Is Welcome to the Arena! incompatible with the main quest?

Post » Fri Sep 21, 2012 1:26 pm

I'm suppose to duel with Bolvyn Venim in the arena pitt, but I never see him or anyone, even though I can hear combat music. Could The Arena mod have anything to do with it?
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Love iz not
 
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Post » Fri Sep 21, 2012 4:54 pm

Yes. There was a thread recently explaining this and there may have been a fix. Hang on for a little while, I'm sure one of the people who were discussing that will pop in.
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Britta Gronkowski
 
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Post » Fri Sep 21, 2012 6:00 pm

I'm looking at "Welcome to the Arena" v 2.5 and one problem I can see in the vivecArenaScript is that it uses CellChanged, and Cellchanged can be broken by other mods that attach scripts to doors.
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Jeremy Kenney
 
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Post » Fri Sep 21, 2012 7:56 am

I'm looking at "Welcome to the Arena" v 2.5 and one problem I can see in the vivecArenaScript is that it uses CellChanged, and Cellchanged can be broken by other mods that attach scripts to doors.

Alrighty. Glad it isn't just me.
Yes. There was a thread recently explaining this and there may have been a fix. Hang on for a little while, I'm sure one of the people who were discussing that will pop in.

Hmm, I don't think I have any mods that's done anything to doors... done again, I have a bunch of mods that I can't keep track of...
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Frank Firefly
 
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Post » Fri Sep 21, 2012 5:55 pm

john's on it. I believe he was the one discussing it in the other thread. I remember something about "never, never, never" putting a script on a door? :D Apparently the original MQ is dependent on a script on that door, but the script can be triggered by other duels . . . if I'm not mistaken.
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hannah sillery
 
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Post » Fri Sep 21, 2012 9:45 am

john's on it. I believe he was the one discussing it in the other thread. I remember something about "never, never, never" putting a script on a door? :biggrin: Apparently the original MQ is dependent on a script on that door, but the script can be triggered by other duels . . . if I'm not mistaken.


SO... there hasn't been a fix for it yet? Does Welcome to the Arena alter doors?
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Irmacuba
 
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Post » Fri Sep 21, 2012 11:49 am

john's on it. I believe he was the one discussing it in the other thread.
Yeah, well those braincells are looong gone :smile: The thread may be gone too.
I remember something about "never, never, never" putting a script on a door? :biggrin: Apparently the original MQ is dependent on a script on that door, but the script can be triggered by other duels . . . if I'm not mistaken.
The arena is run by the vivecArenaScript which is attached to a ring that is "buried" under the floor of the arena. The "never, never" thing about scripts on doors, I https://sites.google.com/site/johnmoonsugar/Home/morrowind-scripting-tips#cellchanged.

Sogar, if you have tes3cmd and don't mind trying it, the following command may locate any problematic plugins that add scripts to the arena doors:
tes3cmd dump --type door --id Ex_V_cantondoor_01 --match script *.es?

Edit:
Does Welcome to the Arena alter doors?
The problem would be *other* plugins adding scripts to doors, which interferes with the vivecArenaScript using Cellchanged function, as it will never be true if you enter through a scripted door.
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Kate Norris
 
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Post » Fri Sep 21, 2012 6:56 am

Yeah, well those braincells are looong gone :smile: The thread may be gone too.

The arena is run by the vivecArenaScript which is attached to a ring that is "buried" under the floor of the arena. The "never, never" thing about scripts on doors, I https://sites.google.com/site/johnmoonsugar/Home/morrowind-scripting-tips#cellchanged.

Sogar, if you have tes3cmd and don't mind trying it, the following command may locate any problematic plugins that add scripts to the arena doors:
tes3cmd dump --type door --id Ex_V_cantondoor_01 --match script *.es?

Yeah, I downloaded your program from my other thread about cleaning out mods. I'll give it a go.
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Christie Mitchell
 
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