Fear and Stories

Post » Wed Oct 17, 2012 1:33 pm

Alright! Here we go!

Now here I am with my fascinations with little stories and scary situations. I think it would be great if in the future of these Fallout games, the developers do their best to implement scary scenarios. I just don't feel the fear in Fallout anymore, you know? I thought Fallout 3 did a good job with this but Nevada seemed to have less room for horror. Maybe it's just me? That's not to blame anyone, though, I did admire that Nevada's people cared for themselves and actually worked to advance society and human kind for the most part.

Now another thing I just can't help but be crazy about are backround stories. You know, when you enter some creepy shack on some fine hill and it's completely abandoned? You can't help but wonder what happened to it's residence. Bethesda typically does a good job with leaving clues behind but I'd love to see more of it, just little things no one would really notice without spoonfeeding it. Bulletholes along the wall, blood on the floor. Anything that proves a struggle or something else has gone on in there. I'm a total svcker for these things!

Anyway. Anyone else agree, have stories, ideas, opinions about this subject? (:
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tiffany Royal
 
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Post » Wed Oct 17, 2012 4:59 pm

Well, F3's setting was a big part, everything was destitute & looks like the world went to hell. The war didn't affect much of NV and it was mostly desert before the war, so yea, it wasn't as dark or gritty, just mostly barren. Society has re-built on the West as you know, it also followed the same vibe as the original Fallouts. F3 was the first Fallout to where it kind of added that "Shock & Awe Horror Feeling" to it.

As for the stories of prior events, there was a good amount in New Vegas as well, one that comes to mind is the farm where the kid had to shoot the parents & left bits of a diary behind for us to find....what about the bus crash in Zion, amongst others. There is countless zombies laying around in the position they were when they died. This is a integral part of modern Fallout which probably won't change.

More is better though, I love some horror elements, as long as it's in the scope of Fallout.
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GLOW...
 
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Post » Wed Oct 17, 2012 2:41 pm

I totally agree. I recently started playing F3 hence why I'm on this forum now. There are definitely scary scenarios in F3 but for me what makes the experience scary or creepy is difficulty, is it believable, and amazing atmosphere. Difficulty helps because you need the feeling that you can die around any and every corner. And I dont mean difficulty as in the enemy has more health, I mean difficulty as in the never ending struggle to survive in the wasteland. Now I will say I cheated a little bit with mods to make the experience more immersive and add flavor.

I loved the town of cannibals that welcome you with open arms and evil intentions. But I personally think that bethesda has been actually limited to what they put in the game due to the current generation of consoles. I think with the town of cannibals they could of really got detailed with the scenario. Like what if we were passing through the town thinking everything was fine and ran into a resident that invites us to food depending on the the time they might say breakfast, lunch, or dinner. You go inside and eat while seeing the animations of course and start to feel bad so you go to puke in the backyard. And when you regain your senses you hear a knocking sound from the shed. So you go inside and all you see is human flesh skeletons blood and organs. S0 you realize that the knocking sound was the torso of someone that was stripped for its organs and was hanging on a meat hook knocking on the walls of the shed due to a hole in the shed that lets wind in. So right at that moment you decide to get out of there and you turn around and you see all of the residents staring at you.

That horror you speak of can evolve into something far scarier if bethesda had better tech to work with . They can transform the simple encounters we experience in fallout 3 to something that genuinely feels like a scene from a good horror movie. The trick is being more believable. How does the gore look? Do we have animations for everything etc? The scene I described above wont work if bethesda doesnt have AI to determine a scenario and act accordingly which in this case was the time for the offering of food, have animations for eating, or doesnt have a mechanic for vomiting bad food, amazing graphics to make the gore in the shed believable, realistic physics for the torso that was hanging to swing when pushed by the wind. The point is the better the hardware and features the more believable/immersive the game will be and ultimately become a true survival horror in some instances.
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Marquis T
 
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