MERC Rp Sign up thread

Post » Sat Sep 22, 2012 5:19 pm

Hello everyone,

After a long time and life keeping me busy I've gotten Fallout 3 back installed and I'm ready to try my best at creating some images and mods to capture a better picture for areas of the story. So I'm ready to begin my work again with the help of other's to throw me ideas.

The official MERC Wikia

http://militaryengagementandreconnaissancecorporation.wikia.com/wiki/Military_Engagement_And_Reconnaissance_Corporation_Wiki

Rather then having everything posted in this thread or another it can be all organized perfectly using this wikia. Character sheets, factions, fallout map, screenshots, and more are all organized in the wikia. Only the quick story background will be added onto this thread. So I urge you to go onto the wiki and read it. You cannot sign up for the Rp if you have not scanned through the wikia. I did not make the wikia if I was not going to use it if I was going to throw all information on this thread.

Basic Background Story

Prior to the Great War there was a contractor who was asked to assist the United States in covert operations known as Military Engagement and Reconnaissance Corporation, or MERC. The Great War left a single MERC bunker intact and 200 years later the Enclave has returned to try to seize the installation and its technology. The Base was built safe underground. Safe from the war above. The base held an armory with weapons and gear that only the MERC bases stored. These bases where built like the vaults. Water, power, safe from the radiation. It is a safe haven for those who unlock it's doors.

2277: The Wasteland, at a worse state then ever. Raiders flood the subways and towns brutelly killing all they see. Mutated creatures wander. Super Mutants battle throughout D.C putting the Brotherhood in a desperate state as they fight the Enclave who now control the purifier. Many towns are despaerate for help. Many die each die trying to travel the lands. Fresh food and water is running low. Holding their own walls proves to be difficult.

Now Blain Lenray, a defect from the Enclave has found MERC. Day by day he's been gathering a team. The best the Wasteland has to offer. These men and woman, each with their own skills will help MERC in many ways. They may save the Wasteland or destroy it. Blain aims to save the Wasteland by completing various missions for the folks who need help. One simple man could not accomplish this alone. Blain hopes his team will aid him in being the saviour to the wastes.

Where you come in

The MERC HQ is the heart of the organization. Here you will operate and refresh here. There's many members of Merc around to interact with. Blain is Mercs leader but he does not control you just your pay-check. Members of MERC are given a verity of contracts. These contracts are to be taken out and completed. How these missions are completed is the players decision. The choices made on your missions effect MERC. How MERC is looked at, an evil or good organization, one people can trust, who will hire us for jobs and who turns to shoot at us. The way players complete them changes how the story of Fallout 3 changes and how new factions react. Contracts are awarded with caps. Caps earned can be spent by the player for items from the MERC tradesman or in other towns. Your choices directs the fate of other's. As Merc is more known bigger and more important factions will take notice. Players choices and actions will change how they look at Merc. Missions come with a karma system. Every contract given also gives players chances to help Merc grow more powerfull, improve the base, help other's or take darker routes.

Story so far...

Blain has set out into the wastes. Recruiting a team. This team is now readying for there new lives to begin or making the long walk to the Base. These new recruits to Merc are the best the wastes has to offer and hopes in Blains vision will save the wastes from destruction. Merc is already operating with other's waiting for the rest of the team. The new members of the team work with the gear they have, only with trust can they earn the Merc gear if they want to use it.

Rules
  • The Rp is run by myself and
  • If you have any suggestions/questions/complaints please use the OOC thread or message ArrowSlayer. Suggestions can include ideas for missions or future Mod ideas.
  • Make sure you have read through the Wiki and the Rp before joining. Make note of the NPC's ext.
  • Character controlling is not allowed unless you contact and ask a player if they are allowed.
  • Make sure your character sheet ready before posting it on the forums. All character will be created in Fallout 3 and have a screenshot taken for there page on the wiki.
  • A two paragraph per post is minimum. This does not include quoting the character before you.
  • If you dicide to leave the Rp. You must make and exit post.
  • You cannot leave or try to ruin MERC through contracts for the first little while in the Rp.
  • And final, please read the wikia! Look at the screenshots! Look at everything!
  • You can only us guns/gear from Fallout lore for your characters gear.
Interesting in joining?

Want to join? Make sure you want to dedicate yourself to the Rp if you plan on leaving then make an exit post. Fill out the character sheet with full detail.
Name:
Age:
Gender:
Race:
Appearance: (Hair colour, eyes, ext)
Clothing/Armor
Weapon's:
Occupation; (If you are starting in the wastes say what you are currently doing. If in Merc )
Skills: (Only 1-3)
Strengths: (Be realistic)
Weaknesses: (All Characters must have one)
Personality: (A jerk, nice, nerdy, ext.)
History: (Character Backround of the past and current)

Starting off in the Rp: If you are starting with the RP on Day 1. Your character has the option to have been recruited already by Blain in the past. Doing this then you have to include a story on how he recruited you and why he has. Or you have the option to start in the wasteland to expand your character and play your character until he makes his way to the MERC base. (Players starting in the wastes have already been contacted by Blain to join MERC) You can't start with Merc gear, that is earned only. Joining the Rp at a later period in the story you start different. You can only start in the wastes and have not been contacted by Blain. Your character must play out in the wastes until you have been recruited into MERC by someone. All character sheets are added to the wikia!
User avatar
electro_fantics
 
Posts: 3448
Joined: Fri Mar 30, 2007 11:50 pm

Post » Sat Sep 22, 2012 2:30 pm

I'm still game.
User avatar
FITTAS
 
Posts: 3381
Joined: Sat Jan 13, 2007 4:53 pm

Post » Sat Sep 22, 2012 8:46 pm

I'm still in to join... I'll make a CS later
User avatar
An Lor
 
Posts: 3439
Joined: Sun Feb 18, 2007 8:46 pm

Post » Sat Sep 22, 2012 7:18 am

Name: Jason West
Age: 26
Gender: Male
Race: Caucasian
Appearance: (Hair colour, eyes, ext) Dan is about 6' 1" and has jet black hair with a sole patch stubble. He has teal eyes and a long scar on his arm.
Clothing/Armor Modified Leather armor with metal platings and sunglasses that look like aviators.
Weapon's: Chinese Assault Rifle and a 10mm pistol.
Occupation; (If you are starting in the wastes say what you are currently doing. If in Merc ) Local Radio Jockey (Radio near MERC HQ)
Skills: (Only 1-3) Speech, Lockpick, and Small Guns
Strengths: (Be realistic) He is pretty good at charming people and playing off of what people like.
Weaknesses: (All Characters must have one) Clumsy and gets angry easily
Personality: (A jerk, nice, nerdy, ext.) Tells people the truth... Even if. They don't wanna hear it.
History: (Character Backround of the past and current)
Jason was born in the small town of Megaton. At age 7 his mother had left town to try to scavenge and was soon killed by raiders. At age 9 he finally understood what happened and grew up with an utter hate for Raiders. At age 11 Jason's dad taught him how to use a gun and excelled at it. At age 12 Jason's father left him on a drunken rampage. At age 13 Jason was kicked out of Megaton for trying to steal and even breaking into the towns people's safes. He then found an abandoned house in Springvale where he settled and scavenged food and killed the occasional Raider. At age 14 He left because Raider's started taking over the Super-Duper Mart, which is where he got food from. At age 17 Jason discovered an empty radio station that still functioned but was stuck in loop of some Morse Code message. He broke into a safe and found the password to stop that broadcast. He then set up an outpost, of sorts, in that station. At age 20 people found out about it and would pass through and occasionally donate supplies to him. At age 22 he finally got the radio station able to broadcast his voice... In a certain area of the wastes. But Jason is looking for something more... He wants to get revenge for his mother.... He would give anything to be able to kill almost every Raider in the waste.
User avatar
Stat Wrecker
 
Posts: 3511
Joined: Mon Sep 24, 2007 6:14 am

Post » Sat Sep 22, 2012 1:45 pm

Yes, I still want in on this action.
User avatar
Felix Walde
 
Posts: 3333
Joined: Sat Jun 02, 2007 4:50 pm

Post » Sat Sep 22, 2012 9:28 am

Name: Gus Parlapiano
Age: 23
Gender: Male
Race: Caucasian
Appearance: 5"11 / Black hair / Brown eyes / Tan skin tone /
Clothing: Enclave scientists suit
Weapons: Laser pistol
Occupation: Ex Enclave Scientist was contacted by Blain because of extensive knowledge of robotics and energy weapons Gus was apart of the Duraframe eyebot project and left the Enclave when he heard Colonel Autumn might cancel the project in favor for Hellfire power armor.
Skills: Science / Energy weapons / Robotics
Strengths: Intelligent
Weaknesses: No physical strength.
Personality: Nerdy prefers the company of robots over humans.
History: Gus was born at Raven Rock his dad was a soldier and his mom was an officer. His parents died when there Vertibird crashed from being shot at by super mutants. Gus was taken in by his uncle Mario who was a scientist when he was 8 Mario soon learned Gus was a smart kid. Mario showed Gus an eyebot Gus fell in love with the small robots and Mario built Gus his own personal eyebot Gus named it Spikey. Gus would play with Spikey everyday when he got done with school. At age 14 Gus would still come home and play with Spikey Mario showed Gus how Spikey worked and how to take care of him. One day an officer came in and told Mario Gus had to give up Spikey due to the shortage of eyebots Gus gave Spikey a hug and the officer took the eyebot away. At age 18 Gus studied to become an Enclave scientist. At age 22 Gus was an Enclave scientists and was selected to join the duraframe eyebot project and was sent to Adams Air force Base. Gus loved to work with eyebots it was his passion he also spent time upgrading his laser pistol. Gus built a duraframe eyebot and named it Spikey DE DE meaning duraframe eyebot when rumors started to go around that the duraframe eyebot project was going to be shut down in favor for Hellfire armor Gus left Adams Air Force base and the Enclave with his duraframe eyebot. Gus was later contacted by Blaine via walkie talkie and is now at MERC HQ with Spikey DE.
User avatar
Conor Byrne
 
Posts: 3411
Joined: Wed Jul 11, 2007 3:37 pm

Post » Sat Sep 22, 2012 10:32 pm

Name: Gus Parlapiano
Age: 23
Gender: Male
Race: Caucasian
Appearance: 5"11 / Black hair / Brown eyes / Tan skin tone /
Clothing: Enclave scientists suit
Weapons: Laser pistol
Occupation: Ex Enclave Scientist was contacted by Blain because of extensive knowledge of robotics and energy weapons Gus was apart of the Duraframe eyebot project and left the Enclave when Colonel Autumn canceled it in favor for Hellfire power armor.
Skills: Science / Energy weapons / Robotics
Strengths: Intelligent
Weaknesses: No physical strength.
Personality: Nerdy prefers the company of robots over humans.
History: Gus was born at Raven Rock his dad was a soldier and his mom was an officer. His parents died when there Vertibird crashed from being shot at by super mutants. Gus was taken in by his uncle Mario who was a scientist when he was 8 Mario soon learned Gus was a smart kid. Mario showed Gus an eyebot Gus fell in love with the small robots and Mario built Gus his own personal eyebot Gus named it Spikey. Gus would play with Spikey everyday when he got done with school. At age 14 Gus would still come home and play with Spikey Mario showed Gus how Spikey worked and how to take care of him. One day an officer came in and told Mario Gus had to give up Spikey due to the shortage of eyebots Gus gave Spikey a hug and the officer took the eyebot away. At age 18 Gus studied to become an Enclave scientist. At age 22 Gus was an Enclave scientists and was selected to join the duraframe eyebot project and was sent to Adams Air force Base. Gus loved to work with eyebots it was his passion he also spent time upgrading his laser pistol. Gus built a duraframe eyebot and named it Spikey DE DE meaning duraframe eyebot when rumors started to go around that the duraframe eyebot project was going to be shut down in favor for Hellfire armor Gus left Adams Air Force base and the Enclave with his duraframe eyebot. Gus was later contacted by Blaine via walkie talkie and is now at MERC HQ with Spikey DE.
Dude I almost cried when I wrote this I get emotional with these things lol.
User avatar
Melanie
 
Posts: 3448
Joined: Tue Dec 26, 2006 4:54 pm

Post » Sat Sep 22, 2012 4:00 pm

I'll do it again as long as my schedule permits it.
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chinadoll
 
Posts: 3401
Joined: Tue Aug 22, 2006 5:09 am


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