Bad Ideas! ...The Decline of Fallout!

Post » Tue Oct 23, 2012 1:41 am

OK, we have threads where you explain why you love Fallout and we have threads where you explain what you would like to see in Fallout 4, speculation, ideas, locations, etc. and what Bethesda should do('Official Thread').
(Don't lock this please, as this discussion isn't only related to Fallout 4 but future Fallout games as well and just fans opinions of what they dislike personally...kinda the opposite of the 'Offical Thread'.)


This thread is different, what aspect/s(anything) would totally drive you bonkers and make you extremely dislike it or refuse to play it? Removal of certain Fallout-mainstay's, addition of new elements, locations you never want to see, etc.?
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Jessica Lloyd
 
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Post » Tue Oct 23, 2012 1:25 am

http://images2.wikia.nocookie.net/__cb20081126120602/fallout/images/2/21/Pennsylvania_Avenue.jpg

Just behind that fence at the bottom is a GROUND ZERO of a nuclear detonation. I mean [censored] really? D.C. barely being touched pisses me off greatly, it was wilful inconsistancy because "exploring a ruin wouldn't be fun", yeah well exploration is what TES does; not necessarily Fallout, and whilst I enjoy exploration as much as the next man having the capital of the United States some giant outlier to suit your gameplay style was a huge mistake IMO.
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Liii BLATES
 
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Post » Tue Oct 23, 2012 7:18 am

Well, let's see:
1. Continuing upon Mothership Zeta and forcing it into canon.
2. Making the "East Coast got the worst" canon. No it didn't since there are standing building, and it would make no sense whatsoever that DC, out of all places, would not have at least some small manner of defense against nukes.
3. Removal of SPECIAL.
4. Another splinter group of the West BoS. Use the Outcasts if you want to use that [censored] faction again.
5. Butchering lore for cool. I've heard what you did with Dawnguard, Beth, it can be excused since vampires were probably the least consistent part of TES, but don't let it happen again.
6. Another action movie storyline with only a few good moments.
7. Enclave being the main villain.
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Emzy Baby!
 
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Post » Tue Oct 23, 2012 9:15 am

Just the Brotherhood in general, they're genuinly becomign a plauge at this point; c*nts are everywhere.
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Megan Stabler
 
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Post » Mon Oct 22, 2012 10:57 pm

If they remove SPECIAL.
If they cut down the skills more.
If they do what Skyrim did to it's quests.
If they add marriage, adoption, house decoration and shop minigames.
If they dumb down the branching dialogue any more.
If they turn the game into a dungeon crawler... Again...
If they refuse to explain how the setting works.

They do any of this and I will have serious problems to enjoy Fallout 4 and beyond.
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Ownie Zuliana
 
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Post » Tue Oct 23, 2012 1:54 pm

Just the Brotherhood in general, they're genuinly becomign a plauge at this point; c*nts are everywhere.
Is there a Fallout the Brother Hood has not been I think they are in every one, they even have a Fallout game named after them lol.
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lydia nekongo
 
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Post » Tue Oct 23, 2012 7:25 am

Is there a Fallout the Brother Hood has not been I think they are in every one, they even have a Fallout game named after them lol.
Yeah, the worst one :biggrin:. Hope you gotta burn-heal Brotherhood :tongue:.
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Ice Fire
 
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Post » Tue Oct 23, 2012 5:51 am

Is there a Fallout the Brother Hood has not been I think they are in every one, they even have a Fallout game named after them lol.
They have 2 games named after them.
Fallout: Brotherhood of Steel
and
Fallout Tactics: Brotherhood of Steel

So yeah I'd rather not see them in Fallout 4.
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Veronica Martinez
 
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Post » Tue Oct 23, 2012 12:46 pm

They have 2 games named after them.
Fallout: Brotherhood of Steel
and
Fallout Tactics: Brotherhood of Steel

So yeah I'd rather not see them in Fallout 4.
Oh they'll be their Lyon's Boston Chapter or expidition or something, don't you worry my son.
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Peetay
 
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Post » Tue Oct 23, 2012 1:44 pm

Oh, and I forgot the orc super mutants. Having them in Boston or wherever would be annoying even if we would be given an explanation that makes perfect sense.
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Lauren Denman
 
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Post » Tue Oct 23, 2012 2:58 am

Oh, and I forgot the orc super mutants. Having them in Boston or wherever would be annoying even if we would be given an explanation that makes perfect sense.
"When Vault 87 was destroyed, the remaining mutants fled north." I garuntee you that will be the justification, they'll be their trust me.

Oh yeah, HAVE A PROPER FALLOUT ENDING this time Bethesda. Cut the Karma [censored] and give us a slide and a paragraph for every settlement and faction on their fates.
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Daniel Holgate
 
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Post » Tue Oct 23, 2012 6:21 am

This is still a topic discussing ideas for future Fallouts, good, bad or indifferent, and http://www.gamesas.com/topic/1417413-fallout-4-speculation-suggestions-and-ideas-thread-91/. Thanks.
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Inol Wakhid
 
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