this:

Human Historians describe me as a Werewolf or Pure Bred Werewolf with snow white fur and icy blue eyes. I am small in stature as a wolf with the blessings of Akatosh: speed/endurance/and invincibility. He also bestowed upon me Magicka that was Time itself. They say I have a 500 to 1000 year life cycle, near the end of which I die and burn fiercely and I'm reduced to ash. From this ash I am reborn anew to live again. In Women form I am small and thin with snow white long blonde hair with the very same icy blue eyes. Mara blessed me with: her Compassion for wanting to help people, she bestowed in me the biggest heart of love for all creatures, she gave me a heart that wanted to find peace and harmony in all that I do. Dibella’s blessing was of continuous Beauty, for my skin would glow as if it was sun kissed forever never showing any scars threw the battles she knew was coming my way. She gifted me with unbridled Passion that burns from within my very soul in all that I do.
When the Gods cast me down to Skyrim they erased my memory of them and only left their teachings in my mind. They feared I would be persecuted and always chased, hunted for being the Pure Blood wolf. I knew the Divines now only as Gods that people worship. For I know not who or what I am, I do know I am an instrument of love for the world to see to give hope and faith to the lost. They say my cry is like a song of truth and love for
all things. From love I was created and from Passion I burn and die, from ashes I rise up to be Reborn again. Destined to walk this world alone or so I thought....

Who am I? I am "THE PHENIX," pureblood wolf....
-------------------------------------------------------------------------------------------------------

Varrel:
http://imageshack.us/photo/my-images/341/vampkingvarrel.png/
Name: Varrel Vampire Lord V”””V
Race: Vampire V"""V
Age: older then dirt
Gender: Male
Appearance: Black Hair blue eyes 5/10 styling always
Personality: Godlike mentality, dominate, selfish, horny for hot women all the time
Single /Married/Widowed: single Family: ½ brother Nic, Uncle Harkon, Aunt Valerica, cousin Serana
Skills: master 2 handed combat block one handed combat
Armor/Weapons: Daedric heavy armor, Mace of Molag Bal, Harkon’s Sword
Unique Trait /Ability: mind control

Background:
Taking over my Uncle Harkon’s Castle. I will be the new Vampire Lord. Finding that back stabbing Cousin of mine Serana, will be priority once I am sworn in and do the blood oath of my God Molag Bal. I swear to destroy any and all of Boethiah priest along the way just for fun. I believe in enslaving as many Humans blood bags as I can and I intend to pick up where my Uncle left off about blocking out the sun.
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Vickey Martinez
 
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Post » Tue Sep 11, 2012 12:11 am

Last posts:
Well you may get a chance to have it. Marqvardt considered leaving the thread due to time issues. If that is the case then you can take the star.

I already have Peryite's Spellbreaker since I'm a guardian.
Darjo owns the Skeleton Key since he is a theif.
I suggest giving the Ring to Lax since he is a werewolf who came from the Hunting Grounds.
Possibly the Star for A'yin if Jolvar doesn't return.
Laxador having the ring would make sense. Being the only one in the group to go to the Hunting Grounds and return.
Phenix if you wanted your character could use Dawnbreaker as its a 'pure' weapon.

Do we have enough 'active' members for each of us to have 1 item a piece?
wait i am confused again i vote yes to the list but my question is we need to go and get these things together right we don't already have them correct?? wait edit ok i remember you telling me Griff about the skeleton key but we really need to go on some quest together as a group and find some of these things that would be fun
not all of them. DarJo already has the Skeleten Key, and Ra already has the Shield. Did anyone else already have anything?
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The Time Car
 
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Post » Mon Sep 10, 2012 6:15 pm

no ayin lost the boetheh armore avon took the armore away im guessing he will go to azura then if im the one gettin the star
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Jade
 
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Post » Mon Sep 10, 2012 8:56 pm

1. A shield to safeguard the group (Spellbreaker)
2. An artifact of the realm wishing to be entered (the Ring)
3. A key for any lock (Skeleton Key)
4. A weapon to temporarily break through the barrier between Oblivion and Nirn (Volundrung)
5. A weapon to purify the darkness (dawnbreaker)
6. A container to hold the group's souls safely (the Star)
7. A balance of power between good and evil (the Razor or the Mace to balance Dawnbreaker)

Spellbreaker-Ra
Ring of Hircine-Lax
Skeleton Key-Darjo
Volundruug-N/A
Dawnbreaker-N/A
Azura's Star-Undecided
Dagon's Razor-N/A

So we need Volundruug, Dawnbreaker, the Star, the Ring and the Razor to be found.
We need someone to carry Volundruug, Dawnbreaker, and the Razor....

We need 3 other people.
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..xX Vin Xx..
 
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Post » Mon Sep 10, 2012 3:31 pm

ill take the star if if no one gets it
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Emerald Dreams
 
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Post » Mon Sep 10, 2012 8:10 pm

ill take the star if if no one gets it
That is obvious. But the question is if Jolvar does come back what will you take?

I don't think we have enough 'active' people for each of us only to take 1 item...
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emma sweeney
 
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Post » Tue Sep 11, 2012 1:55 am

if not ill take the razor
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Mylizards Dot com
 
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Post » Tue Sep 11, 2012 12:21 am

Im sure we can recruit Phenix and Markus if they are willing to join.

and we can make Lax already have the ring instead of earning it, perhaps say he had it when he was Hircine's champion and his body kept it when he died?
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barbara belmonte
 
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Post » Mon Sep 10, 2012 10:57 pm

im in for what-ever you all want to do but come ppl lets go questing for at least one of the artifacts i already can see it the funny things Phenix will do in those slippery caves hehe
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Aman Bhattal
 
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Post » Tue Sep 11, 2012 2:18 am

i was thinking about the auriel bow can i use that or i cant
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Setal Vara
 
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Post » Mon Sep 10, 2012 2:47 pm

first lets all meet up in Morthal, and maybe have a few drinks to reveal our characters personalities to eachother. Make our characters get to know eachother?
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Judy Lynch
 
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Post » Mon Sep 10, 2012 9:27 pm

that could be a useful "ranged weapon"
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Spencey!
 
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Post » Mon Sep 10, 2012 11:19 pm

yea since my char doesnt use magic at all no shouts only range and dagger
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C.L.U.T.C.H
 
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Post » Mon Sep 10, 2012 11:52 pm

first lets all meet up in Morthal, and maybe have a few drinks to reveal our characters personalities to eachother. Make our characters get to know eachother?
YES i second it we need to all chill out, heal, knock back some mead and tell funny war stories.....
AND: SOMEONE needs to buy this gal a sweet roll!!!!
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Emmi Coolahan
 
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Post » Mon Sep 10, 2012 2:26 pm

Those things (minus phenix's sweetroll thing) was pretty much what I thought. Though for Auriel's Bow I figured that could be a special weapon and not count towards the daedric artifacts.

How about 'splitting' the thread into small 'arcs'. It will still go under the same Moon and Lily name but we could say in one of the beginning Op's that such and such thread is arc one: Azura's Star. Arc two: Dagon's Razor etc etc
My idea was that each arc had thei own set of mission. For example arc two with the razor would set the stage for the conflict with Dagon. In arc one we learn that Dagon and Hircine have been destroying other Princes' shrines; Azura shrine is the next target.
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Stephani Silva
 
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Post » Mon Sep 10, 2012 6:44 pm

makes sense! but before we start the Arcs we need to get a full group and get to know our characters a bit
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Daramis McGee
 
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Post » Mon Sep 10, 2012 12:19 pm

Agreed. We are all together in some way. Most of the main group is still in Falkreath. Once we get to Morthal the whole group will be there. I guess once we are there we can indulge in a bit of food and drink.


I just realized that Monarch's character is still locked up...ummm I don't know what to do about that.
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SamanthaLove
 
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Post » Mon Sep 10, 2012 9:57 pm

Guess we can ride to Morthal. Phenix and one other can take her horse, I can summon Arvak and take someone else then call my original horse Shadowmere were we can all ride in dramatically to meet Markus. We would catch attention because one doesn't simply ride into Morthal on demonic/divine horses. If necessary one of the boys can keep up as a werewolf. Lax could run since he has unlimited transformations with the ring...
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Christie Mitchell
 
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Post » Mon Sep 10, 2012 11:59 am

that seems reasonable
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Quick Draw
 
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Post » Mon Sep 10, 2012 5:49 pm

Glad we've made good progress. Phenix it's ample time bring your new friend, let's head to Morthal.

I'm going to message monarch to see what he wants to do with his character. We can't just leave him stuck in the cage...
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Lance Vannortwick
 
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Post » Mon Sep 10, 2012 10:55 pm

I'm liking the whole were daedroth idea, it'll be interesting for new members so the RP will grow.
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Sharra Llenos
 
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Post » Tue Sep 11, 2012 2:10 am

Hey guys just thought I'd give ya all a quick heads up; I'm no longer part of the RP. But before you all start chucking confetti and praising the Divines, know that I'll still stick around: I'll be lurking the RP thread and read about your journey and I might even throw in the occasional idea here in the OOC thread.
*throws a sweet roll at your head* WHAT?? Why??? Don't go we need you.....
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Eire Charlotta
 
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Post » Mon Sep 10, 2012 10:48 pm

Phenix let it go and get back on topic. Solve it with a pm before we get in trouble.
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Mario Alcantar
 
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Post » Mon Sep 10, 2012 1:51 pm

Daedroth used to be a description of a single daedra and deadra being the plural version of the word, but as time went on the name became a description of a certan deadra. i think, to avoid confusion, we can make the were creature half http://media.giantbomb.com/uploads/1/17166/966040-_tes4daedroth.jpg. the idea behind this creature is Hircine's attempt on creating a were-creature who is of immortal blood like the daedra, and spread this gift upon mankind, that's quite a threat believe me. A deadra is a much more powerfull being than a wolf or a bear. Oh, and since deadroth is a creation of Dagon, we might make him a part of the "bad guys" if anyone would want that.

as for the whole reletionship between a Khjiit and a human, that is definitly not lore breaking, actually, lady berenzia (the queen of murnhold, a dunmer) was in a reletionship with a khajiit in Riften, i recomend reading this small text, its from the biography of berenzia and goes in detail about her "reletionship" with the khajiit http://www.imperial-library.info/content/real-barenziah-part-4

and again, i really dont like the idea of collecting every artifact out there, it's somewhat uninsured, but that's my opinion. i'd rather collect those stones and relics that was collected in Oblivion in order to open a gate to Oblivion
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katsomaya Sanchez
 
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