- Weapons pick up animation even when we already have that weapon (to pick ammo). Add amazing immersion. Every time we kill enemies have to look their weapons. Nobody grabs ammunition with the feet. It could be optional for casual players.
- Enemies grab animation was fluid in crysis. In Crysis 2 has problems and there is always a pause before the enemy grab. It breaks the immersion.
- Both in Crysis 1 and Crysis 2, there are camera jumps that breaks immersion when using fixed weapons and enter to vehicles. Since Half Life 2, maintaining a continuous camera movement has helped to increase the immersion. Far Cry 2 did well in that aspect. It is imperative that a game with the photorealism of Crysis 3 will not break the connection with the player making that camera jumps with discontinuous movement.
- In crysis 1 all objects are affected by physics. Even usable ammunition boxes. And physics has a much higher internal framerate that in crysis 2. A piece of broken tree falling in crysis is fluid but not in crysis 2 where tree falling moves jerky at diferent framerate that gameplay. Same with the interaction with plants.
- It is much easier in crysis attack using strong punch, you can activate strongh mode before reaching the enemy. In crysis 2 need to press the button for one second, wasting time. The solution may be that in addition to pressing for a second, you can give a strong punch pressing shield mode button and attack button at the same time.
- In higher difficult level, hits and interest points disappear when using Nanovision.