The Noble Knight... The Vile Villain... Or something else?

Post » Thu Mar 04, 2010 7:50 pm

JUSTICE!
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Steve Fallon
 
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Post » Thu Mar 04, 2010 12:43 pm

Neither. The longer I play Elder Scrolls games the more I'm interested in playing characters who change. Playing characters who conform to Manichaean concepts of "good" and "evil" is less and less interesting to me. I have little patience for either/or thinking. I play to find out how my characters will be influenced by events. I play to experience their story, and a big part of that story is how a character changes. An unchanging character in any narrative is an uninteresting character. And that goes for video games as well.
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Philip Rua
 
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Post » Thu Mar 04, 2010 6:13 am

Neither. The longer I play Elder Scrolls games the more I'm interested in playing characters who change. Playing characters who conform to Manichaean concepts of "good" and "evil" is less and less interesting to me. I have little patience for either/or thinking. I play to find out how my characters will be influenced by events. I play to experience their story, and a big part of that story is how a character changes. An unchanging character in any narrative is an uninteresting character. And that goes for video games as well.


Amen to that.
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Racheal Robertson
 
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Post » Thu Mar 04, 2010 6:34 pm

Neither. The longer I play Elder Scrolls games the more I'm interested in playing characters who change. Playing characters who conform to Manichaean concepts of "good" and "evil" is less and less interesting to me. I have little patience for either/or thinking. I play to find out how my characters will be influenced by events. I play to experience their story, and a big part of that story is how a character changes. An unchanging character in any narrative is an uninteresting character. And that goes for video games as well.

There is no law that states characters cannot have both fixed *and* mutable aspects - just as many real people apparently will, in fact. This is the case, for instance, with my Paladin. Yes, she is "good", in a number of core ways.* Otherwise though, she has been through rather a lot of changes, including being more open- or closed-minded at times, going on a bit of a bender just recently, looking at people and the world in general in different ways (due to confrontations, realisations, musings, etc.), reacting differently to repeated situations (according to context, mood, history, and more), and certainly (on occasion) questioning the very virtues she clings to so fiercely in the face of all the evil and apathy in all the worlds.

I've found this provides quite enough rich roleplaying fodder. YMMV, naturally.


* And there are reasons, too, for this. Including childhood experiences, a chance encounter with what was to be a mentor of sorts, and so forth...


Oh, and to answer the OP: I tend to play either "good" or "neutral" characters, though "evil" is not necessarily off the menu. Lately, I've been having a lot of Paladin time. "Rangers" have also featured strongly.
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Amie Mccubbing
 
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Post » Thu Mar 04, 2010 9:40 am

Just living out my life in Cyrodiil. What people choose to call me is their business :)
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:)Colleenn
 
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Post » Thu Mar 04, 2010 2:25 pm

My character, regardless of how I try to make them, normally end up being part of the Chaotic-good alignment....if this confuses you then I shall put it like this.

They are like Robin Hood, committing crimes for a good reason or "a means to an end" or you could say their way if thinking is "for the greater good, even if that means killing those around me"
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keri seymour
 
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Post » Thu Mar 04, 2010 9:22 am

So you just go with the flow then and generally be a good person? No infamous quests?


If I am playing a character who feels empathy for others, and thusly respects their rights to life and properties, then I will not take quests to murder people, etc... Granted if someone attacks me (like bandits), then it is open season.
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Claire
 
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Post » Thu Mar 04, 2010 12:45 pm

My characters having a hard time not losing it and just murdering all of the arrogant/rude people in Cyrodiil who have no appreciation for his efforts or are just self absorbed and ignorant.
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Nicole Kraus
 
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Post » Thu Mar 04, 2010 5:48 pm

Occasionally it's a RolePlay thing, but more often it's how I would act in those situations if they were real, and for the most part, I'd be good, not a Holy Knight kind of thing, but I help others and take what I need from who I need, more or less in between but never doing anything outright bad, any crimes are committed for the aid of others.
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Dawn Farrell
 
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