The Eyes of the Night
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The year is 3E 137. The period of civil war among mortals, after nearly ten years, has at last came to a violent conclusion. Potema, Wolf Queen of Solitude, has been defeated in her city. Those provinces caught in the war are recovering from a most damaging blow.Meanwhile, it is a dark time for the dwellers of Illiac Bay as a clandestine warfare ensues, catching victims into its bloody web. The land is suffering from a ever increasing conflict between rival vampiric clans; Anthosis, Vraseth, Khulari and the Montalion. Their aggressive territorial expansion and competition for food costing lives of local farmers and villagers, as well as more prominent members of society. Their predation has gained the interest of an order of vampire hunters, composed of formerly afflicted vampires. Everyone is on edge, because they know they are seen by The Eyes of the Night.
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This is a political RP taking place in the Illiac Bay, the joinable factions are the Vampire Bloodlines and the Hunters
Sample CS
Spoiler
Name:
Gender:
Race:
Height:
Age:
Allegiance:
Birthsign:
Moral Alignment:
Appearance:
Personality:
Class:
Non-Combat Skills:
Combat:
Magic:
Stealth:
Clothing/Armor:
Weapons/Equipment:
Miscellaneous:
History:
Name:
Gender:
Race:
Height:
Age:
Allegiance:
Birthsign:
Moral Alignment:
Appearance:
Personality:
Class:
Non-Combat Skills:
Combat:
Magic:
Stealth:
Clothing/Armor:
Weapons/Equipment:
Miscellaneous:
History:
GM
Yes Man FTW
Co-GM(s)
Werewolf&Vampire
Rules
Spoiler
1.) No God Modding
2.) No God Modding
3.) PvP must be decided upon in PM if someone is going to die
4.) There is a five sentence minimum for the RP
5.) No Flaming, give constructive criticism only
6.) No Character Controlling unless it is approved by the owner of that character
7.) Have Fun
1.) No God Modding
2.) No God Modding
3.) PvP must be decided upon in PM if someone is going to die
4.) There is a five sentence minimum for the RP
5.) No Flaming, give constructive criticism only
6.) No Character Controlling unless it is approved by the owner of that character
7.) Have Fun
Factions and their Abilities
Spoiler
http://www.uesp.net/wiki/Lore:Anthotis
http://www.uesp.net/wiki/Lore:Vraseth
http://www.uesp.net/wiki/Lore:Lyrezi
http://www.uesp.net/wiki/Lore:Montalion
Vampire Hunters
http://www.uesp.net/wiki/Lore:Anthotis
http://www.uesp.net/wiki/Lore:Vraseth
http://www.uesp.net/wiki/Lore:Lyrezi
http://www.uesp.net/wiki/Lore:Montalion
Vampire Hunters
Characters
Spoiler
Yes Man FTW- Vicente, Ancient of the Anthosis Bloodline
Yes Man FTW- Vicente, Ancient of the Anthosis Bloodline
Spoiler
Name: Vicente (if using a surname he uses Anthosis)
Gender: Male
Race: Breton, Anthosis Vampire
Height: 5ft 7.5in
Age: 251 (Appears about 35, the age he was infected at)
Allegiance: Anthosis Bloodline
Birthsign: The Steed
Moral Alignment: Lawful Evil
Appearance: Vicente has medium length brown hair that stops about halfway down his neck, the iris of his eye is a light orange, but the rest of it remains white, his skin is paler than a Breton is normally, and he often wears a hood to conceal his vampirism when in public, in his past he was considered attractive, average body weight.
Personality: Brutal, Unnerving, Intelligent, he is all of these things.
Class: Agent of the Night
Non-Combat Skills: He is a very threatening individual, this is often used as a tool of its own, he is highly intelligent and focuses on predicting what an enemy will do and countering those very things it is an almost supernatural talent of his, he runs and moves rather fast, and uses his nefarious dealings with the majority of the guards to his advantage if he can.
Combat: Uses hand to hand in most cases, but if he’s dealing with a powerful individual he will use a falchion.
Magic: He knows how to use telekinesis and how to drain someone’s stamina.
Stealth: Doesn’t enjoy discretion, but uses it when it’s necessary, able to persuade people through intimidation rather easily.
Clothing/Armor: http://image.com.com/gamespot/images/2010/138/reviews/939672_20100519_screen010.jpg, but not ripped, arm color is a slate gray color; the sash color is a dark brown, matching the hood.
Weapons/Equipment: A falchion, the hilt is made of finely tempered steel designed to fit his weight, the blade is constructed of a mixture consisting of refined ebony with very very little moonstone to make it a bit less dark. He possesses a Wakizashi made of ebony but it is mostly used for ceremonial purposes (this should give you a basic idea of the weapons, but they’re not carbon copies http://upic.me/i/sv/image-895f_4eef46af.gif.)
Miscellaneous Items and Miscellaneous Features: has a small tattoo of the Daedric character Vehk (V) and Ayem (A) on his back.
History: Vicente was raised in Wayrest, but after a series of strange occurrences when he was 14, his family soon found themselves in the shifting sands of the Alik’r Desert, more specifically the city of Sentinel. After his many years of training he found himself under the employ of the local fighter’s guild, but he was banished for his belief that the only justice is death. His family disowned him soon after. Eager for payment and a role where he could displace his rage he joined a mercenary company, which he believed would earn him riches.
He was correct in this assessment, but not in the kind he’d expected. The mercenaries were hired to exterminate a cult in a cave, no big deal they were told just go in and kill them, that’s where it happened. They entered the cave with an ego the size of White Gold Tower, there was just one man, with a large shrine to Clavicus Vile. The mercenaries laughed, taunting the man… they didn’t know what they had just walked into, the man quickly killed five of them, it was one of the last members of the Vraseth Bloodline, it was incredibly fast, within seconds their leader was dead and before long, Vicente was the last one alive. He backed up into a corner trying to predict his next move, the man just walked towards him before he spoke “You shall be my little pet!” His sword struck towards him, but just stood there just about to hit him, he looked at the man horrified, his eyes had begun to bleed until he just collapsed. A booming voice spoke behind him.
“Damn Kiran wouldn’t know talent if it hit him in the face.” It was Clavicus Vile, you have come for power and I shall grant it to you, all you have to do is gather your parents. Vicente, far less intelligent than he was now accepted and convinced them that this was where they’d get riches and power. Clavicus used their blood as a means to give Vicente his gift “You shall now go to the Anthosis Bloodline; the Keepers will know what to do with you!” It’s unknown what happened after that day other than he is now the Ancient of the Anthosis Bloodline.
Tommy Bozzer - Alende, Elder of the Anthosis BloodlineName: Vicente (if using a surname he uses Anthosis)
Gender: Male
Race: Breton, Anthosis Vampire
Height: 5ft 7.5in
Age: 251 (Appears about 35, the age he was infected at)
Allegiance: Anthosis Bloodline
Birthsign: The Steed
Moral Alignment: Lawful Evil
Appearance: Vicente has medium length brown hair that stops about halfway down his neck, the iris of his eye is a light orange, but the rest of it remains white, his skin is paler than a Breton is normally, and he often wears a hood to conceal his vampirism when in public, in his past he was considered attractive, average body weight.
Personality: Brutal, Unnerving, Intelligent, he is all of these things.
Class: Agent of the Night
Non-Combat Skills: He is a very threatening individual, this is often used as a tool of its own, he is highly intelligent and focuses on predicting what an enemy will do and countering those very things it is an almost supernatural talent of his, he runs and moves rather fast, and uses his nefarious dealings with the majority of the guards to his advantage if he can.
Combat: Uses hand to hand in most cases, but if he’s dealing with a powerful individual he will use a falchion.
Magic: He knows how to use telekinesis and how to drain someone’s stamina.
Stealth: Doesn’t enjoy discretion, but uses it when it’s necessary, able to persuade people through intimidation rather easily.
Clothing/Armor: http://image.com.com/gamespot/images/2010/138/reviews/939672_20100519_screen010.jpg, but not ripped, arm color is a slate gray color; the sash color is a dark brown, matching the hood.
Weapons/Equipment: A falchion, the hilt is made of finely tempered steel designed to fit his weight, the blade is constructed of a mixture consisting of refined ebony with very very little moonstone to make it a bit less dark. He possesses a Wakizashi made of ebony but it is mostly used for ceremonial purposes (this should give you a basic idea of the weapons, but they’re not carbon copies http://upic.me/i/sv/image-895f_4eef46af.gif.)
Miscellaneous Items and Miscellaneous Features: has a small tattoo of the Daedric character Vehk (V) and Ayem (A) on his back.
History: Vicente was raised in Wayrest, but after a series of strange occurrences when he was 14, his family soon found themselves in the shifting sands of the Alik’r Desert, more specifically the city of Sentinel. After his many years of training he found himself under the employ of the local fighter’s guild, but he was banished for his belief that the only justice is death. His family disowned him soon after. Eager for payment and a role where he could displace his rage he joined a mercenary company, which he believed would earn him riches.
He was correct in this assessment, but not in the kind he’d expected. The mercenaries were hired to exterminate a cult in a cave, no big deal they were told just go in and kill them, that’s where it happened. They entered the cave with an ego the size of White Gold Tower, there was just one man, with a large shrine to Clavicus Vile. The mercenaries laughed, taunting the man… they didn’t know what they had just walked into, the man quickly killed five of them, it was one of the last members of the Vraseth Bloodline, it was incredibly fast, within seconds their leader was dead and before long, Vicente was the last one alive. He backed up into a corner trying to predict his next move, the man just walked towards him before he spoke “You shall be my little pet!” His sword struck towards him, but just stood there just about to hit him, he looked at the man horrified, his eyes had begun to bleed until he just collapsed. A booming voice spoke behind him.
“Damn Kiran wouldn’t know talent if it hit him in the face.” It was Clavicus Vile, you have come for power and I shall grant it to you, all you have to do is gather your parents. Vicente, far less intelligent than he was now accepted and convinced them that this was where they’d get riches and power. Clavicus used their blood as a means to give Vicente his gift “You shall now go to the Anthosis Bloodline; the Keepers will know what to do with you!” It’s unknown what happened after that day other than he is now the Ancient of the Anthosis Bloodline.
Spoiler
Name: Alende
Gender: Male
Race: Breton Vampire
Height: 5'10
Age: 189 (Appears 38)
Allegiance: Anthosis
Birthsign: The Mage
Appearance: Varyn holds a lanky build, not needing to rely on strength in his dealings. Short, dark hair. His mouth usually, slightly pursed. Noticeable due to a piercing orange glow. His voice sounds mocking, bored even, but changes when he's among those who he respects.
Personality: Alende holds an arrogant disdain towards most people. On occasion, his attitude is loosened and he displays a faint admiration for some people, who are few and far between. Dark and mocking, the Breton enjoys the suffering of who he views as fools, allowing his darker nature to shine through.
Class: Dark Mage
Skills: A skilled spellcaster, Alende boasts considerable talent in Destruction and Alteration. He has lesser talent in Illusion, combined with his silver tongue. Conjuration is another school he favours, mostly necromantic rituals.
Clothing/Armour: Alende frequently wears a set of enchanted robes, a simple black.
Weapons/Equipment: An Elven Dagger for practical reasons, but he is rather clumsy when it comes to combat, preferring his spells. He also wears a small moonstone amulet, a stone, blue as the Abecean which boosts his magicka pool.
Misc: He carries a leather bound journal for recording notes, experiments, or whatever he deems necessary.
History: Born to a petty noble family in Sentinel, Varyn quickly grew bored. Not a particularly strong person, he was drawn to the Mage's Guild for a chance to unlock the world's secrets. A goal that he awed. As he aged, his ego, as well as his interest in other magic grew. He began exploring other elements of magick, Destruction and Conjuration mostly. In the case of Conjuration, the guild could never satisfy his needs for more... taboo spells.
Eventually, word reached him of a strange energy resonating from a cave. Where others would be driven away, Alende explored the cave with a childlike curiousity. As he pushed through, the cave molded into a sort of makeshift fort. At the end of which contained a group of two vampires. With a wild ferocity, one charged towards him, knocking him to the ground. As the creature stood over him, ready to strike, Alende set the beast ablaze with a jet of flame.
The second vampire watched with an inquisitive look. When the slain creature lay on the floor, a smoldering husk, the other vampire began combat. The two fought for what seemed like hours, but in the end, the vampire with a seemingly endless supply of energy, brought Alende to near death. Looking up at the vampire, he prepared himself for the finishing blow. With surprise, he was greeted by a hand that brought him to his feet. The vampire, who he now knows as Vicente, made him an offer of possible power which he couldn't refuse.
FC4 - Jackorn, Montalion LordName: Alende
Gender: Male
Race: Breton Vampire
Height: 5'10
Age: 189 (Appears 38)
Allegiance: Anthosis
Birthsign: The Mage
Appearance: Varyn holds a lanky build, not needing to rely on strength in his dealings. Short, dark hair. His mouth usually, slightly pursed. Noticeable due to a piercing orange glow. His voice sounds mocking, bored even, but changes when he's among those who he respects.
Personality: Alende holds an arrogant disdain towards most people. On occasion, his attitude is loosened and he displays a faint admiration for some people, who are few and far between. Dark and mocking, the Breton enjoys the suffering of who he views as fools, allowing his darker nature to shine through.
Class: Dark Mage
Skills: A skilled spellcaster, Alende boasts considerable talent in Destruction and Alteration. He has lesser talent in Illusion, combined with his silver tongue. Conjuration is another school he favours, mostly necromantic rituals.
Clothing/Armour: Alende frequently wears a set of enchanted robes, a simple black.
Weapons/Equipment: An Elven Dagger for practical reasons, but he is rather clumsy when it comes to combat, preferring his spells. He also wears a small moonstone amulet, a stone, blue as the Abecean which boosts his magicka pool.
Misc: He carries a leather bound journal for recording notes, experiments, or whatever he deems necessary.
History: Born to a petty noble family in Sentinel, Varyn quickly grew bored. Not a particularly strong person, he was drawn to the Mage's Guild for a chance to unlock the world's secrets. A goal that he awed. As he aged, his ego, as well as his interest in other magic grew. He began exploring other elements of magick, Destruction and Conjuration mostly. In the case of Conjuration, the guild could never satisfy his needs for more... taboo spells.
Eventually, word reached him of a strange energy resonating from a cave. Where others would be driven away, Alende explored the cave with a childlike curiousity. As he pushed through, the cave molded into a sort of makeshift fort. At the end of which contained a group of two vampires. With a wild ferocity, one charged towards him, knocking him to the ground. As the creature stood over him, ready to strike, Alende set the beast ablaze with a jet of flame.
The second vampire watched with an inquisitive look. When the slain creature lay on the floor, a smoldering husk, the other vampire began combat. The two fought for what seemed like hours, but in the end, the vampire with a seemingly endless supply of energy, brought Alende to near death. Looking up at the vampire, he prepared himself for the finishing blow. With surprise, he was greeted by a hand that brought him to his feet. The vampire, who he now knows as Vicente, made him an offer of possible power which he couldn't refuse.
Spoiler
Name: Jackorn von Stralon
Race: Bretonic Vampire
Clan: Montalion
Age: 170, though he looks around late 40-50s.
Gender: Male
Birthsign: The Tower
Focus: A mixture of aspects of combat, magic, and stealth, with a primary focus on stealthy combat and usage of magic to augment his abilities.
Main skills: A variation of martial arts and blade combat that utilizes his unique weapon, Acrobatics, Alteration, Unarmored, Vampiric restorative magic
Class: Vampire of the Montalion Clan.
General apperance: Jackorn is a tall and lanky Breton man, was long before his death and always will be in Undeath. His face is long, with sunken cheeks and a pointed nose, and wild eyes. This odd face is attached to a long neck that is in turn sitting upon shoulders that are anything but broad, with a thin waist. Long and deceptively thin, yet strong arms and legs sprout from this body. The immediate thought of most that look at him is typically: What does this man eat? What usually follow are feelings that Jackorn is a complete lunatic of a sadistic degree, due to the wild and haunting look of his eyes. His speech is laced with a thick, strong accent (think German or eastern European).
Hair: His hair is a dark gray, with white streaks. The hair on top his head is short and spiky, while the hair at the back of his head is in tight beaded braids, falling to his shoulders.
Eye Colour: His eyes are a haunting steel gray color, almost blending into the whites of his eyes.
Height: 6”
Tattoos/Scars: He has typically, at any one point in time, at least four parallel cuts along one or both cheeks.
Mental Description: Jackorn is best described as a calm lunatic. He sports the classic patience of any immortal with an eternity of time to wait, and a calm manner he works to preserve. However, he is prone to outbursts of anger that are quick to come and quick to go, and typically seems bored with the world, longing for something interesting to do. A little eccentric, some feel he is blessed by Sheogorath. He is known to be unpredictable, sometimes predictably so. His patience does not always hold, as he is still young for a vampire, especially in dealings with mortals, bureaucrats in particular. His youth fills him with ambition and a thrill-seeking desire, which only enhances his need for entertainment to ease boredom. He is extremely sadistic, relishing any sort of pain inflicted upon others, and has a perverse, darkly twisted sense of humor.
Primary weapon: Jackorn uses an odd weapon. A black leather glove adorns each hand. Attached to the four fingers of each glove are long silver razor-sharp blades, that are attached to the longest third of each finger starting at the base, and extending a full three inches past the end of the finger. The edges of the blades are opposite his fingers, and a small edge is present on both sides at the tip to facilitate stabbing. He has been known to salt them at times. The thumbs of the gloves lack these razor blades.
Secondary weapon: His fangs, his feet.
Clothing/Armorr mostly worn:His entire body, up to his neck, is clad in a thin layered leather suit dyed black. The suit is skin-tight, and comes as pants, long-sleeved shirt, and knee-high boots. The gloves are a hybrid of clothing and weapon. His shirt is tucked into his pants, which are held in place by a leather belt with a steel buckle that looks like a Hunger’s face. There are several leather steel-buckled straps wrapped around his body to keep the suit tight, like a Dark Brotherhood outfit.
Clothing/Armor least worn: When out in sunlight, he wears a black linen cloak, the hood of which is deep and always covers his face.
Inventory: He holds nothing on his person.
Spells/Abilities: –A member of the Montalion clan of the Iliac Bay, he can teleport at will. However, he can only teleport to places he has been or can see clearly in his mind, and he has to be in good health, as it takes much of his power to perform it. By good health, I of course mean well fed and not in the sun.
-Alteration spells: Levitation, Open lock, Feather, Burden, Jump, water walking.
-Restorative spells: Absorb Health, Stamina, and Magic. Absorb Strength and Agility. The effects are not very strong, and Absorb Strength and Agility can wear off.
Misc: As a vampire, his wounds only heal through the use of Absorb Health spells or by feeding. Because he is a vampire, he is immune to paralysis and disease, and can swim without breathing. His skin is resistant to the sharp edges of metals more crude than silver, but an iron warhammer (blunt trauma) does not lose effectiveness on him. He is deathly afraid of fire and heat. It is his only fear, and just being in the same room as a fire makes him feel like he is burning, even if he is not. His fear of fire is so strong that he cannot even focus enough to cast a Fire shield.
Bio: Jackorn von Stralon was born to a carpenter of Wayrest, who was also a chronic alcoholic. His mother died in childbirth, and his father often spoke ill of her, calling her a whorish, [censored] [censored]. Jackorn looked up to his father, being the only parent, and so resented his mother. In his early teens he was a fat child, and this led to intense bullying from the other kids. His father taught him that the best way to handle a problematic person is to pretend it does not bother you, and when the opportunity arises, grab it and teach that person a lesson. He followed this mindset, and improved his physique over a few years until the bullying ended; then he beat the lead bully to death in an alley. He was imprisoned and grew melodramatic and eccentric, and came to be known by the guards as a little bit out of touch with reality. He grew thin and lanky as a result of his imprisonment.
He was infected after twenty years in prison, by a cell mate of a few years who was secretly a vampire and thrown in for murder as well. Over the course of his imprisonment he learned about his new clan in the dark corners of that cell, about his powers and new strengths and the limits he now had to live by. When he escaped, he returned to his father, whom he had come to realize was a worthless fool, nothing but food. He killed and fed upon his father, separating himself from his mortal life to join the Montalion clan.
Many in the clan fear him, as they see his ruthless ambition and unpredictably as a major threat, should he become an enemy. Some see the touch of Sheogorath in him as a blessing that strengthens him, being blessed with gifts from two Daedric Princes.
Lord Venificus, Silas, Montalion ReaverName: Jackorn von Stralon
Race: Bretonic Vampire
Clan: Montalion
Age: 170, though he looks around late 40-50s.
Gender: Male
Birthsign: The Tower
Focus: A mixture of aspects of combat, magic, and stealth, with a primary focus on stealthy combat and usage of magic to augment his abilities.
Main skills: A variation of martial arts and blade combat that utilizes his unique weapon, Acrobatics, Alteration, Unarmored, Vampiric restorative magic
Class: Vampire of the Montalion Clan.
General apperance: Jackorn is a tall and lanky Breton man, was long before his death and always will be in Undeath. His face is long, with sunken cheeks and a pointed nose, and wild eyes. This odd face is attached to a long neck that is in turn sitting upon shoulders that are anything but broad, with a thin waist. Long and deceptively thin, yet strong arms and legs sprout from this body. The immediate thought of most that look at him is typically: What does this man eat? What usually follow are feelings that Jackorn is a complete lunatic of a sadistic degree, due to the wild and haunting look of his eyes. His speech is laced with a thick, strong accent (think German or eastern European).
Hair: His hair is a dark gray, with white streaks. The hair on top his head is short and spiky, while the hair at the back of his head is in tight beaded braids, falling to his shoulders.
Eye Colour: His eyes are a haunting steel gray color, almost blending into the whites of his eyes.
Height: 6”
Tattoos/Scars: He has typically, at any one point in time, at least four parallel cuts along one or both cheeks.
Mental Description: Jackorn is best described as a calm lunatic. He sports the classic patience of any immortal with an eternity of time to wait, and a calm manner he works to preserve. However, he is prone to outbursts of anger that are quick to come and quick to go, and typically seems bored with the world, longing for something interesting to do. A little eccentric, some feel he is blessed by Sheogorath. He is known to be unpredictable, sometimes predictably so. His patience does not always hold, as he is still young for a vampire, especially in dealings with mortals, bureaucrats in particular. His youth fills him with ambition and a thrill-seeking desire, which only enhances his need for entertainment to ease boredom. He is extremely sadistic, relishing any sort of pain inflicted upon others, and has a perverse, darkly twisted sense of humor.
Primary weapon: Jackorn uses an odd weapon. A black leather glove adorns each hand. Attached to the four fingers of each glove are long silver razor-sharp blades, that are attached to the longest third of each finger starting at the base, and extending a full three inches past the end of the finger. The edges of the blades are opposite his fingers, and a small edge is present on both sides at the tip to facilitate stabbing. He has been known to salt them at times. The thumbs of the gloves lack these razor blades.
Secondary weapon: His fangs, his feet.
Clothing/Armorr mostly worn:His entire body, up to his neck, is clad in a thin layered leather suit dyed black. The suit is skin-tight, and comes as pants, long-sleeved shirt, and knee-high boots. The gloves are a hybrid of clothing and weapon. His shirt is tucked into his pants, which are held in place by a leather belt with a steel buckle that looks like a Hunger’s face. There are several leather steel-buckled straps wrapped around his body to keep the suit tight, like a Dark Brotherhood outfit.
Clothing/Armor least worn: When out in sunlight, he wears a black linen cloak, the hood of which is deep and always covers his face.
Inventory: He holds nothing on his person.
Spells/Abilities: –A member of the Montalion clan of the Iliac Bay, he can teleport at will. However, he can only teleport to places he has been or can see clearly in his mind, and he has to be in good health, as it takes much of his power to perform it. By good health, I of course mean well fed and not in the sun.
-Alteration spells: Levitation, Open lock, Feather, Burden, Jump, water walking.
-Restorative spells: Absorb Health, Stamina, and Magic. Absorb Strength and Agility. The effects are not very strong, and Absorb Strength and Agility can wear off.
Misc: As a vampire, his wounds only heal through the use of Absorb Health spells or by feeding. Because he is a vampire, he is immune to paralysis and disease, and can swim without breathing. His skin is resistant to the sharp edges of metals more crude than silver, but an iron warhammer (blunt trauma) does not lose effectiveness on him. He is deathly afraid of fire and heat. It is his only fear, and just being in the same room as a fire makes him feel like he is burning, even if he is not. His fear of fire is so strong that he cannot even focus enough to cast a Fire shield.
Bio: Jackorn von Stralon was born to a carpenter of Wayrest, who was also a chronic alcoholic. His mother died in childbirth, and his father often spoke ill of her, calling her a whorish, [censored] [censored]. Jackorn looked up to his father, being the only parent, and so resented his mother. In his early teens he was a fat child, and this led to intense bullying from the other kids. His father taught him that the best way to handle a problematic person is to pretend it does not bother you, and when the opportunity arises, grab it and teach that person a lesson. He followed this mindset, and improved his physique over a few years until the bullying ended; then he beat the lead bully to death in an alley. He was imprisoned and grew melodramatic and eccentric, and came to be known by the guards as a little bit out of touch with reality. He grew thin and lanky as a result of his imprisonment.
He was infected after twenty years in prison, by a cell mate of a few years who was secretly a vampire and thrown in for murder as well. Over the course of his imprisonment he learned about his new clan in the dark corners of that cell, about his powers and new strengths and the limits he now had to live by. When he escaped, he returned to his father, whom he had come to realize was a worthless fool, nothing but food. He killed and fed upon his father, separating himself from his mortal life to join the Montalion clan.
Many in the clan fear him, as they see his ruthless ambition and unpredictably as a major threat, should he become an enemy. Some see the touch of Sheogorath in him as a blessing that strengthens him, being blessed with gifts from two Daedric Princes.
Spoiler
Name: Silas Sanguibidus
Race: Cyrod (Imperial)
Gender: Male
Age: 197 (Appears to be in his early 40's)
Sign: The Lover
Faction and Rank: Montalion; Reaver
Skills: Master of Illusion and frost-based Destruction magick.
Height: 6'8"
Weight: 215 lbs.
Hair: He has long black hair accented with streaks of gray and tied back into a tight ponytail. He also has a trimmed beard speckled with bits of gray, as well.
Eyes: A deep, almost glowing, crimson that appears as if he was looking into one's very soul.
Appearance: Being very tall and athletically built, Silas is an imposing man. He was, in his younger years, handsome; though his transformation into the creature he is today left him gaunt and pale. He has a burn scar that covers his entire left arm and runs onto his left pectoral and shoulder blade.
Primary Weapon: Frost magick.
Secondary Weapon: His skills in Illusion.
Clothing: A long, brown hooded leather coat, a pair of leather boots and gloves, a dark blue sleeveless tunic over a white linen shirt, and a pair of brown cotton pants tucked into his boots.
Miscellaneous: Silas’ Illusion skills, though mastered, are much more weakened against other undead, including his vampiric brethren. Silas also has a fear of fire due to an experience during his mortal life in which he received his burn scar.
Bio:
Silas was born to a blacksmith/carpenter and a priestess of Zenithar east of Wayrest in a small mining village. As a child, he was taught the lessons of hard-work and honest trade through his mother’s sermons in the minute chapel near his home. He also learned the ways of blacksmithing and carpentry from his father.
As he grew, Silas became aware of his natural knack for the wondrous magicks flowing through Nirn. He left at age fourteen to study at the Mages Guild, where he quickly grasped the use of magick. Unfortunately after several years of astonishing achievement, Silas grew overconfident with his abilities and accidently unleashed a powerful flame-atronach upon the university grounds, killing several of his fellow peers and severely burning himself.
He was banned from the guild and sent back to his family home. He began practicing his skills in frost-based Destruction magic and Illusion after he had decided Conjuration was something he needn’t pursue again.
In Silas’ late thirties, he had funded an expedition into an ancient underground city, through the stolen funds made through the iron mines of his village, mind you. In his now corrupted quest for power, he had neglected to make aware to his companions that it was a Clan Montalion respite.
Silas sacrificed his integrity, honor, and comrades to Clan Montalion in an effort to join the bloodline and pursue his vast need for knowledge of magick.
Werewolf&Vampire, Verona, Second in Command of the Vampire HuntersName: Silas Sanguibidus
Race: Cyrod (Imperial)
Gender: Male
Age: 197 (Appears to be in his early 40's)
Sign: The Lover
Faction and Rank: Montalion; Reaver
Skills: Master of Illusion and frost-based Destruction magick.
Height: 6'8"
Weight: 215 lbs.
Hair: He has long black hair accented with streaks of gray and tied back into a tight ponytail. He also has a trimmed beard speckled with bits of gray, as well.
Eyes: A deep, almost glowing, crimson that appears as if he was looking into one's very soul.
Appearance: Being very tall and athletically built, Silas is an imposing man. He was, in his younger years, handsome; though his transformation into the creature he is today left him gaunt and pale. He has a burn scar that covers his entire left arm and runs onto his left pectoral and shoulder blade.
Primary Weapon: Frost magick.
Secondary Weapon: His skills in Illusion.
Clothing: A long, brown hooded leather coat, a pair of leather boots and gloves, a dark blue sleeveless tunic over a white linen shirt, and a pair of brown cotton pants tucked into his boots.
Miscellaneous: Silas’ Illusion skills, though mastered, are much more weakened against other undead, including his vampiric brethren. Silas also has a fear of fire due to an experience during his mortal life in which he received his burn scar.
Bio:
Silas was born to a blacksmith/carpenter and a priestess of Zenithar east of Wayrest in a small mining village. As a child, he was taught the lessons of hard-work and honest trade through his mother’s sermons in the minute chapel near his home. He also learned the ways of blacksmithing and carpentry from his father.
As he grew, Silas became aware of his natural knack for the wondrous magicks flowing through Nirn. He left at age fourteen to study at the Mages Guild, where he quickly grasped the use of magick. Unfortunately after several years of astonishing achievement, Silas grew overconfident with his abilities and accidently unleashed a powerful flame-atronach upon the university grounds, killing several of his fellow peers and severely burning himself.
He was banned from the guild and sent back to his family home. He began practicing his skills in frost-based Destruction magic and Illusion after he had decided Conjuration was something he needn’t pursue again.
In Silas’ late thirties, he had funded an expedition into an ancient underground city, through the stolen funds made through the iron mines of his village, mind you. In his now corrupted quest for power, he had neglected to make aware to his companions that it was a Clan Montalion respite.
Silas sacrificed his integrity, honor, and comrades to Clan Montalion in an effort to join the bloodline and pursue his vast need for knowledge of magick.
Spoiler
Name: Verona Vladmirius.
Race: Imperial
Age: Unknown. Appears in her early thirties. Specifically, thirty-three.
Gender: Female
Birthsign: The Lover
Former Clan: Unknown
Primary skills: Many martial skills earned throughout the centuries, most which weren’t unused even after her ascension to the vampire hunting organization. Mostly use of illusion and destruction, as well as natural sword mastery,
Class: Second in command of the Vampire Hunters.
General appearance: Men in her presence are at times captivated by her beauty, her mixed complexion, high cheekbones, soft lips and a noticeable birthmark on the side of her eye. She has an expressive smile, which speaks volumes from her vivid colorful eyes. She bears long, silky black hair which is kept fresh from various alchemical ingredients applied with water. She has a trademark grin which everyone grows to cherish and lover, and her appearance itself bespeaks her calm and collected demeanour, which is always perceived as motherly.
Eye Colour: Light colored.
Personality:
Before turning into a vampire, she was obsessed with the idea of eternal life. She rejected mortal’s morality as manmade constructs to label the strong a threat by the weak. As a young human girl, she was wise and constantly had a logical mindset. She believed that the source of true power came from within, gained incrementally. Those traits led to her eventual transformation into a vampire. For centuries, she lived on a creature of the night, feeding on the populace to sate her thirst, sans avarice.
As a full-blown vampire, Verona became frigid and unforgiving, she accepted neither argument nor disobedience from her subjects, and answered back with both with torture and death. She easily took advantage of the weak-minded and was skilled enough with subtle manipulations to cause the death of many throughout the years after Tiber Septim unified Tamriel. Deceptive, willingly vague, and elusive, the specifics goals of her plans were seldom shared with anyone. During the course of her unlife, Verona preferred to in solitude, with the ability to see her tasks to flawless execution.
As she rose through the vampiric ranks of her tribe she was known as a master strategist who believed reward was equal to the risk it took. She developed carefully laid, multilayered plans, courtesy of her clan, included with concealed webs of treachery within treachery interwoven into levels of deception which only had been put to light after the damage had been done.
She had refined tastes for her kind, and often sought to sate her hunger by drinking blood of nobles and the wealthy, as well as infants and children for their purity. She also had a knack for feeding on virgins, both male and female.
Eventually, Verona came to the conclusion that Tamriel was on a rapid decline into chaos and that all the clans, with its expectations far beyond in their capabilities than imagined, was draining the blood of Tamriel itself in their competitive lust for territory and food.
To those who know her of her story, her life had a complete turnaround at that realization. She openly began announcing her search for a cure. After a year in the Illiac Bay region, she was contacted by a group of vampire hunters, who accepted her into their fold. They located her dirty and seemingly human in a lost crypt near High Rock.
She joined the Vampire Hunters and quickly became known for having a charismatic personality and an unquenchable hunger for knowledge. Her knack for persuasion quickly claimed the trust of many of her peers, which she continued to aid in her quest to defeat and destroy the warring vampire clans of the Illiac Bay. Her intelligent mind and newfound hatred for vampires had turned her into an asset.
Primary weapon: Raised from a noble family in Cyrodiil, Verona had learned to utilize her mastery of sword combat and fencing. She was a capable duelist, and had honed years of perfecting her abilities, in which sunk into volatile emotions and dominated the adversaries’ spirit and bringing in their inner doubts to light through mockery and the warfare of the mind.
Though she carries a simple sabre of sorts, she rarely ever goes into battle after her years as a known vampire. Her sword is made of silver, and her an intricate hilt with polished black stones diamond-like in appearance.
Secondary weapon: Her mind and her athletic abilities.
Clothing/Armor: Verona is always seen walking around with a black robe and hood, mixed with colors of purple. In the safety of the interior of her room, wherever she may be, she wears a simple black shirt and dark garbs.
Inventory: As a known lover of fine wines, she carries with her various wine bottles, though she only drinks from them when the occasion arises. She has a locket shows her husband, Aluc Ardius, and two children; Raven and Draken. Her fingers are also bedecked with gemstones and rubies from Cyrodiil.
Spells/Abilities: – During her vampiric years, she preferred a subtle approach. Speed and deception were her allies as she relied on stealthy tactics to hunt her prey and kill her enemies. She possessed tactical awareness and both vampiric illusion and destruction type spells to cripple enemies mentally and physically, manipulating their minds so that they can tear their own eyes out as victims of her Reign of Terror, or crumbling to ash as they succumbed to her lightning’s power.
In the end, following her announced(Vampire hunter-wise) renouncement of her vampirism, she was never again seen using the same degree of power as she once did. Her powers remain racial, as she is able to paralyze an enemy with a kiss or seduce them with her voice. She also has her destruction spells.
Bio:
Verona’s life prior to becoming a vampire is lost in history. Many say she became violated by Molag Bal twice, and spawned two vampiric children. Others claim she was turned by a nobleman in a castle in Cyrodiil. Very few knew for certain, only those truly closest to her.
Throughout her undeath, however, she maintained a handful of completely detailed and indiscernible false identities necessary in her clandestine endeavors of her clan. Throughout the many centuries, they ranged from a vast list; all beautiful and well-civilized, among them a merchant princess, a noblewoman from High Rock, the daughter of a king, etc.
She roamed the countryside of Cyrodiil, feeding on villagers and petty criminals near Bravil to keep a low-profile, as the lowest members of society would not be missed. However, as she went along, her prey grew in title and blood, and her hunting became ever so riskier. She drew the attention of the local clan, and moved to the Illiac Bay following many centuries.
Verona came to reveal many aspects of her life to her new colleagues after they accepted her into their fold. She compared herself as a victim of vampirism’s cruel embrace, who never had a chance at life. And a foolish girl for ever entertaining the idea of being immortal. During her latest years in the organization, all of her peers know her for her unbreakable determination to end the native vampire influence along the bay, and as some heard, to makeup for the damages done during her days as a vampire.
Swordzman321 - Saron, Vampire HunterName: Verona Vladmirius.
Race: Imperial
Age: Unknown. Appears in her early thirties. Specifically, thirty-three.
Gender: Female
Birthsign: The Lover
Former Clan: Unknown
Primary skills: Many martial skills earned throughout the centuries, most which weren’t unused even after her ascension to the vampire hunting organization. Mostly use of illusion and destruction, as well as natural sword mastery,
Class: Second in command of the Vampire Hunters.
General appearance: Men in her presence are at times captivated by her beauty, her mixed complexion, high cheekbones, soft lips and a noticeable birthmark on the side of her eye. She has an expressive smile, which speaks volumes from her vivid colorful eyes. She bears long, silky black hair which is kept fresh from various alchemical ingredients applied with water. She has a trademark grin which everyone grows to cherish and lover, and her appearance itself bespeaks her calm and collected demeanour, which is always perceived as motherly.
Eye Colour: Light colored.
Personality:
Before turning into a vampire, she was obsessed with the idea of eternal life. She rejected mortal’s morality as manmade constructs to label the strong a threat by the weak. As a young human girl, she was wise and constantly had a logical mindset. She believed that the source of true power came from within, gained incrementally. Those traits led to her eventual transformation into a vampire. For centuries, she lived on a creature of the night, feeding on the populace to sate her thirst, sans avarice.
As a full-blown vampire, Verona became frigid and unforgiving, she accepted neither argument nor disobedience from her subjects, and answered back with both with torture and death. She easily took advantage of the weak-minded and was skilled enough with subtle manipulations to cause the death of many throughout the years after Tiber Septim unified Tamriel. Deceptive, willingly vague, and elusive, the specifics goals of her plans were seldom shared with anyone. During the course of her unlife, Verona preferred to in solitude, with the ability to see her tasks to flawless execution.
As she rose through the vampiric ranks of her tribe she was known as a master strategist who believed reward was equal to the risk it took. She developed carefully laid, multilayered plans, courtesy of her clan, included with concealed webs of treachery within treachery interwoven into levels of deception which only had been put to light after the damage had been done.
She had refined tastes for her kind, and often sought to sate her hunger by drinking blood of nobles and the wealthy, as well as infants and children for their purity. She also had a knack for feeding on virgins, both male and female.
Eventually, Verona came to the conclusion that Tamriel was on a rapid decline into chaos and that all the clans, with its expectations far beyond in their capabilities than imagined, was draining the blood of Tamriel itself in their competitive lust for territory and food.
To those who know her of her story, her life had a complete turnaround at that realization. She openly began announcing her search for a cure. After a year in the Illiac Bay region, she was contacted by a group of vampire hunters, who accepted her into their fold. They located her dirty and seemingly human in a lost crypt near High Rock.
She joined the Vampire Hunters and quickly became known for having a charismatic personality and an unquenchable hunger for knowledge. Her knack for persuasion quickly claimed the trust of many of her peers, which she continued to aid in her quest to defeat and destroy the warring vampire clans of the Illiac Bay. Her intelligent mind and newfound hatred for vampires had turned her into an asset.
Primary weapon: Raised from a noble family in Cyrodiil, Verona had learned to utilize her mastery of sword combat and fencing. She was a capable duelist, and had honed years of perfecting her abilities, in which sunk into volatile emotions and dominated the adversaries’ spirit and bringing in their inner doubts to light through mockery and the warfare of the mind.
Though she carries a simple sabre of sorts, she rarely ever goes into battle after her years as a known vampire. Her sword is made of silver, and her an intricate hilt with polished black stones diamond-like in appearance.
Secondary weapon: Her mind and her athletic abilities.
Clothing/Armor: Verona is always seen walking around with a black robe and hood, mixed with colors of purple. In the safety of the interior of her room, wherever she may be, she wears a simple black shirt and dark garbs.
Inventory: As a known lover of fine wines, she carries with her various wine bottles, though she only drinks from them when the occasion arises. She has a locket shows her husband, Aluc Ardius, and two children; Raven and Draken. Her fingers are also bedecked with gemstones and rubies from Cyrodiil.
Spells/Abilities: – During her vampiric years, she preferred a subtle approach. Speed and deception were her allies as she relied on stealthy tactics to hunt her prey and kill her enemies. She possessed tactical awareness and both vampiric illusion and destruction type spells to cripple enemies mentally and physically, manipulating their minds so that they can tear their own eyes out as victims of her Reign of Terror, or crumbling to ash as they succumbed to her lightning’s power.
In the end, following her announced(Vampire hunter-wise) renouncement of her vampirism, she was never again seen using the same degree of power as she once did. Her powers remain racial, as she is able to paralyze an enemy with a kiss or seduce them with her voice. She also has her destruction spells.
Bio:
Verona’s life prior to becoming a vampire is lost in history. Many say she became violated by Molag Bal twice, and spawned two vampiric children. Others claim she was turned by a nobleman in a castle in Cyrodiil. Very few knew for certain, only those truly closest to her.
Throughout her undeath, however, she maintained a handful of completely detailed and indiscernible false identities necessary in her clandestine endeavors of her clan. Throughout the many centuries, they ranged from a vast list; all beautiful and well-civilized, among them a merchant princess, a noblewoman from High Rock, the daughter of a king, etc.
She roamed the countryside of Cyrodiil, feeding on villagers and petty criminals near Bravil to keep a low-profile, as the lowest members of society would not be missed. However, as she went along, her prey grew in title and blood, and her hunting became ever so riskier. She drew the attention of the local clan, and moved to the Illiac Bay following many centuries.
Verona came to reveal many aspects of her life to her new colleagues after they accepted her into their fold. She compared herself as a victim of vampirism’s cruel embrace, who never had a chance at life. And a foolish girl for ever entertaining the idea of being immortal. During her latest years in the organization, all of her peers know her for her unbreakable determination to end the native vampire influence along the bay, and as some heard, to makeup for the damages done during her days as a vampire.
Spoiler
Name: Saron Valor
Gender: Male
Race: Nord
Height: 6,0
Age: 21
Allegiance: vampire hunter
Birthsign: warrior
Moral Alignment: neutral good
Appearance: A stereotypical nord in every sense, muscular, long blond hair on both his head and beard, six feet tall, about 200 pounds of nordic might
Personality: very short fuse, easily angered and doesn't think very long on things, he can be intelligent if he took the time to think but most of the time he doesn't and decides on whatever seems to be the fastest possible solution. has a fondness for making new holes in things even if there already is one. He is man of simple tastes. one of these tastes and alcohol and lots of it
Class: warrior
Non-Combat Skills: n/a
Combat: hand-to-hand, one-handed axes, able to wear any form of armor, a weapon specialist, when it comes to fighting he thinks very deeply on fighting and war as an art and can speak for hours on the topic of fighting, Being as he is fascinated by weapons he can assist somewhat in training on the proper uses of them, however his own skill is in hand-to-hand fighting and somewhat in one-handed axes, if he were to try and use other arms it will take quite a bit of practice.
Magic: n/a
Stealth: n/a
Clothing/Armor: steel set of armour, normally worn is the armor but has a set of normal clothes underneath
Weapons/Equipment: no weapons other than a pair of bladed gauntlets
Miscellaneous: He has a snake-like fang on a necklace, He got it from a friend long ago
History: Saron was originally from skyrim and lived in whiterun until he turned 17, at which point he took up mercenary work making a decent amount from the jobs over the 3 years he was a mercenary. At 20 years old, he heard rumors of a vampire clan who could teleport, after a year of gathering information and supplies to make the trip too iIlliac Bay, he found a group of vampire hunters aiming to completely remove all vampire clans in the area who have become far more active and aggressive than normal. They have been seen in each-others hunting grounds and fighting over territory, which has affected the people in those areas more than the vampires normal activities.
Saron is just interested in being in a new land fighting a new foe with an actual purpose behind defeating them. Before it was simple escorts for traders or guarding a caravan from wolves. Now he is in with a group of vampire hunters, trying to help the common people for a decent cause. Thats more than enough reason for Saron to be willing to fight.
Kalamari, Lady Alexandra, Lyrezi VampireName: Saron Valor
Gender: Male
Race: Nord
Height: 6,0
Age: 21
Allegiance: vampire hunter
Birthsign: warrior
Moral Alignment: neutral good
Appearance: A stereotypical nord in every sense, muscular, long blond hair on both his head and beard, six feet tall, about 200 pounds of nordic might
Personality: very short fuse, easily angered and doesn't think very long on things, he can be intelligent if he took the time to think but most of the time he doesn't and decides on whatever seems to be the fastest possible solution. has a fondness for making new holes in things even if there already is one. He is man of simple tastes. one of these tastes and alcohol and lots of it
Class: warrior
Non-Combat Skills: n/a
Combat: hand-to-hand, one-handed axes, able to wear any form of armor, a weapon specialist, when it comes to fighting he thinks very deeply on fighting and war as an art and can speak for hours on the topic of fighting, Being as he is fascinated by weapons he can assist somewhat in training on the proper uses of them, however his own skill is in hand-to-hand fighting and somewhat in one-handed axes, if he were to try and use other arms it will take quite a bit of practice.
Magic: n/a
Stealth: n/a
Clothing/Armor: steel set of armour, normally worn is the armor but has a set of normal clothes underneath
Weapons/Equipment: no weapons other than a pair of bladed gauntlets
Miscellaneous: He has a snake-like fang on a necklace, He got it from a friend long ago
History: Saron was originally from skyrim and lived in whiterun until he turned 17, at which point he took up mercenary work making a decent amount from the jobs over the 3 years he was a mercenary. At 20 years old, he heard rumors of a vampire clan who could teleport, after a year of gathering information and supplies to make the trip too iIlliac Bay, he found a group of vampire hunters aiming to completely remove all vampire clans in the area who have become far more active and aggressive than normal. They have been seen in each-others hunting grounds and fighting over territory, which has affected the people in those areas more than the vampires normal activities.
Saron is just interested in being in a new land fighting a new foe with an actual purpose behind defeating them. Before it was simple escorts for traders or guarding a caravan from wolves. Now he is in with a group of vampire hunters, trying to help the common people for a decent cause. Thats more than enough reason for Saron to be willing to fight.
Spoiler
Name: Alexandra
Gender: Female
Race: Imperial, Lyrezi Vampire
Age: 163 (Appears 37)
Allegiance: Lyrezi Bloodline, Selane, herself.
Birthsign: The Lover
Appearance: Alexandra is of a thin build, without much muscle, but not to a point of malnourishment. Her hair is long and full, black as the night she constantly wanders in. An above-average sized nose sits above her blood red lips, large lips that gracefully extend themselves across her face. Near her right eye, a red tattoo of a two curving tails is present, one going downward towards her cheek, the other coming out from the side of her eye like a tear. Her eyes are two red orbs, surrounded by a discolored, milky white. (AKA this)
Personality: Much like those under her spells, Alexandra is a calm and patient woman. Rarely will she ever rush off into a situation without much planning. She has little interest in the politics of Bloodlines, preferring to focus on honing her alchemic brews to be more potent, spending time gardening, or just being around her daughter. She outright ignores those she does not know, taking rather long amounts of time to start trusting them enough to divulge the littlest of information. But when she is with those who see views as friends, she is very carefree and trusting, acting a tad less reserved.
Class: Illusionist
Skills: Alexandra's performed method of attack is not an attack at all: Rather, it is the school of Illusion. She can soothe both savage wolves and and angered guardsmen, send the brave bear and bloodthirsty cutthroat into dismay, cause the calmest rabbit and most timid miner to fight in a frenzied state. Outside of combat, she if often found gardening both alchemically useless plants and ingredients for usage in potions and poisons that can either bring one from the brink of death, or push them towards. Basic knowledge of restoration allows her to cast a constant stream of magicka that absorbs the life force of a target, so long as her reserves do not run try. In order to make usage of her favored school, Alexandra is able to skulk about rather effectively, staying hidden to most eyes and ears. And when invisibility fails, and worst comes to worst, the Vampire pulls out a dagger, fending off the attackers until she can disrupt them through poison or spell.
Clothing/Armor: Alexandra wears a elegant dress with a long reaching gown. Created from a dark red velvet that could be confused with black, the torso is of the lighter coloration white, and the sleeves have fine gold embroidery. Her shoes are simple, comfortable black coverings for the feet, and a silver amulet with two sapphires in the center is almost always found her neck.
Weapons/Equipment: In the event that she is discovered, Alexandra keeps a dagger forged on moonstone, in traditional Atlmer styling on hand to protect herself. A much less dangerous, iron dagger is used to cultivate alchemic ingredients.
Miscellaneous: Several bottles, filled with potions and poisons are kept with the Vampire, in the event that she needs to use them out in the battlefield.
History: Alexandra was born to a rich family in the Imperial City. Making profits off the sell of alchemic ingredients in the city, they managed to receive enough gold to keep the young Imperial in a rather lavish conditions throughout her life. Around the age of 18, a night with a stranger in a bar lead to her carrying a child with an unknown father. Distraught over the future that awaited her child, fate decided to spit in her face further. Her parents were killed by some cut-throat in the Waterfront district, leaving the young Imperial all alone as a child came on the way. Using the vast inheritance from her parents, she was able to live easily, with hired workers running the shop for her until she was in a state to work once more.
Within due time, Alexandra's daughter Selane was born. Alexandra focused her efforts between raising a child without a Father, and keeping the shop afloat. Finding a rather fine balance, the Mother and Daughter were happy for a good many years. With growing success, life grew more lavish, as every need was met. Soon enough, this lavish life style would lead to their downfall.
For the 19th birthday of Selane, Alexandra decided to take her daughter to visit an area that had mystified her ever since birth: The Isles of Balfiera. Leaving the shop in the capable hands of the staff, the pair ventured to the Isles, marveling at the sights, including the famous Adamantine Tower. But the night before the Mother and Daughter left the isles, something had gone wrong. One of the sailors on the ship that brought them to the Isles came and visited Alexandra in the night, and infected her with Molag's gift: Vampirisim.
Alexandra's health began to decline during the trip, and by the time the ship had reached shore, the Mother seemed dead. They brought her corpse to Bhorlane, where it was entombed. Refusing to leave her Mother behind just yet, Selane stayed and mourned, right besides the body, for a day. On the next day, Alexandra rose from death, now a horrid undead creature. But Selane's devotion would become apparent: Even as Alexandra tried to force her daughter away, in fear of what she may do to her, Selane stood behind her choice, going against her Mother's wishes. Eventually, Selane convinced her Mother to infect her, both parties knowing that the Daughter would never leave her Mother. Eventually, the two decided to embrace their bloodline, and returned to Balfiera to find the Lyrezi bloodline. Due to lack of membership at the time, the Elder had little choice but to accept.
Kalamari, Lady Selane, Lyrezi VampireName: Alexandra
Gender: Female
Race: Imperial, Lyrezi Vampire
Age: 163 (Appears 37)
Allegiance: Lyrezi Bloodline, Selane, herself.
Birthsign: The Lover
Appearance: Alexandra is of a thin build, without much muscle, but not to a point of malnourishment. Her hair is long and full, black as the night she constantly wanders in. An above-average sized nose sits above her blood red lips, large lips that gracefully extend themselves across her face. Near her right eye, a red tattoo of a two curving tails is present, one going downward towards her cheek, the other coming out from the side of her eye like a tear. Her eyes are two red orbs, surrounded by a discolored, milky white. (AKA this)
Personality: Much like those under her spells, Alexandra is a calm and patient woman. Rarely will she ever rush off into a situation without much planning. She has little interest in the politics of Bloodlines, preferring to focus on honing her alchemic brews to be more potent, spending time gardening, or just being around her daughter. She outright ignores those she does not know, taking rather long amounts of time to start trusting them enough to divulge the littlest of information. But when she is with those who see views as friends, she is very carefree and trusting, acting a tad less reserved.
Class: Illusionist
Skills: Alexandra's performed method of attack is not an attack at all: Rather, it is the school of Illusion. She can soothe both savage wolves and and angered guardsmen, send the brave bear and bloodthirsty cutthroat into dismay, cause the calmest rabbit and most timid miner to fight in a frenzied state. Outside of combat, she if often found gardening both alchemically useless plants and ingredients for usage in potions and poisons that can either bring one from the brink of death, or push them towards. Basic knowledge of restoration allows her to cast a constant stream of magicka that absorbs the life force of a target, so long as her reserves do not run try. In order to make usage of her favored school, Alexandra is able to skulk about rather effectively, staying hidden to most eyes and ears. And when invisibility fails, and worst comes to worst, the Vampire pulls out a dagger, fending off the attackers until she can disrupt them through poison or spell.
Clothing/Armor: Alexandra wears a elegant dress with a long reaching gown. Created from a dark red velvet that could be confused with black, the torso is of the lighter coloration white, and the sleeves have fine gold embroidery. Her shoes are simple, comfortable black coverings for the feet, and a silver amulet with two sapphires in the center is almost always found her neck.
Weapons/Equipment: In the event that she is discovered, Alexandra keeps a dagger forged on moonstone, in traditional Atlmer styling on hand to protect herself. A much less dangerous, iron dagger is used to cultivate alchemic ingredients.
Miscellaneous: Several bottles, filled with potions and poisons are kept with the Vampire, in the event that she needs to use them out in the battlefield.
History: Alexandra was born to a rich family in the Imperial City. Making profits off the sell of alchemic ingredients in the city, they managed to receive enough gold to keep the young Imperial in a rather lavish conditions throughout her life. Around the age of 18, a night with a stranger in a bar lead to her carrying a child with an unknown father. Distraught over the future that awaited her child, fate decided to spit in her face further. Her parents were killed by some cut-throat in the Waterfront district, leaving the young Imperial all alone as a child came on the way. Using the vast inheritance from her parents, she was able to live easily, with hired workers running the shop for her until she was in a state to work once more.
Within due time, Alexandra's daughter Selane was born. Alexandra focused her efforts between raising a child without a Father, and keeping the shop afloat. Finding a rather fine balance, the Mother and Daughter were happy for a good many years. With growing success, life grew more lavish, as every need was met. Soon enough, this lavish life style would lead to their downfall.
For the 19th birthday of Selane, Alexandra decided to take her daughter to visit an area that had mystified her ever since birth: The Isles of Balfiera. Leaving the shop in the capable hands of the staff, the pair ventured to the Isles, marveling at the sights, including the famous Adamantine Tower. But the night before the Mother and Daughter left the isles, something had gone wrong. One of the sailors on the ship that brought them to the Isles came and visited Alexandra in the night, and infected her with Molag's gift: Vampirisim.
Alexandra's health began to decline during the trip, and by the time the ship had reached shore, the Mother seemed dead. They brought her corpse to Bhorlane, where it was entombed. Refusing to leave her Mother behind just yet, Selane stayed and mourned, right besides the body, for a day. On the next day, Alexandra rose from death, now a horrid undead creature. But Selane's devotion would become apparent: Even as Alexandra tried to force her daughter away, in fear of what she may do to her, Selane stood behind her choice, going against her Mother's wishes. Eventually, Selane convinced her Mother to infect her, both parties knowing that the Daughter would never leave her Mother. Eventually, the two decided to embrace their bloodline, and returned to Balfiera to find the Lyrezi bloodline. Due to lack of membership at the time, the Elder had little choice but to accept.
Spoiler
Name: Selane
Gender: Female
Race: Imperial, Lyrezi Vampire
Age: 145 (Appears 19)
Allegiance: Herself, Alexandra
Birthsign: The Lady
Appearance: Selane is quite similar to her Mother in build: Lean, without much muscle. Her lips are wide, yet pay for that by not extended outward a great distance, making them seem less than full. Selane's dark hair is kept in a ponytail, keeping the majority of it neat and orderly. Her bangs are parted to the side, hanging in front of her ears. A small yet sharp nose is found between her eyes, still holding the red gaze that her Mother also has. Selane's tattoo's are of a dark purple, and surround her eyes, with two sharp lines jutting outward. (AKA this.)
Personality: Selane's behavior could best be described in two words: Spoiled Princess. She is demanding, pushy, and overbearing. Selane acts rude and arrogant, and expects to be treated well because her age and time in the clan. Selane attempts to hide her hatred of those above her with an air of indifference, but violently berates the lesser's in the clan. Even slower to trust than her Mother, the younger Vampire is crippled with a sense of mistrust and paranoia, seeing perceived threats at nearly every turn. Often plotting various political schemes and coups, she never acts upon them, in fear of what would happen if she failed. The only one she truly trusts without any second thoughts if her Mother, but given the chance, she may find an ally just yet.
Class: Necromancer
Skills: Selane relies upon the school of Conjuration to stir the rest of death, causing spirits to manifest, and corpses to rise. Able to conjure forth a weary ghost seeking rest from various realms, and use long, intricate rituals to bring life to a corpse once more. And if, for some odd reason, if she is unable to call upon either, the Vampire can use a rawer form of Necromancy to quickly raise a body from Arkay's grip. However, this quick reason leaves the zombies weaker, and causes them to collapse into dust when slain, or when her magicka leaves the body. Using restoration, she is able to quickly devour the life force of foes, curse various attributes of the body, and otherwise leave them weakened. The old phrase "Like Mother like Daughter" applies in full force when it comes to Selane's sneaking skills. Unlike Alexandra, who uses magical aid to augment her skulking capabilities, Selane uses skill alone to scurry through the shadows.
Clothing/Armor: Selane wears a flamboyant robe that contains a mixtures of several colors in it's fabric. The base is a shade of red not unlike a rose, and darker shades of that red can be seen on the gown and sleeves, in the shape of wisp like curves. The torso is given a light purple coloration, surround by the red, making a purple V of sorts. A gold locket with amethyst crafted into the center is often found around her neck, and a single ring of silver and ruby is placed upon the girl's finger.
Weapons/Equipment: Preferring the simple elegance of steel, Selane keeps a dagger forged of it with her, ready to stab those who get too close.
Miscellaneous: Another locket is found with Selane, but of a slightly different shape. A flattened oval splits into two sections, still kept together by one connector. One side shows a painting of Alexandra, the other showing Selane.
History: See Alexandra's CS sheet.
Vincent McCool - Michel Teriquel, Marquis of Vancastle/Ancient of LyreziName: Selane
Gender: Female
Race: Imperial, Lyrezi Vampire
Age: 145 (Appears 19)
Allegiance: Herself, Alexandra
Birthsign: The Lady
Appearance: Selane is quite similar to her Mother in build: Lean, without much muscle. Her lips are wide, yet pay for that by not extended outward a great distance, making them seem less than full. Selane's dark hair is kept in a ponytail, keeping the majority of it neat and orderly. Her bangs are parted to the side, hanging in front of her ears. A small yet sharp nose is found between her eyes, still holding the red gaze that her Mother also has. Selane's tattoo's are of a dark purple, and surround her eyes, with two sharp lines jutting outward. (AKA this.)
Personality: Selane's behavior could best be described in two words: Spoiled Princess. She is demanding, pushy, and overbearing. Selane acts rude and arrogant, and expects to be treated well because her age and time in the clan. Selane attempts to hide her hatred of those above her with an air of indifference, but violently berates the lesser's in the clan. Even slower to trust than her Mother, the younger Vampire is crippled with a sense of mistrust and paranoia, seeing perceived threats at nearly every turn. Often plotting various political schemes and coups, she never acts upon them, in fear of what would happen if she failed. The only one she truly trusts without any second thoughts if her Mother, but given the chance, she may find an ally just yet.
Class: Necromancer
Skills: Selane relies upon the school of Conjuration to stir the rest of death, causing spirits to manifest, and corpses to rise. Able to conjure forth a weary ghost seeking rest from various realms, and use long, intricate rituals to bring life to a corpse once more. And if, for some odd reason, if she is unable to call upon either, the Vampire can use a rawer form of Necromancy to quickly raise a body from Arkay's grip. However, this quick reason leaves the zombies weaker, and causes them to collapse into dust when slain, or when her magicka leaves the body. Using restoration, she is able to quickly devour the life force of foes, curse various attributes of the body, and otherwise leave them weakened. The old phrase "Like Mother like Daughter" applies in full force when it comes to Selane's sneaking skills. Unlike Alexandra, who uses magical aid to augment her skulking capabilities, Selane uses skill alone to scurry through the shadows.
Clothing/Armor: Selane wears a flamboyant robe that contains a mixtures of several colors in it's fabric. The base is a shade of red not unlike a rose, and darker shades of that red can be seen on the gown and sleeves, in the shape of wisp like curves. The torso is given a light purple coloration, surround by the red, making a purple V of sorts. A gold locket with amethyst crafted into the center is often found around her neck, and a single ring of silver and ruby is placed upon the girl's finger.
Weapons/Equipment: Preferring the simple elegance of steel, Selane keeps a dagger forged of it with her, ready to stab those who get too close.
Miscellaneous: Another locket is found with Selane, but of a slightly different shape. A flattened oval splits into two sections, still kept together by one connector. One side shows a painting of Alexandra, the other showing Selane.
History: See Alexandra's CS sheet.
Spoiler
Name: Michel Bastos de Teriquel, 21st Marquis of Vancastle
Gender: Male
Race: Breton
Height: 5'10
Age: 405 (Appears Middle-Aged)
Allegiance: Lyrezi
Birthsign: The Lover
Moral Alignment: ???
Appearance: Pale skin, chiseled aristocratic features. Teriquel's somewhat piggish nose hints towards the inbreeding of his social caste, and his slightly greying hair sadly had receded to the point where a combover was necessary before he was sired, and so the Marquis is trapped in an endless middle-age. Also http://i49.tinypic.com/2m5hy02.jpg
Personality: Cultured to the edge of foppishness. The 21st Marquis of Vancastle is a vampire of expensive tastes, and well used to getting what he desires. If Teriquel has a small opinion of the living, his evaluation of living non-nobles is even lower. It is unlikely he ever lowers himself to consider such matters. Although generally lethargic to the point of comatose Teriquel does have a pronounced ambitious streak, as apparent in his current position as acting Leader of Clan Lyrezi.
Class: Vampire Ancient, Marquis
Non-Combat Skills: A refined palette beyond competition, a taste for fine food, wine, literature and women unsurpassed. The Marquis de Vancastle was born with a silver spoon in his mouth and always knows when to play his hand.
Magic: No particular interest in the magical arts
Stealth: An expert in subterfuge and the like, The Marquis de Vancastle prefers to leave the sneaking to vampires of a lower order.
Clothing/Armor: A splendid array of well-cultivated silks and linens, raiments and cloaks in every colour under Magnus. Michel Bastos de Teriquel is never underdressed.
History: No-one in clan Lyrezi is old enough to know who sired the Marquis of Vancastle: purportedly it was sometime deep into the Second Era. From his castle deep in Wrothgaria, Teriquel has dabbled often in the politics of High Rock, generally keeping apart from major conflicts. It is unclear if him being a vampire has even effected the luxurious lifestyle of this Breton. When Queen Potema arose and began her campaign across Tamriel, a deal was struck between the Lyrezi vampires and her court: Teriquel himself was promised the role of Castillian of Balfiera, upon her eventual victory. The Ancient least suited to matters of war, Teriquel was selected to stay back during the battle, while the others stood by Potema and fought in her battles, Teriquel has kept the domestic matters under his supervision. His one aberration in the War of the Red Diamond, was his siring of the Direnni Princess Elanwe, a hostage held by their side, as sealing the promise Potema had made the Lyrezi that one day he would rule Balfiera.
Vincent McCool, Elanwe, Lyrezi VampireName: Michel Bastos de Teriquel, 21st Marquis of Vancastle
Gender: Male
Race: Breton
Height: 5'10
Age: 405 (Appears Middle-Aged)
Allegiance: Lyrezi
Birthsign: The Lover
Moral Alignment: ???
Appearance: Pale skin, chiseled aristocratic features. Teriquel's somewhat piggish nose hints towards the inbreeding of his social caste, and his slightly greying hair sadly had receded to the point where a combover was necessary before he was sired, and so the Marquis is trapped in an endless middle-age. Also http://i49.tinypic.com/2m5hy02.jpg
Personality: Cultured to the edge of foppishness. The 21st Marquis of Vancastle is a vampire of expensive tastes, and well used to getting what he desires. If Teriquel has a small opinion of the living, his evaluation of living non-nobles is even lower. It is unlikely he ever lowers himself to consider such matters. Although generally lethargic to the point of comatose Teriquel does have a pronounced ambitious streak, as apparent in his current position as acting Leader of Clan Lyrezi.
Class: Vampire Ancient, Marquis
Non-Combat Skills: A refined palette beyond competition, a taste for fine food, wine, literature and women unsurpassed. The Marquis de Vancastle was born with a silver spoon in his mouth and always knows when to play his hand.
Magic: No particular interest in the magical arts
Stealth: An expert in subterfuge and the like, The Marquis de Vancastle prefers to leave the sneaking to vampires of a lower order.
Clothing/Armor: A splendid array of well-cultivated silks and linens, raiments and cloaks in every colour under Magnus. Michel Bastos de Teriquel is never underdressed.
History: No-one in clan Lyrezi is old enough to know who sired the Marquis of Vancastle: purportedly it was sometime deep into the Second Era. From his castle deep in Wrothgaria, Teriquel has dabbled often in the politics of High Rock, generally keeping apart from major conflicts. It is unclear if him being a vampire has even effected the luxurious lifestyle of this Breton. When Queen Potema arose and began her campaign across Tamriel, a deal was struck between the Lyrezi vampires and her court: Teriquel himself was promised the role of Castillian of Balfiera, upon her eventual victory. The Ancient least suited to matters of war, Teriquel was selected to stay back during the battle, while the others stood by Potema and fought in her battles, Teriquel has kept the domestic matters under his supervision. His one aberration in the War of the Red Diamond, was his siring of the Direnni Princess Elanwe, a hostage held by their side, as sealing the promise Potema had made the Lyrezi that one day he would rule Balfiera.
Spoiler
Name: Elanwe Direnni
Gender: Female
Race: Altmer
Height: 6'1
Age: 75 (Looks to be in her twenties)
Allegiance: Lyrezi
Birthsign: The Lord
Moral Alignment: ???
Appearance: Tall, elegant and with the refined features of a noble Altmer. Elanwe's long face and high cheekbones make her an exemplar of classical High Elf beauty. She wears her wavy, crimson hair past her shoulders, and her golden eyes are bright and full of emotion. Also http://i49.tinypic.com/25gqfk4.png
Personality:A natural-born leader, Elanwe knows when to be kind and compassionate but also understands the need to sometimes be ruthless. Although rarely brash, Elanwe is more comfortable as the centre of attention, dealing with matters in a hands-on manner. Her natural charisma and personal magnetism have been noted from a young age. Behind this, there is a powerful, calculating mind, and a tremendous spirit.
Class: Princess
Non-Combat Skills: Elanwe was trained from infancy in the arts of diplomacy, received the finest education money can afford in statesmanship, economics and political history. She is a canny negotiator and a shrewd appraiser.
Combat: Like all Princes and Princesses of Clan Direnni, Elanwe was instructed at a young age in the use of a long blade. In her time as a mortal, Elanwe was a keen fencer and the winner of several tournaments, though her skill in real combat situations has been limited.
Magic: A classically trained mage, Elanwe is at an apprentice level with all schools of magic, although showing no extreme talent for any in particular, she is merely capable.
Stealth: Her life as a Vampire has necessitated a new understanding of stealth, and Elanwe has learnt well how to use her clan's natural ability to turn invisible to her advantage.
Clothing/Armor: A number of ornate dresses, as befitting her former life as a Princess
Weapons/Equipment: A signet ring of Clan Direnni, and an ornate Akaviri blade, the same as belonging to all of her sisters.
Miscellaneous:
History: The eldest of three sisters in the great Altmer clan Direnni, from a very young age Elanwe was selected as the child to be tutored for leadership. Naturally excelling in all her studies, and loved by her entire family, by the time Elanwe came of age it was assumed among the entire clan that one day she would surely be Castillian of Direnni tower, and rule the Kingdom of her great Uncle. Most of all, Elanwe's young sister, the suspiciously talented mage Medora, always looked up to her. However, when the War of the Red Diamond reared its head, one by one the Kingdoms of High Rock either resisted Potema, or fell. In an audacious move orchestrated by the Vampire Clan Lyrezi, the normally neutral isle of Balfiera, the ancestral home of the Direnni, was captured, and for an insurance of the peace, hostages were exchanged between Queen Potema's camp, and the court of Balfiera. The Direnni were given no choice but to give up their favourite daughter as a hostage, to ensure the survival of the Isle. While they were promised that Elanwe would not be hurt, what they did not know that shortly after Elanwe was taken prisoner, the an Ancient vampire of Clan Lyrezi - Teriquel, the Marquis of Vancastle, sired her as a Vampire, in lieu of a secret pact that one day he would inherit Balfiera, with Elanwe as his Queen. The Direnni were never informed of this betrayal, and Elanwe was kept close to Potema's side throughout the war, forced to pen letters to her family confirming her safety in the early years, though soon even this was forgotten. Back in Balfiera, Elanwe's family have long assumed her dead. Now the siege of Solitude has ended and Elanwe is free, this is how she wishes things to remain. Unable to ever return to her family, there is only one place for her to go.
Name: Elanwe Direnni
Gender: Female
Race: Altmer
Height: 6'1
Age: 75 (Looks to be in her twenties)
Allegiance: Lyrezi
Birthsign: The Lord
Moral Alignment: ???
Appearance: Tall, elegant and with the refined features of a noble Altmer. Elanwe's long face and high cheekbones make her an exemplar of classical High Elf beauty. She wears her wavy, crimson hair past her shoulders, and her golden eyes are bright and full of emotion. Also http://i49.tinypic.com/25gqfk4.png
Personality:A natural-born leader, Elanwe knows when to be kind and compassionate but also understands the need to sometimes be ruthless. Although rarely brash, Elanwe is more comfortable as the centre of attention, dealing with matters in a hands-on manner. Her natural charisma and personal magnetism have been noted from a young age. Behind this, there is a powerful, calculating mind, and a tremendous spirit.
Class: Princess
Non-Combat Skills: Elanwe was trained from infancy in the arts of diplomacy, received the finest education money can afford in statesmanship, economics and political history. She is a canny negotiator and a shrewd appraiser.
Combat: Like all Princes and Princesses of Clan Direnni, Elanwe was instructed at a young age in the use of a long blade. In her time as a mortal, Elanwe was a keen fencer and the winner of several tournaments, though her skill in real combat situations has been limited.
Magic: A classically trained mage, Elanwe is at an apprentice level with all schools of magic, although showing no extreme talent for any in particular, she is merely capable.
Stealth: Her life as a Vampire has necessitated a new understanding of stealth, and Elanwe has learnt well how to use her clan's natural ability to turn invisible to her advantage.
Clothing/Armor: A number of ornate dresses, as befitting her former life as a Princess
Weapons/Equipment: A signet ring of Clan Direnni, and an ornate Akaviri blade, the same as belonging to all of her sisters.
Miscellaneous:
History: The eldest of three sisters in the great Altmer clan Direnni, from a very young age Elanwe was selected as the child to be tutored for leadership. Naturally excelling in all her studies, and loved by her entire family, by the time Elanwe came of age it was assumed among the entire clan that one day she would surely be Castillian of Direnni tower, and rule the Kingdom of her great Uncle. Most of all, Elanwe's young sister, the suspiciously talented mage Medora, always looked up to her. However, when the War of the Red Diamond reared its head, one by one the Kingdoms of High Rock either resisted Potema, or fell. In an audacious move orchestrated by the Vampire Clan Lyrezi, the normally neutral isle of Balfiera, the ancestral home of the Direnni, was captured, and for an insurance of the peace, hostages were exchanged between Queen Potema's camp, and the court of Balfiera. The Direnni were given no choice but to give up their favourite daughter as a hostage, to ensure the survival of the Isle. While they were promised that Elanwe would not be hurt, what they did not know that shortly after Elanwe was taken prisoner, the an Ancient vampire of Clan Lyrezi - Teriquel, the Marquis of Vancastle, sired her as a Vampire, in lieu of a secret pact that one day he would inherit Balfiera, with Elanwe as his Queen. The Direnni were never informed of this betrayal, and Elanwe was kept close to Potema's side throughout the war, forced to pen letters to her family confirming her safety in the early years, though soon even this was forgotten. Back in Balfiera, Elanwe's family have long assumed her dead. Now the siege of Solitude has ended and Elanwe is free, this is how she wishes things to remain. Unable to ever return to her family, there is only one place for her to go.