You were put to sleep in the year 2075 in Vault-Tec HQ's experimental Cryogenics R&D Center, where your unique genetic disease would be studied, cured, and logged. You were to be release after you had been cured. You were cured Oct. 2277, but the finalization of your unfreezing was never met before the world was set ablaze with nuclear fire. Now the automated systems have brought you back, 200 years after all you know is gone. Your employment as a Security Guard at Vault-Tec HQ allowed you to hone your combat skills in your life before, but lack of knowledge of the new world has left you dull to the delicate intricacies of a non-combat scenario in the capital wasteland (+10 all combat skills sans explosives and big guns, -10 non combat skills sans Medicine and Repair)
Starting Loadout:
- Weapons -
10mm SMG + Ammo
Police Baton
Combat Knife
Armor:
Vault Security Armor (retex without the 101 perhaps)
Vault Security Helm
Sunglasses
Aid:
Stimpaks (5)
Rad-Away (2)
Rad-X (2)
Morphine (2)
Misc:
IDK?
Starting Loadout:
- Weapons -
10mm SMG + Ammo
Police Baton
Combat Knife
Armor:
Vault Security Armor (retex without the 101 perhaps)
Vault Security Helm
Sunglasses
Aid:
Stimpaks (5)
Rad-Away (2)
Rad-X (2)
Morphine (2)
Misc:
IDK?
I think that this could also make a very interesting Main Quest Overhaul, in the vain similar to the movie Terminator Salvation. Guy wakes up, war has come, unsure of fate, saves people, kills stuff. I'll elaborate later, but feel free to post your ideas to.