Is weapon customization mid-match pointless?

Post » Sun Nov 04, 2012 10:20 pm

A lot of the community has been wondering whatever happened to mid-match weapon customization that made Crysis 1 just that much more awesome. Well, Crytek then announced that Crysis 3 would return us to our roots and let us modify our weapons on the fly. But think about this, with these tiny maps, when compared to Crysis 1, what good will weapon modifications do us? I mean think about it, sure you'd like to slap on a scope every once in a while, but in the time it takes you to change a mod, your target has either moved, died, or killed you. The small size of the maps along with the even faster pace due to unlimited sprint makes modifying your weapon utterly pointless because you need to worry about engaging others.

In Crysis 1, it was imperative to be able to modify, because you needed to engage targets at different ranges, perhaps cause distractions or not be seen by your laser sight. This was also because the objectives were stationary, so you knew your targets were inside and you had some leeway with time to engage them. Now, since we have no vehicles and maps are small as heck, modifying weapons seems fruitless. Sure it gives us some "freedom", but I don't see what good it will do, as it hardly makes a difference what scope I put on a gun if everyone is running around and the person I was about to take out has already changed position 3 times and more likely than not killed me while I was modifying.

My main point is that, for weapon modification to be available mid-match, there has to be a point to it, namely a mode that features large maps, large match times, most likely vehicles, and some objectives/buildings. Otherwise you have the option to change your gun in the middle of a match where it's pointless because you're all fish in a barrel, and changing your weapon is just a waste of time.

-Zanthir
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