How sanctuary works

Post » Wed Nov 14, 2012 8:00 pm

"Your chance to-hit is determined by the following formula: Chance to hit = Attacker's weapon skill * 1.25 + Attacker's Attack (e.g. Warrior = 10) - Defender's Sanctuary (e.g. Thief = 10) + (Attacker's Agility - Defender's Agility) * 0.25 + (Attacker's Luck - Defender's Luck) * 0.125" (from the wiki)

Assuming max numbers for attacker's weapon skill as a warrior, and attacker/defender agility/luck attributes both maxed at 100:

100*1.25 + 10 - defender's sanctuary + (100-100) * 0.25 + (100-100) * 0.125

which reduces to:

135 - defender's sanctuary

Note that an Orc warrior would use his berserk ability and get an additional +100 attack for 235% chance to hit for 60 seconds.

So with 135 points of sanctuary and an agility/luck equal to your opponent, you would be invulnerable to physical harm from non-orcs. This can easily be done with CE items of clothing/armor. Add on an actual spell, "100 points of Sanctuary for X seconds" and even a berserking Orc won't be able to hit you for the duration.

With 196 points of sanctuary from CE items (I also had 165 Agility and Luck) I did Hircine's Hunt in Bloodmoon and none of the werewolves could touch me. Only the five Hands of Almalexia's personal guard have been able to hit me so far.
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Holli Dillon
 
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