[Update] Erengard Mines-Morrowind Crafting Compatible

Post » Wed Sep 19, 2012 7:35 am

I've recently begun playing again and I decided to do a small update to this mod. I have full permission from Graphite, of course.

Graphite's Original Description:

For quite some time I've been rather annoyed at the fact that there were hardly any legal ways to earn money other than going out and killing monsters for their loot. Therefore I decided to try build a mod that would allow the player to run a single mine, buying equipment, hiring miners, providing food and drinks, hiring guards and building installations.

The results of these efforts are what you see here... the Erengard mines.

Graphite made this mod back in 2004. With Morrowind Crafting you can make all of this marvelous food and what to do with it besides eat it? Feed your miners, of course.

I took Graphite's mod and with Toccatta's help, revamped the scripts to use Morrowind Crafting foods in place of the original foods. The scripts were also rewritten so the least expensive foods and spirits will be consumed first as any savvy business owner would want it that way.

This mod requires Morrowind Crafting 2.1 Do not use this mod without it or it won't work.

In this latest update, I fixed some typographical errors that I missed last time. I increased the amount of gold needed to pay off the owner's son as I thought it seemed too low and I fixed up the office area somewhat. I'm seriously considering doing some additional updates in the future but for now, this is testing out fine.

I can no longer update mods at PES so my mods will be available either in Morrowind Modding History or GHF.

http://download.fliggerty.com/download-53-704
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Mariaa EM.
 
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Post » Wed Sep 19, 2012 4:30 am

There is a mod that increases prices of pelts a bit so you can go out and hunt for some money. I forget the name of the mod though. The price increases arnt outrageous or anything, but with a bit of work you could make money hunting.
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JAY
 
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Post » Wed Sep 19, 2012 6:27 pm

I like this mod; it adds variety to the various bar/pub money-making mods. Once it's set up, it's self-sufficient. Harvesting pelts for a living is okay, if you're running one of those animal ecology mods; but, it gets really old, when the Nerevarine has better things to do.
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M!KkI
 
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