Mod list review

Post » Sun Sep 23, 2012 11:55 am

Hi, I've recently finished modding my game and I was wondering if there were any suggestions you could make to my mod list. I'm so far unsure of the stability of it, and if I did something wrong.

FNVedit has showed me however all the master files are in place and I've also created a merged patch and had BOSS reorder my list.

I'm also planning to deactivate all mods and reactivate them after the list has been reviewed. I'll reactivate the texture mods first and MCM and UHUD last to ensure that everything works. Or should I do it differently? Some mods that need to be activate after others?
Also, my merged patch contains some red entries in FNVEdit. Following Gopher's tutorial, he didn't have any, is this bad?

So, could you guys please review my mod list? I'll post the .esp and .esm list and the Mods list from Nexus Mod Manager.
As a last aside, if you think I'm missing a mod that works perfectly with the ones I have currently, please suggest it! I'm thinking things like Mojave Ultimate Edition but I'm not sure about its compatibility.

.esp .esm list: http://postimage.org/image/3pgw7rxdz/

Mod Archive List: http://postimage.org/image/cc5sqv85j/

Any and all help would be much appreciated!

Edit: Figured out you shouldn't use NMM to install MCM's textures, I've solved that and done it manually now.
User avatar
NIloufar Emporio
 
Posts: 3366
Joined: Tue Dec 19, 2006 6:18 pm

Post » Sun Sep 23, 2012 12:18 pm

I installed MCM with NMM... Works for me, what problems did you encounter?

Also wouldnt hurt to get Wrye Flash to make a bashed patch. It will make a patch for everything that FNV Edit cant and also include it's patch in with it. Just place it after the merged patch.

I'm kinda new to FONV modding though so you might want another opinion on that.
User avatar
StunnaLiike FiiFii
 
Posts: 3373
Joined: Tue Oct 31, 2006 2:30 am

Post » Sun Sep 23, 2012 9:30 pm

I didn't encounter any problems, just when rechecking the nexus page of NCM he says ( in the first paragraph so I'm guessing it is important ) : "Pick a pack size, download each part (DON'T use NMM!!!), put them all in your New Vegas game folder, extract the first file only using Winrar preferably (As 7zip and other unpackers can cause problems), then extract the patch and finally activate archive invalidation invalidated."

Thanks for the suggestion, I'll keep it in mind.
User avatar
FLYBOYLEAK
 
Posts: 3440
Joined: Tue Oct 30, 2007 6:41 am

Post » Sun Sep 23, 2012 2:43 pm

Oh yeah, i just built my on package with all the components of that mod together and used NMM to install it so I could pull it much easier if I ever needed to.
User avatar
Dean Ashcroft
 
Posts: 3566
Joined: Wed Jul 25, 2007 1:20 am


Return to Fallout: New Vegas

cron