In Morrowind weapon skills were broken out into different types. This discouraged the use of a broad variety of weapons; why bother with that totally awesome Spear when all your experience is with Long Blade? There was also the illogic that an expert in the use of a Battle Axe would be totally inept with a War Hammer, when in reality these two weapons are wielded in a very similar manner. Then came Oblivion where weapon skills were combined. Again variety gets discouraged because when you are equally proficient with every weapon you encounter why not just pick the one with the best stats? Also why would all that experience with a simple dagger automatically carry over to skill with a claymore? And neither system addressed the idea that in reality someone who has been swinging a club in combat would be able to apply some of that knowledge when they first get their hands on a sword.
What if each weapon in the game were given 3 characteristics that covered Length, Balance and Striking Surface. These would equate to 9 weapon skills/sub-skills Short, Medium, Long, Hilt Balanced, Center Balanced, Tip Balanced, Single Edged, Double Edged and Blunt. When a weapon is used experience is gained in all 3 of skills that define the weapon. When the weapon is viewed in the players inventory on of the stats would show the players skill with this particular weapon, this would simply be the average of the three skills used.
Some examples of weapons are:
Hatchet - Short, Tip Balanced, Single Edged
Scimitar - Medium, Tip Balanced, Single Edged
Spear - Long, Center Balanced, Double Edged
Dagger - Short, Hilt Balanced, Double Edged
Rapier - Medium, Hilt Balanced, Double Edged
Claymore - Long, Center Balanced, Double Edged
Hammer - Short, Tip Balanced, Blunt
War Hammer - Medium, Tip Balanced, Blunt
Scythe - Long, Tip Balanced, Single Edge
As you can see this would allow for more cross class weapon use.
So what do you TES fans think? Good idea? Bad idea? Too complicated?