[Relz] Mallorn Trees in Morrowind

Post » Mon Sep 10, 2012 9:56 pm

Tolkien's Mallorn Trees


Some people requested that I release this, so I've done so. There's three ways to experience this: a resource for modders, a tree replacer in the grazelands, and a small showcase mod.

http://download.fliggerty.com/download-56-695
http://download.fliggerty.com/content/screenshots/9909d12e3c2a85e3.jpg
http://download.fliggerty.com/content/screenshots/7ec4ac510afd4b4d.jpg
http://download.fliggerty.com/content/screenshots/39903f97e717e2c0.jpg

Spoiler
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Tolkien's Mallorn Trees
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by Melchior Dahrk

Description
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"Its bark was silver and smooth, and its boughs somewhat upswept after the manner of the beech; but it never grew save with a single trunk. Its leaves, like those of the beech but greater, were pale green above and beneath were silver, glistering in the sun; in the autumn they did not fall, but turned to pale gold. In the spring it bore golden blossom in clusters like a cherry, which bloomed on during the summer; and as soon as the flowers opened the leaves fell, so that through spring and summer a grove of malinorni was carpeted and roofed with gold, but its pillars were of grey silver. Its fruit was a nut with a silver shale." - UNFINISHED TALES (J.R.R. TOLKIEN)
This tree was made by me for one of my final classes before I graduate. It's on Tolkien and we were given an open-ended creative project to work on; naturally I gravitated to modding. So I decided to make a tree in blender. The trunk turned out fine, but I had some issues getting the leaves to play nice when I tried exporting to .nif; so what you see is a hybridization of my own work and some of vurt's. I'll explain later: all hail vurt.

Features
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This archive contains three different implementations of the Mallorn-trees:
1) The top level of the folder contains MESHES and TEXTURES folders which can be used as a resource to use in your own project however you like
2) The extras folder contains an .esp which will place a few of the Mallorn trees in the Grazelands (10,10) as a showcase for how they look in game (note that this will require that you install the resource MESHES and TEXTURES folders to your DATA FILES)
3) The extras folder also contains MESHES and TEXTURES folders which can be used as a pluginless REPLACER for the Grazelands trees for those who may desire a little Middle-earth in their game. Looks pretty cool actually, I recommend trying this out.

Installation
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Explained above, this isn't for novice mod users. Just follow the instructions above.

Credits
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Vurt - I used his leaves mesh from one of his trees since I couldn't get my own leaves to export properly. The textures on the tree (leaves and bark) are both his as well with a few tweaks. Thanks so much vurt!
Bethesda - for the spark of inspiration which led to the creation of this wonderful game
Melchior Dahrk - I just made everything else

Usage
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This is being released as a resource, if you feel like using this in your own mod then feel free to do so. However, don't just go releasing a Grazelands trees replacer or I'll come after you for having such a lack of creativity.
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Samantha hulme
 
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Joined: Wed Jun 21, 2006 4:22 pm

Post » Tue Sep 11, 2012 7:05 am

I really like them! :D
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naome duncan
 
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Joined: Tue Feb 06, 2007 12:36 am


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