(RELz) Adabala II - Niryaweye

Post » Sun Nov 04, 2012 2:30 am

Yesterday I released the sequel of my first grand ayleid manor project.

Featuring a renewed ayleid palace, a comfortable interior built in the same style utilizing ABS resource system.
- Handcrafted exterior and interiors. I tried to detail everything as much as possible within Oblivion's limits.
- Includes a small weird quest to obtain the manor itself.
- It has a massive lore which connected for its previous part, and of course not to broke the original lore.
- It doesn't have pathgrid, so t probably not companion friendly. This is because I focused only at artwork and lore.

Altough Niryaweye is noticeably smaller than its predecessor but more usable as a player home than Angawey.

You can download Adabala II at http://oblivion.nexusmods.com/mods/42224

If interested here is first episode, http://oblivion.nexusmods.com/mods/40174

Any feedbacks, bugreports are welcomed.
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Alyesha Neufeld
 
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Post » Sun Nov 04, 2012 11:15 am

Congrats on another release :) :foodndrink:
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lydia nekongo
 
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Post » Sun Nov 04, 2012 9:09 am

Thanks:)

btw, I received a feedback from TESNexus. Someone tried to play, but Oblivion quits on startup. I'm going to retest the mod, since I have no idea what caused this. I would be glad to a few other feedbacks about its possibly bad behavior.
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Heather Stewart
 
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Post » Sun Nov 04, 2012 10:12 am

I have re-tested Niryaweye. I did a fatal mistake when I packed the files. I accidentally packed an older version which had the following issues:

- A few vanilla Heather grasses clipped certain objects. This issue may happen again if you use a 3rd party grass replacer which uses longer grasses than the vanilla Heather ones. - FIXED.
- Some users reported immediate crashes on startup. It was my own fault, I apologize to everyone for my toughtlessness. Problem was that I originally planned a few Ayleid NPCs which based on the Ayleid.esp custom race plugin, but they removed later. I forgot to remove from it Niryaweye's master list, so if an user had no Ayleid.esp installed, the mod crashed. - FIXED.
- A few spelling errors in the Lore. - FIXED.
- Altough every container have a different FormID, I accidentally left the same name for all of them - FIXED.

Now everything is in order, the mod working perfectly. Please use the included V1.2 patch in Tesnexus' Files section. Just update the old esp with the new one, and you're okay.

I'm sorry for inconvenience.
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Chad Holloway
 
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Post » Sun Nov 04, 2012 6:10 am

Very interesting mod, nice work! I'll download it as soon as I get home! I'll post feedback after some play-time tonight.

Congratulations on the release, BTW!

Best regards.
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Markie Mark
 
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Post » Sun Nov 04, 2012 9:50 am

Thanks. I'm eager to hear any feedback about it:)
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Charlotte Buckley
 
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Post » Sun Nov 04, 2012 1:34 am

http://oblivion.nexusmods.com/mods/42224 Final patch is online under Files section, if it interests anyone. FOr details on fixes, please see the comments page.
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brian adkins
 
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