wound this work ;)?

Post » Tue Nov 13, 2012 12:42 pm

Hey people I had an idea that may improve the medicine skill.
Basically my idea is to implement a wound system, it would work in the sense that certain enemies could cause you to not to beable to recover your full hp.Say you have 50 medicine skill and receive a wound damage and you can only get 50% of your max hp (unless you rest or have a first aid kit/super stim)
You could have a perk called wound licker at 70 medicine that would make you immune.
My idea was that only high level enimies could inflict wounds or if you wear apperal under 5 dr/dt.
Thoughts?
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Shaylee Shaw
 
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Post » Mon Nov 12, 2012 10:05 pm

Sounds interesting, but I think this should be posted in the Suggestions thread.
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Astargoth Rockin' Design
 
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Post » Tue Nov 13, 2012 10:21 am

Sounds interesting, but I think this should be posted in the Suggestions thread.
noo please my idea will get lost in the mass of other ideas.
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evelina c
 
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Post » Mon Nov 12, 2012 10:00 pm

noo please my idea will get lost in the mass of other ideas.

Sorry dude, It's not up to us. It's the Moderators that vigurious inforce the rule
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Eddie Howe
 
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Post » Tue Nov 13, 2012 7:48 am

So does anyone have thoughts/criticisms?
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Lexy Corpsey
 
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Post » Tue Nov 13, 2012 2:43 am

As long as they keep creatures that can poison you, then this is already a reality. Some enemies poison you, so your HP keeps going down until the poison is gone.
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Makenna Nomad
 
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Post » Tue Nov 13, 2012 6:22 am

So does anyone have thoughts/criticisms?

Sounds like it'd be too easy to face a lot of weak enemies.

Maybe their damage is reduced by a lot compared to stronger enemies when you have good armor.
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keri seymour
 
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Post » Tue Nov 13, 2012 12:55 am

As long as they keep creatures that can poison you, then this is already a reality. Some enemies poison you, so your HP keeps going down until the poison is gone.
But wounds would be permanent until you rest or take a first aid kit/super stim.
Your max hp would be lowered in effect.
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Syaza Ramali
 
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Post » Tue Nov 13, 2012 1:02 am



Sounds like it'd be too easy to face a lot of weak enemies.

Maybe their damage is reduced by a lot compared to stronger enemies when you have good armor.
Yeah maybe I'm still trying to figure it out :)
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Eve(G)
 
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Post » Tue Nov 13, 2012 12:44 pm

I think it gets rid of the problem of maniacally spamming stims if your hp takes a huge hit and cant reach 100% hp.
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Max Van Morrison
 
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