Doors as persistent references

Post » Fri Oct 19, 2012 3:13 pm

Can someone tell me why doors need to be (or are) stored as persistent references?
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Pete Schmitzer
 
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Post » Fri Oct 19, 2012 10:55 pm

Because if they aren't, they won't work.

I'm sure there is some engine-based reasoning for why this is, but its rather irrelevant to the fact that we can't change it, as profoundly irritating as it is.
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[Bounty][Ben]
 
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Post » Fri Oct 19, 2012 6:57 pm

1. They teleport you to another door (or another persistent object). Internally, this uses a script.
2. They can be locked/unlocked by scripts (like a vender's shop door) and/or your game needs to keep track of its locked/unlocked status.
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Sammykins
 
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