Logically- Talon Company

Post » Sun Mar 07, 2010 6:26 am

They are a pain you know what. They never learn.
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Christine Pane
 
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Post » Sun Mar 07, 2010 3:44 am

Talon Company, as awesome as they could of been, don't make sense at all. Why would an entire faction of Mercenaries be completely hostile to anyone unless they were hired to kill them? I mean, how do they even get customers?
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M!KkI
 
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Post » Sun Mar 07, 2010 1:36 pm

according to the manual, Talon Company have been hired to keep the wasteland a violent and lawless place, and stop society from being rebuilt. This brings them into conflist with the Regulators, the Rangers, the freed slaves, the Brotherwood, and even the Outcasts. and since the Super Muties attack anyone on sight, as do the Raiders, that kind of covers nearly every faction.

That's also why they go after you for such ridiculous things as they do. Acts of decency, kindness, and altruism are the first stepping stones on a path that eventually leads to the restoration of civilization. Daniel Littlehorn, for his own sick reasons, seeks to prevent this.
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Elle H
 
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Post » Sun Mar 07, 2010 12:38 pm

according to the manual, Talon Company have been hired to keep the wasteland a violent and lawless place, and stop society from being rebuilt. This brings them into conflist with the Regulators, the Rangers, the freed slaves, the Brotherwood, and even the Outcasts. and since the Super Muties attack anyone on sight, as do the Raiders, that kind of covers nearly every faction.

That's also why they go after you for such ridiculous things as they do. Acts of decency, kindness, and altruism are the first stepping stones on a path that eventually leads to the restoration of civilization. Daniel Littlehorn, for his own sick reasons, seeks to prevent this.


WHAT??!! Wow. That's a pretty good idea... WHY INNIT IN TEH GAME? A minor oversight in storytelling in an awesome game, but also a missed opportunity for coolness surrounding a recurring attack/event. You can be a gifted level 30 powerarmored killer saint and those knuckleheads will still attack you and donate their loot.

Seems like it would have been easy to have what's in the manual posted on a hard-to-reach computer, maybe in Fort Bannister or somewhere. Or better yet, a quest where you learn it from an NPC and go track down the anarcho-syndicalist cabal that's funding them.

(Man, I've always wondered when I'd be able to write "anarcho-syndicalist cabal"... now I can finally have that beer.)
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Céline Rémy
 
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Post » Sun Mar 07, 2010 2:24 am

It's like when, after killing 5 raiders with one shot each, another wielding a baseball bat attacks me and my 8 companions and expects to take us down.
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steve brewin
 
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Post » Sun Mar 07, 2010 9:26 am

At this point they are really just a minor nuisance I don't even bat an eyelash when they show up Fawkes drops them in a split second no point in me even stopping whatever I'm doing.
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Kate Norris
 
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Post » Sun Mar 07, 2010 2:00 am

I like them, I'm able to keep my Ranger Combat Armor almost fully repaired.
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Jerry Cox
 
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Post » Sun Mar 07, 2010 6:40 am

They're evil bastards only useful for ammo and weapon parts. I've decimated both Talon Company outposts in the CW.
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jenny goodwin
 
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Post » Sun Mar 07, 2010 8:18 am

At this point, you would THINK the Talon Mercs would call off their hit on me. I've killed 20 to 50 of their men. Is losing that many men REALLY worth 1000 caps? :laugh:


If they kill you they can loot you for LOADS of stuff, LOADS of caps, and LOADS of stuff that you have in your house.
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OTTO
 
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Post » Sun Mar 07, 2010 12:07 am

At this point, you would THINK the Talon Mercs would call off their hit on me. I've killed 20 to 50 of their men. Is losing that many men REALLY worth 1000 caps? :laugh:


That's what I hate about Talon Company. It's a FO3 thing really. So many chances missed for this game. Why could we not take over Talon Company or at least join them? Why could we not say "Look man I killed 20 of you're friends with my Fatman. I have $20,000 take it and don't let me see you're kind again." So many chances missed :sadvaultboy:
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Madison Poo
 
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Post » Sun Mar 07, 2010 12:23 am

Why could we not say "Look man I killed 20 of you're friends with my Fatman. I have $20,000 take it and don't let me see you're kind again."


Maybe it's an honour thing. They accepted the contract to kill you and now they're obligated to fulfill that bargain because of their own code. They simply won't give up until they've fulfilled their end of the deal, no matter how much it costs them.
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W E I R D
 
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Post » Sun Mar 07, 2010 2:19 am

Or maybe it because a world that runs on common sense isn't a very fun one.
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Kirsty Collins
 
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Post » Sun Mar 07, 2010 7:26 am

Or maybe it because a world that runs on common sense isn't a very fun one.



^ this.
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Eileen Collinson
 
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Post » Sun Mar 07, 2010 9:02 am

Maybe it's an honour thing. They accepted the contract to kill you and now they're obligated to fulfill that bargain because of their own code. They simply won't give up until they've fulfilled their end of the deal, no matter how much it costs them.


Honour with mercs that take any job not matter what? I don't think so. There should have been an option to go to their leader or at least one of the people attacking and say. "Look, I can kill you five times before you hit the ground. You have become an annoyance to me. You don't have a picture of me, so here take that body there (It's missing it's face) take him as say it's me. He's $20,000, get lost." Or simply name your price or I'll double it and you kill the person that placed the bounty.

It's an RPG there should always be options. Having Talon Company come after you all the time just because you're good svcks same for regulators just because you're bad. FO3 is to black and white and not much of an RPG. So many characters they could have done more with, so many quests not done.

Or maybe it because a world that runs on common sense isn't a very fun one.


So your idea of fun is running into the same 3-4 morons every couple of game days and killing them? Does it not get boring for you? If not that's just sad. Quests to join them, to do jobs for them, bribing them, none of that interests you? If not that just make the game makers job so much easier. Don't need quests and mission, no side stories just give them unlimited morons to kill an unlimited ammo and call it an RPG :sadvaultboy:
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Adrian Powers
 
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Post » Sun Mar 07, 2010 8:38 am

So your idea of fun is running into the same 3-4 morons every couple of game days and killing them? Does it not get boring for you? If not that's just sad. Quests to join them, to do jobs for them, bribing them, none of that interests you? If not that just make the game makers job so much easier. Don't need quests and mission, no side stories just give them unlimited morons to kill an unlimited ammo and call it an RPG :sadvaultboy:


It interest me, but If you killed 3 guys and they never came back, that would be a very boring faction. I would love a option for evil characters to join talon and go on hits, but it's not in the game, so there.
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stephanie eastwood
 
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Post » Sun Mar 07, 2010 4:08 pm

Dude, chill. I read that as being basically a way of saying 'Logic doesn't really play a part since they're crazed murdering [censored]s anyway'.
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Nicole Mark
 
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Post » Sun Mar 07, 2010 4:28 pm

It interest me, but If you killed 3 guys and they never came back, that would be a very boring faction. I would love a option for evil characters to join talon and go on hits, but it's not in the game, so there.


I agree, killing 3 people and that was that would be boring but so much could have been done. They could have come in bigger groups, some could have run away when things were getting bad. Could have had radios like the ones in FO1 and FO2. You start dropping them like flies they radio back asking for help. Next encounter would be more of them. Keep on killing them there leader becomes impressed and sends people with words not guns. Grab one and say "take me to you're leader." Pick up a radio and talk to them. Just something other then mindelss people over an over. The only difference between Talon Company and Raiders is their better armour.

Very least when you kill their leader in their main base that should have ended it. The others just say "you know what, this is not worth it" and they pack their bags and go.

Dude, chill. I read that as being basically a way of saying 'Logic doesn't really play a part since they're crazed murdering [censored]s anyway'.


Already have crazed murding morons in the game they are called Raiders, Super Mutants and Feral Ghouls. Talon Company is organized and shows they have some smarts, but they don't use them. They thow themselves at you over and over and over........
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Janeth Valenzuela Castelo
 
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Post » Sun Mar 07, 2010 2:50 am

It's a little like, you have Very Evil karma for nuking Megaton and ghoul-massacring Tenpenny, and you're packing a Vengeance Gatling Laser and a MIRV launcher and wearing a set of T-51 power armor. You show up at Rivet City. What does it make the mose sense for Harkness to do?

1. Withdraw the boarding ramp and have you shot on sight.
2. Demand that you surrender your weapons and armor, and have you carefully watched while you're in Rivet City.
3. Just let you in as you are.

And which one will he do?
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Anna Krzyzanowska
 
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Post » Sun Mar 07, 2010 10:07 am

It's a little like, you have Very Evil karma for nuking Megaton and ghoul-massacring Tenpenny, and you're packing a Vengeance Gatling Laser and a MIRV launcher and wearing a set of T-51 power armor. You show up at Rivet City. What does it make the mose sense for Harkness to do?

1. Withdraw the boarding ramp and have you shot on sight.
2. Demand that you surrender your weapons and armor, and have you carefully watched while you're in Rivet City.
3. Just let you in as you are.

And which one will he do?


3, of course. He's rich and could sell all his weapons on the market, boosting rivet city's economy.
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Chantelle Walker
 
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Post » Sun Mar 07, 2010 2:53 pm

It's a little like, you have Very Evil karma for nuking Megaton and ghoul-massacring Tenpenny, and you're packing a Vengeance Gatling Laser and a MIRV launcher and wearing a set of T-51 power armor. You show up at Rivet City. What does it make the mose sense for Harkness to do?

1. Withdraw the boarding ramp and have you shot on sight.
2. Demand that you surrender your weapons and armor, and have you carefully watched while you're in Rivet City.
3. Just let you in as you are.

And which one will he do?


Option 2. If that MIRV Power amour wearing freak kills me he can't get into Rivet City. Should have been people at the bridge there to take weapons away. Also a http://fallout.wikia.com/wiki/Sentry_Bot_(Fallout_2) or Two along with People ready with .50cal machine guns, some heavy weapons turrets like FO2 should have been added.

Good thing Fallout New Vegas will have no weapons allowed zones and hopefully ways to inforce that. Also Reputation System should give people a heads up.
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Jessica Colville
 
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Post » Sun Mar 07, 2010 2:03 am

according to the manual, Talon Company have been hired to keep the wasteland a violent and lawless place, and stop society from being rebuilt. This brings them into conflict with the Regulators, the Rangers, the freed slaves, the Brotherwood, and even the Outcasts. and since the Super Muties attack anyone on sight, as do the Raiders, that kind of covers nearly every faction.

That's also why they go after you for such ridiculous things as they do. Acts of decency, kindness, and altruism are the first stepping stones on a path that eventually leads to the restoration of civilization. Daniel Littlehorn, for his own sick reasons, seeks to prevent this.


Thinking about this for the last couple of days, (I know, right?) it occurs to me that the Talons and whoever has hired them to keep the anarchy boiling are actually some of the worst villains in the wasteland.

What a horrible and crazy thing to do. If this is their project, it's an extra shame that more wasn't done with the story. It's a lot more evil than the random attackers and monsters, and would be a point of agreement for the BOS and the Enclave to want to defeat them. If it were exposed, at least...

Say, maybe the Enclave are secretly backing them so their version of "Law and Order" will look more attractive, or maybe the BOS back in California are doing it to keep Lyons from being successful in his unsanctioned agenda and becoming a leader on the East Coast.

The Talon's attacks would be so great if they slowly ramped up in scope and planning, and also if you could either join them, pay them, or take out their nasty customers after some detective work.

[/geek out] :P
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kristy dunn
 
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Post » Sun Mar 07, 2010 2:50 pm

If they kill you they can loot you for LOADS of stuff, LOADS of caps, and LOADS of stuff that you have in your house.


Isn't that the truth....there is 15,000 caps cash and probably at least 250,000 caps worth of stuff in my latest character's Megaton house. Or alternately there is enough fully repaired armor, weapons and ammunition there to equip a Army large enough to take the Citadel by storm.
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Jeremy Kenney
 
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Post » Sun Mar 07, 2010 4:49 am

The Talon company is probably the worst faction in the game. They really have no reason to exist. They go around killing good people? Makes a LOT more sense going around killing bad people.
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xxLindsAffec
 
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Post » Sun Mar 07, 2010 3:12 pm

The Talon company is probably the worst faction in the game. They really have no reason to exist. They go around killing good people? Makes a LOT more sense going around killing bad people.


Their goal isn't simply "Go Around Killing Good Guys". They are mercenaries, their goal is to make caps. Now, they don't care how. They happened to be hired by bad men who see the LW's good actions as detrimental to their interests.

If they were paid enough to brush the manes of ponies, they would gladly do that instead.
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zoe
 
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