Unofficial Patch released on PC that fixes almost every sing

Post » Tue Mar 02, 2010 1:16 am

http://www.newvegasnexus.com/downloads/file.php?id=35909

A must have for everyone on the PC. Makes the game stable and actually playable.

Also while I'm here - Anyone find it slightly comical that the community has come out with a patch that fixes the game faster than Bethesda/Obsidian have?

I sure do.

A team of 20-30ish people have created this and they were paid nothing. Bethesda/Obsidian are supposed to be both working on a patch and they have a team in the hundreds that is being paid, unless I am mistaken.

Happy days guys.
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claire ley
 
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Post » Tue Mar 02, 2010 2:46 am

I hope it's taking them longer to come out with the next patch because:

- there are a lot of issues to fix, and they're working hard on all of them
- they don't want to whip up patches for the PC without also providing some patches for the consoles, and the console patches are taking longer

And I hope it's NOT because the whole team is now working on DLC.

I also hope that it's NOT because they've decided to no longer make patches for PC, now that the community is fixing some of the bugs.
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Carlos Vazquez
 
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Post » Tue Mar 02, 2010 10:59 am

I hope it's taking them longer to come out with the next patch because:

- there are a lot of issues to fix, and they're working hard on all of them
- they don't want to whip up patches for the PC without also providing some patches for the consoles, and the console patches are taking longer

And I hope it's NOT because the whole team is now working on DLC.

I also hope that it's NOT because they've decided to no longer make patches for PC, now that the community is fixing some of the bugs.


Yes, there are a lot of issues to fix. Or should I say was to fix? Seeing as how this team of 20-30 people have fixed seemingly ALL of the bugs in the game with this patch only 2 weeks after release.

There is no excuse for Bethesda/Obsidian being so slow to release a patch that actually fixes something besides cap/xp exploits.

Once again, a team of 20-30 people have done what 2 multi million dollar companies could seemingly not do. They have done it faster. They have done it for free. They are asking nothing for it.

Oh and I promise you they are working on DLC right now (To be fair, they probably have some people working on DLC and some on a patch.. unless my faith in Beth/Obsid is too great) because it's already been confirmed it's coming out in the holiday season, if they weren't working on it now they wouldn't be able to release it that soon(Or even give us a date)

I think it's a insult to the entire fanbase that they are even discussing DLC with the game in the shambles it is now. (Or was, prior to this community patch)

If it was not for Steam auto updating, I would just never download Beth/obsid's upcoming patches and just use the community ones. They tend to work a lot better and not create 10 bugs by getting rid of 1 like Bethesda has a nasty habit for doing.

Happy days
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x a million...
 
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Post » Tue Mar 02, 2010 8:46 am

and for the xbox and ps3 users?
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WTW
 
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Post » Tue Mar 02, 2010 3:53 am

Wait what? I followed this since the beginning and it doesn't fix all issues. Not by a long shot. Not to mention it does nothing regarding performance or engine releated issues.

It's very good though and greatly appreaciated.
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Kat Stewart
 
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Post » Tue Mar 02, 2010 12:33 pm

and for the xbox and ps3 users?


and for the xbox and ps3 users?


You must wait until Bethesda/Obsidian releases a patch for you.

Honestly, if you still can I recommend you to return your 360/PS3 copy and buy a PC one if you have a half decent computer just for the fact that Bethesda/Obsidian will NEVER get rid of all the bugs/glitches in New Vegas, they didn't for Oblivion, they didn't for Fallout 3.. You know who did? The PC community.

I expect them to release 1-2 more patches and after that they will simply stop supporting the game as they have with Oblivion/Fallout 3. They will leave the crashes, leave the game breaking glitches, leave all the bad stuff, there is no reason to think otherwise because they have done exactly that in Fallout 3 and Oblivion.

To be honest I can't blame them. They already have their money. They know people will still buy the DLC.

I would do the same as I'm sure most of you would if you were filthy rich game developers
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michael flanigan
 
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Post » Tue Mar 02, 2010 9:11 am

Chief, there is already a thread about this fix. ;)

http://www.gamesas.com/index.php?/topic/1134249-relz-community-bug-fix-compilation-patch/
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stephanie eastwood
 
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Post » Tue Mar 02, 2010 9:57 am

There is no excuse for Bethesda/Obsidian being so slow to release a patch that actually fixes something besides cap/xp exploits.

Once again, a team of 20-30 people have done what 2 multi million dollar companies could seemingly not do. They have done it faster. They have done it for free. They are asking nothing for it.

Oh and I promise you they are working on DLC right now (To be fair, they probably have some people working on DLC and some on a patch.. unless my faith in Beth/Obsid is too great) because it's already been confirmed it's coming out in the holiday season, if they weren't working on it now they wouldn't be able to release it that soon(Or even give us a date)

I think it's a insult to the entire fanbase that they are even discussing DLC with the game in the shambles it is now. (Or was, prior to this community patch)

If it was not for Steam auto updating, I would just never download Beth/obsid's upcoming patches and just use the community ones. They tend to work a lot better and not create 10 bugs by getting rid of 1 like Bethesda has a nasty habit for doing.

Happy days


While I agree that its fantastic what the community can do in a very short time, I don't think its quite as simple for Bethesda or Obsidian to put out a patch as it is for us, they have a ton more red tape to go through and the patches have to be QA'ed again themselves. There are Steam testing that has to be done now, and ports for the PS/3 and 360 that must also be done for every patch, where we on the PC don't have to worry about any of that.

Yeah it's pretty easy to put together a patch cluster and post it to Nexus, that in itself is not extrordinary - the fact that the community produced it so quickly as a unified team is. It's something we should be proud of, and I'm sure Bethesda and Obsidian will be proud of the community too - it helps them out. But to directly compare the communities ability to put out patches with Bethesda/Obsidians is a misjustice, they are apples and oranges in difficulty and complexity even thought the core fixes are much the same.

Also you don't know what kind of bugs Beth/Obs are putting together in their next release - some may be huge or there may be many more bugs patched than what we have found and patched as a community. So the scale of the fixes may be very different as well.

All I'm saying is, the comparison is bogus - lets just be glad the community is working so fast on this, it benefits us all!
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Reven Lord
 
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Post » Tue Mar 02, 2010 5:59 am

Chief, there is already a thread about this fix. ;)

http://www.gamesas.com/index.php?/topic/1134249-relz-community-bug-fix-compilation-patch/


I know, I posted this in the general forum not so much as a link to the patch but as a discussion about how silly I find it that the community has come out with a patch faster than bethesda has.

But the forum censors weren't happy with people seeing that so they moved it here, where it really didn't need to be moved.
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Chloe Lou
 
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Post » Tue Mar 02, 2010 1:27 pm

It's a mod, thus it belongs to modding section :shrug: Organisation, not a conspiracy :D
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Danger Mouse
 
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Post » Tue Mar 02, 2010 6:51 am

It's a mod, thus it belongs to modding section :shrug: Organisation, not a conspiracy :D


To repeat myself,

I know, I posted this in the general forum not so much as a link to the patch but as a discussion about how silly I find it that the community has come out with a patch faster than bethesda has
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Milagros Osorio
 
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Post » Tue Mar 02, 2010 2:16 am

You didn't phrase it as a discussion, and you posted misinformation about the project as well.

You're probably lucky it wasn't closed outright as a useless thread.
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Samantha Mitchell
 
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Post » Tue Mar 02, 2010 7:35 am

You didn't phrase it as a discussion, and you posted misinformation about the project as well.

You're probably lucky it wasn't closed outright as a useless thread.


Not just that, but he took shots at the devs, who have a lot more corporate [censored] to deal with than the community.
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Queen Bitch
 
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Post » Tue Mar 02, 2010 5:32 am

To repeat myself,

I know, I posted this in the general forum not so much as a link to the patch but as a discussion about how silly I find it that the community has come out with a patch faster than bethesda has


... but they havn't. Bethesda/Obsidian had a PC patch out within 72 hours that fixed over 200 game bugs as the Blog stated it, and that patch got pushed to the 360 and PS/3 pretty quickly (much faster than was done with Fo3, so their more streamlined on the process now). They even disabled Steam Cloud functionality in that patch to fix the bug that zapped the crap out of me on opening night.

The community has come up with a Great compilation patch, and it makes me proud to see that. But don't be mistaken in thinking that many/most/all of those same bug fixes aren't coming in the next patch, and we have no idea just how many more bugs they have patched that we aren't even aware of.

Miax
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noa zarfati
 
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Post » Tue Mar 02, 2010 4:00 am

A team of 20-30ish people have created this


No.

A team of 20-30ish people made it AFTER the game had the benefit of thousands of players using the game.

It's not about the sense of how much quality their QA has or doesn't have, it's a matter that, with game guts this complicated, thousands of players get the job done in a more powerful way than any limited QA department can. It's a matter of the numbers.
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Guy Pearce
 
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Post » Tue Mar 02, 2010 2:27 am

No.

A team of 20-30ish people made it AFTER the game had the benefit of thousands of players using the game.

It's not about the sense of how much quality their QA has or doesn't have, it's a matter that, with game guts this complicated, thousands of players get the job done in a more powerful way than any limited QA department can. It's a matter of the numbers.


Correct
Its a matter of numbers and also less red tape.
A job like this actually does suit a mod community more than it does any development house.
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Khamaji Taylor
 
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Post » Tue Mar 02, 2010 8:39 am

"Filthy rich game developer" Lol.

Good job on the modders who made this patch. Bad form on the OP.
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Alex [AK]
 
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Post » Tue Mar 02, 2010 5:27 am

Can we continue this in the thread that isn't full of misinformation? If the bugs fixed in the Bug Fix Compilation were the only bugs in the game, Obsidian would've released a new patch fixing that a long ago.

Plus, the community can't fix engine bugs. My own fix mod is actually a workaround for an engine bug (or so I suspect) that I hope Obsidian will look at.
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Chris Guerin
 
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Post » Tue Mar 02, 2010 5:20 pm

Yes thank you for the patch guys, but as was already stated, shame on the OP.

While 20-30 users managed to put out a patch, they also have zero accountability if the patch breaks something else. They're not going to lose their jobs or look bad professionally if they screw up the game further. They don't have rigid QA processes that must be followed. They don't have a corporate bureaucracy to contend with, they don't have deadlines nor multiple simultaneous projects with their management breathing down their backs. And if you think any game company these days has hundreds of people sitting around on the payroll with nothing better to do than direct all their efforts toward a free endeavor (a patch), it's clear you must know very little about the software development world.

You made some basic changes in GECK. Let's stop bashing the devs for something that while greatly appreciated, is really not as big a deal as you're making it out to be.
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Laura Elizabeth
 
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Post » Tue Mar 02, 2010 10:25 am

If the nature of the bug or feature constitutes grunt work then the community will be especially effective is what I meant to say above. 30+ people with couple hundred more just reporting and finding bugs and no bureaucracy, consequences or fear of backlash to contend with is a [censored] freight train dead set on getting the job done.

This reminds me about the bugs that the community found after the XBLA Doom 2 episode came out.. People were already counting sectors days after it came out and it wasn't even released on PC.

Some things a community is just good at trust me.
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James Wilson
 
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Post » Tue Mar 02, 2010 9:12 am

I love hyperbole.
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kirsty joanne hines
 
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