TIE + CNRP?

Post » Fri Mar 12, 2010 8:34 pm

Is it possible to play with Tamriel Immersion Experience and Cyrodiil NPCs Remodeling Project making them working together? Basically, I'd like to play with TIE except for the extra clothing & equipment. I tried using Wrye Bash but I'm doing something wrong, because I cannot get TIE faces plus CNRP clothing. In particular, I tried with CNRP Dark Brotherhood, building my patch with many combinations: Importing CNRP inventory, TIE NPC faces, and both. I also tried changing loading order but it basically only changes which of the two mods overlaps the first one. If I load TIE.esp or the bashed patch after CNRP DB.esp, I just get TIE features. If I load CNRP after the other two I just get the extra equipment.

Actual Load Order
------------------------
Oblivion.esm
DLCShiveringIsles.esp
dungeonbgone.esp
TIE.esp
Bashed Patch, 0.esp
CNRP DB.esp
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David Chambers
 
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Post » Fri Mar 12, 2010 2:19 pm

I'm pretty sure that once you create a Bashed Patch you do not need to load the original esps. Deactivate the TIE and CNRP esps and try it again.
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Dawn Porter
 
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Post » Fri Mar 12, 2010 10:12 pm

What?? Yes, you need the esps. All a bashed patch does is import certain information. CNRP should load before TIE (per BOSS), and both of those load before the based patch. If you bash TIE and CNRP correctly (again, as per BOSS), you should get both. I use TIE-In with CNRP, and I haven't noticed any problems.
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Petr Jordy Zugar
 
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Post » Fri Mar 12, 2010 12:28 pm

What?? Yes, you need the esps. All a bashed patch does is import certain information. CNRP should load before TIE (per BOSS), and both of those load before the based patch. If you bash TIE and CNRP correctly (again, as per BOSS), you should get both. I use TIE-In with CNRP, and I haven't noticed any problems.

So, you import NPC faces from TIE, NPC inventory from CNRP and load bashed patch after TIE, which is loaded after CNRP?

edit: Yay! It did the trick, thanks. BTW, it seems that the problem was keeping dungeonbgone.esp activated. I unchecked it and now it works fine.
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elliot mudd
 
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Post » Fri Mar 12, 2010 11:43 am

is that a tutorial terminator? those can cause any issue :lol:
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Loane
 
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Post » Fri Mar 12, 2010 9:27 pm

Yep. I tried at least 4 tutorial terminators, neither of which was totally clean.
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Juan Suarez
 
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Post » Fri Mar 12, 2010 6:18 pm

If you're looking for a mod that bypasses the tutorial, I'd recommend using an alt start mod instead. http://www.tesnexus.com/downloads/file.php?id=11495 is quite popular, but my personal favorite is http://www.tesnexus.com/downloads/file.php?id=23757 because it offers many more options.
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teeny
 
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Post » Fri Mar 12, 2010 8:25 pm

Thanks, I'll try it. I hope it doesn't conflict with other mods.
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Rich O'Brien
 
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