Radiation, Nuclear Bombs, and Fallout

Post » Fri Mar 05, 2010 3:34 am

From the Fallout Manual. It's safe to say this is completely canon and fully explains radiation.

Radioactive Contamination. The chief delayed effect is the creation of huge amounts of radioactive material with long lifetimes (half-lifes ranging from days to millennia). The primary source of these products is the debris left from fission reactions. A potentially significant secondary source is neutron capture by non-radioactive isotopes both within the bomb and in the outside environment.

When atoms fission they can split in some 40 different ways, producing a mix of about 80 different isotopes. These isotopes vary widely in stability; some are completely stable while others undergo radioactive decay with half-lifes of fractions of a second. The decaying isotopes may themselves form stable or unstable daughter isotopes. The mixture thus quickly becomes even more complex, some 300 different isotopes of 36 elements have been identified in fission products.

Short-lived isotopes release their decay energy rapidly, creating intense radiation fields that also decline quickly. Long-lived isotopes release energy over long periods of time, creating radiation that is much less intense but more persistent. Fission products thus initially have a very high level of radiation that declines quickly, but as the intensity of radiation drops, so does the rate of decline.

A useful rule-of-thumb is the "rule of sevens". This rule states that for every seven-fold increase in time following a fission detonation (starting at or after 1 hour), the radiation intensity decreases by a factor of 10. Thus after 7 hours, the residual fission radioactivity declines 90%, to one-tenth its level of 1 hour. After 7*7 hours (49 hours, approx. 2 days), the level drops again by 90%. After 7*2 days (2 weeks) it drops a further 90%; and so on for 14 weeks. The rule is accurate to 25% for the first two weeks, and is accurate to a factor of two for the first six months. After 6 months, the rate of decline becomes much more rapid. The rule of sevens corresponds to an approximate t^-1.2 scaling relationship.

These radioactive products are most hazardous when they settle to the ground as "fallout". The rate at which fallout settles depends very strongly on the altitude at which the explosion occurs, and to a lesser extent on the size of the explosion.

If the explosion is a true air-burst (the fireball does not touch the ground), when the vaporized radioactive products cool enough to condense and solidify, they will do so to form microscopic particles. These particles are mostly lifted high into the atmosphere by the rising fireball, although significant amounts are deposited in the lower atmosphere by mixing that occurs due to convective circulation within the fireball. The larger the explosion, the higher and faster the fallout is lofted, and the smaller the proportion that is deposited in the lower atmosphere. For explosions with yields of 100kT or less, the fireball does not rise above the troposphere where precipitation occurs. All of this fallout will thus be brought to the ground by weather processes within months at most (usually much faster). In the megaton range, the fireball rises so high that it enters the stratosphere. The stratosphere is dry, and no weather processes exist there to bring fallout down quickly. Small fallout particles will descend over a period of months or years. Such long-delayed fallout has lost most of its hazard by the time it comes down, and will be distributed on a global scale. As yields increase above 100kT, progressively more and more of the total fallout is injected into the stratosphere.

An explosion closer to the ground (close enough for the fireball to touch) svcks large amounts of dirt into the fireball. The dirt usually does not vaporize, and if it does, there is so much of it that it forms large particles. The radioactive isotopes are deposited on soil particles, which can fall quickly to earth. Fallout is deposited over a time span of minutes to days, creating down-wind contamination both nearby and thousands of kilometers away. The most intense radiation is created by nearby fallout, because it is more densely deposited, and because short-lived isotopes haven't decayed yet. Weather conditions can affect this considerably of course. In particular, rainfall can "rain out" fallout to create very intense localized concentrations. Both external exposure to penetrating radiation, and internal exposure (ingestion of radioactive material) pose serious health risks.

Explosions close to the ground that do not touch it can still generate substantial hazards immediately below the burst point by neutron-activation. Neutrons absorbed by the soil can generate considerable radiation for several hours.

The megaton class weapons have been largely retired, being replaced with much smaller yield warheads. The yield of a modern strategic warhead is, with few exceptions, now typically in the range of 200-750 kT. Recent work with sophisticated climate models has shown that this reduction in yield results in a much larger proportion of the fallout being deposited in the lower atmosphere, and a much faster and more intense deposition of fallout than had been assumed in studies made during the sixties and seventies. The reduction in aggregate strategic arsenal yield that occurred when high yield weapons were retired in favor of more numerous lower yield weapons has actually increased the fallout risk.


I'll try and some it up.

First with nuclear weapons. Nuclear weapons used in warfare will typically be low-yield, meaning that they have a relatively small bang (small in Nuclear Bomb terms). This prevents debris from flying too high in the atmosphere as dust particles, so that they don't stay up in the stratosphere too long. The particles fall to the troposphere, which is where we are, so that there is more radioactive particles. This is fallout.

Then with radiation. The radioactive isotopes in the fallout very in stability. The stable particles are not very radioactive, but stay around longer. The unstable particles are very radioactive, but decay very quickly.

Fallout particles settle like dust. The fallout settles in places, can be blown by wind, and be washed by rain. Fallout will typically settle all in one place.

Essentially, radioactive fallout will not be very radioactive and be highly localized.
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Anna Kyselova
 
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Post » Fri Mar 05, 2010 4:53 am

Not with many bombs and (maybe) a government bent on destroying the other country and not caring about long term affects on the world.
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mimi_lys
 
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Post » Fri Mar 05, 2010 12:02 am

Not with many bombs and (maybe) a government bent on destroying the other country and not caring about long term affects on the world.


This does nothing to change my point.
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Becky Cox
 
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Post » Thu Mar 04, 2010 10:56 pm

Which is?,,,
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dav
 
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Post » Fri Mar 05, 2010 3:09 am

Which is?,,,

That teh "Highly radioactive" locations in fallout should not exist according to science. Its not even a case you can argue Science! not Science as the game manual quotes a reliable scientific source.
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Sebrina Johnstone
 
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Post » Fri Mar 05, 2010 5:54 am

(oh for the love of.....Shdow, I appreciate your efforts, but PLEASE, don't try to rationalize the effects away with real life stats, your taking away the uniqueness of the games by trying to explaining real life science. I thought we already went over this before, that explaining the real and science fiction aspects of Fallout, is pointless, and just takes away from it. I mean no offense, but we should just enjoy the games, not try to rationalize the science and realism behind them.) :fallout:
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Andres Lechuga
 
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Post » Thu Mar 04, 2010 4:03 pm

(oh for the love of.....Shdow, I appreciate your efforts, but PLEASE, don't try to rationalize the effects away with real life stats, your taking away the uniqueness of the games by trying to explaining real life science. I thought we already went over this before, that explaining the real and science fiction aspects of Fallout, is pointless, and just takes away from it. I mean no offense, but we should just enjoy the games, not try to rationalize the science and realism behind them.) :fallout:


I thought that was the point of the universe board, to explain, speculate, and rationalize the game world. Of course things are stretched in the Fallout universe, and that's fine. Also, this was in Fallout's manual. It even goes into detail and explains how mushroom clouds are formed. I didn't rationalize those aspects of the universe, the game designers did.
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Kim Kay
 
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Post » Fri Mar 05, 2010 4:54 am

The chinks built Super-Rad Bombs, and they worked. Happy?
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Evaa
 
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Post » Thu Mar 04, 2010 7:57 pm

(oh for the love of.....Shdow, I appreciate your efforts, but PLEASE, don't try to rationalize the effects away with real life stats, your taking away the uniqueness of the games by trying to explaining real life science. I thought we already went over this before, that explaining the real and science fiction aspects of Fallout, is pointless, and just takes away from it. I mean no offense, but we should just enjoy the games, not try to rationalize the science and realism behind them.) :fallout:


Point was high radiation still being around in Fallout 3 is only unique to Fallout 3. Radiation was gone in Fallout all but for the Glow which was hit super baddly because it was West Tek. Fallout 2 there was only high radation in the area around an old nuclear power plant. Tactics did not have radation everywhere.

Fallout 3 has Radiation everywhere, in the water, food and so on. Yet it was 200 years after the bombs and DC was not hit that bad seeing as how every building but for the white house still stands and is in very good shape for making it through a nuclear war and 200 years of neglect.

Point of this thread is to show that Radiation is not magic in Fallout, that it does have rules. Even Fallout Science! does not explain the radation in Fallout 3.
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Amy Cooper
 
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Post » Thu Mar 04, 2010 3:48 pm

Point of this thread is to show that Radiation is not magic in Fallout, that it does have rules. Even Fallout Science! does not explain the radation in Fallout 3.


I am sick if SCIENCE! and Retro-Future/50's Theme being used as a cover for all plot points. Radiation makes ants giant, that is fine, but it also causes realistic damage in some cases too; and when LA is a boneyard of girders and such, there can be little by way canonical explaination for DC, yeah fine, it would be boring or whatever but that is a moot point as far as I'm concerned, I personally hated the idea that lore is just the [censored] of fun.
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sarah taylor
 
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Post » Thu Mar 04, 2010 5:59 pm

I believe the Chinese bombs were meant to cause little damage and have high amounts of radiation. Besides food and water could still be radioactive without the entire world being so...
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meg knight
 
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Post » Thu Mar 04, 2010 7:44 pm

I believe the Chinese bombs were meant to cause little damage and have high amounts of radiation. Besides food and water could still be radioactive without the entire world being so...


Doesn't explain why only Fallout 3 has radioactive food, and water.

Also, if that were the case, why does L.A. have no radiation in it whatsoever, while having all the buildings destroyed?
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Amber Hubbard
 
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Post » Thu Mar 04, 2010 10:38 pm

Doesn't explain why only Fallout 3 has radioactive food, and water.

Also, if that were the case, why does L.A. have no radiation in it whatsoever, while having all the buildings destroyed?


New Vegas also has radioactive food and water, though most of the water isn't radioactive.

Remember, even in our world there are many different types of nuclear bombs. The bombs that were dropped on L.A. could have been different then the ones that dropped on DC. The West Coast was hit first right? Then it would make since to use the high explosive bombs first, to cause as much damage as possible. For the East Coast, they would use bombs that made more fallout, because people would hear the news that the West Coast was nuked, and they would try to find shelter. This way they could try to poison land.

And then of-course it is a game and the physics in the games don't match up with ours.Radiation would not cause ants to mutate into the size of a small car.
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Andrew Perry
 
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Post » Thu Mar 04, 2010 7:55 pm

(Ok, those are all valid points, but still, why does it need to be explained. Shdow has a good point that it is in the manual, but because it is in there, does that mean it needs to be rationalized away? Let's just enjoy the games, all right, we don't need a rational explanation for every little bit and scrap of science out there, it takes away from the game to explain away all the Science Fiction. Granted there has to be those that cannot be happy unless things are explained away, but in some cases it is fine, such as the case of deck plans and bunker plans, but when you use it to explain the physics part, that is where in my book where it goes across the line, and i say no, leave it alone, let it be, your going too far. I tried to explain away how come the areas that still had radiation still had them, and was ignored, I would probably explain why the other areas don't, and get bashed, so i will just repeat, just let it go, and just enjoy the games, don't try to explain it, it will lead to another FO3 vs NV flame war, i can see it coming.) :unsure:
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Joie Perez
 
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Post » Fri Mar 05, 2010 5:48 am

New Vegas also has radioactive food and water, though most of the water isn't radioactive.

Remember, even in our world there are many different types of nuclear bombs. The bombs that were dropped on L.A. could have been different then the ones that dropped on DC. The West Coast was hit first right? Then it would make since to use the high explosive bombs first, to cause as much damage as possible. For the East Coast, they would use bombs that made more fallout, because people would hear the news that the West Coast was nuked, and they would try to find shelter. This way they could try to poison land.


A fair point. It would trap survivors on the west coast to the west coast, leaving them for easy pickings. Shame China got even worse treatment.

And then of-course it is a game and the physics in the games don't match up with ours.Radiation would not cause ants to mutate into the size of a small car.


Meh, this section in the manual pretty much explains radiation's behavior, but not its effects. Its effects were explained in the Fallout Bible, but I doubt that's credible anymore.
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Jessie
 
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