[RELz] Morrowind Overhaul - Sounds & Graphics 3.0

Post » Mon Oct 01, 2012 4:01 am

I can't believe it's finally out... thanks to everyone involved in this fantastic community. This is a very special moment for me.
I'm tired now, going to sleep. Will update this thread tomorrow.

In the meantime...

http://www.ornitocopter.net/v3-0-release/

Thank you again, really.


Kingpix and the others.
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[Bounty][Ben]
 
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Post » Mon Oct 01, 2012 4:26 am

Proud to have tested this, and even happier to be able to really play it! Thanks for all your hard work!
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Charleigh Anderson
 
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Post » Mon Oct 01, 2012 2:20 pm

Kingpix => don't forget to tell me which new mods you have include in the v3.0 and which modifications you have done please via PM.
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Dan Wright
 
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Post » Sun Sep 30, 2012 11:44 pm

I'm excited to be able to play the new version of the mod.

I'm downloading it right now, and haven't gotten the chance to look over any readme's. Can I install it over an existing MGSO install, or does it require a 100% fresh Morrowind install?
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Jimmie Allen
 
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Post » Mon Oct 01, 2012 9:03 am

Releasing a huge mod while tired? Uh oh. :tongue:
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Doniesha World
 
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Post » Mon Oct 01, 2012 3:25 pm

Congrats! I've been waiting for this!

Any chance for a future torrent download? 60kb/s, 6 hours to go... :/
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Mackenzie
 
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Post » Mon Oct 01, 2012 9:03 am

Congrats! I've been waiting for this!

Any chance for a future torrent download? 60kb/s, 6 hours to go... :/
Seems like that large number of downloads is saturating the bandwidth of the server, lol.
A torrent will be available very soon, probably tomorrow. Thanks. :)
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Charlotte X
 
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Post » Mon Oct 01, 2012 12:31 pm

YAY

so what is compatible? anything that doesnt alter sound/graphics? will mods like balmora expansion and landmass mods be supported aswell as gameplay effects and content mods?
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lacy lake
 
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Post » Mon Oct 01, 2012 6:33 am

YAY

so what is compatible? anything that doesnt alter sound/graphics? will mods like balmora expansion and landmass mods be supported aswell as gameplay effects and content mods?

Gameplay altering mods should work fine as long as they don't include custom sounds/graphics. Creature mods tend to have a habit of overwriting MGSO files, but if you make sure not to copy texture/mesh/sound files and such it should work fine. I personally make sure to load what few I use before all MGSO mods though.

No clue on landmass mods. I imagine they should work fine but i've never tried it.
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Quick draw II
 
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