OOO and MMM w/o Fcom

Post » Sun Mar 14, 2010 5:36 am

Six or so months ago I did an entire FCOM install and had practically no issues. My game was running sweet. Well time marched on and I had to get a new rig, bla, bla anyway on this incarnation of Oblivion things are not going nearly so well. I'm not even trying to do FCOM, just OOO, MMM and textures with some other smaller mods and quest mods. Now half the goblins in the game are invisible, as well as what I believe are MMM creatures, any rusty weapon is invisible, and there are a lots of WTF missing mesh things wherever there is a weapon. No other meshes are missing in the game that I can see. Just weapons and some items. The most obvious glitch so far are Goblins because Fatback cave is full of invisible goblins and their WTF weapons. When I remove MMM completely from the load order, and rebash, poof everything is good.

I have carefully read the REAME's of both OOO and MMM. I use Wrye Bash and BOSS to get the orders correct. I only activated MMM esp's specifically for OOO.

Any help? I almost wonder if I should just deactivate every mod, and start over with FCOM again since that seemed to be easier than this. I don't think I really want to do that though. I think a game of graphical enhancers with the static charm of OOO with the monster diversity of MMM is all I really need.
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vicki kitterman
 
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Joined: Mon Aug 07, 2006 11:58 am

Post » Sun Mar 14, 2010 12:14 pm

If you using the MMM 3.7b3 then you need to reanme the MMM.bsa to Mar'ts Monster Mod for OOO.bsa to solve the problem of missing meshes and textures..

Once again use the mmm thread it can be found in my sig..
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Jesus Lopez
 
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Joined: Thu Aug 16, 2007 10:16 pm

Post » Sun Mar 14, 2010 7:53 am

If you using the MMM 3.7b3 then you need to reanme the MMM.bsa to Mar'ts Monster Mod for OOO.bsa to solve the problem of missing meshes and textures..

Once again use the mmm thread it can be found in my sig..


I appreciate the help.
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ZANEY82
 
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Joined: Mon Dec 18, 2006 3:10 am


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