i just had a slightly amusing idea, for this.... well here it goes. if a NPC walks up to you and asks you a question about something i think the player should at the least get three options of a response depending on the charactor alignment. Example ......... little tired so dialogue wont be great
NPC: Excuse me traveller, it seems i have found myself lost, could you point me in the direction of Balmora.
PC: ( heres the choices ) [ yes it is to north of here, just over the hill ]
[ sorry i can't help you there ]
[ follow the road to the east till you reach a cave, near the cave you'll find the road to balmora ]
my point is if a NPC asks a player a question on how to do something or how something is or where something is it would be neat to add different responses depending wether the player is good, evil, or just nuetral. and depending on what response was chosen a different action will happen.
i think it would make things interesting and more immersion to a charactors personality or alignment.
NPC: Excuse me traveller, it seems i have found myself lost, could you point me in the direction of Balmora.
PC: ( heres the choices ) [ yes it is to north of here, just over the hill ]
[ sorry i can't help you there ]
[ follow the road to the east till you reach a cave, near the cave you'll find the road to balmora ]
my point is if a NPC asks a player a question on how to do something or how something is or where something is it would be neat to add different responses depending wether the player is good, evil, or just nuetral. and depending on what response was chosen a different action will happen.
i think it would make things interesting and more immersion to a charactors personality or alignment.
Love this idea.
Perhaps it's a minor point, but it would make the later stages of the game (where everybody usually loves you) more interesting - you can be a helpful nevarine or a b*****d, refusing people help and such like.