Fallout speculation and suggestions - thread #95

Post » Sun Nov 18, 2012 4:51 pm

This topic is for ideas and suggestions for Fallout 4 so that we can keep all the discussion in one thread. At moderator discretion, threads about specific and distinct topics as they relate to FO4 and the rest of the Fallout series may be acceptable in the Fallout Series forum. General idea/suggestion topics for a future Fallout game will either be closed, or moved to this one.

This thread should be used to discuss items you'd like to see in a future game, gameplay tweaks, quest ideas, things you hope are not in the next game and so on. If you want to discuss major issues, use a separate topic - such as the discussion about adding multi-player or co-op play, which already has a thread. Please search first to see if there is an active/recent thread on a particular topic.

http://www.gamesas.com/topic/1420774-fallout-speculation-and-suggestions-thread-94/
http://www.gamesas.com/topic/1420206-fallout-4-speculation-suggestions-and-ideas-thread-93/
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Mrs shelly Sugarplum
 
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Post » Sun Nov 18, 2012 3:58 pm

FO1 is the only one with a time limit. One game out of Five.

I think having a shelter fits the theme of FO. People are not just roamers who in their travel stumbles across some quest. In fact, they could start the game from your "house" shelter, whatever, and you upgrade it as you see fit. I don't particularly like having to live in pre made towns, possibly surrounded by people I do not like.

Or for examle if i wipe out a raider base, I wouldn't mind taking it over. Maybe even a bomb shelter and up top I setup defenses and hire guards setting up a slaver camp.

The protagonists are and should be roamers, roamers with an ideal and a goal.
Vault Dweller has to save his vault, not get a villa.
Chosen One has to save his tribe, not get a mansion.
The Warrior is assigned to duties, he don't get a penthouse.
The Courier has to satisfy his rage/curiosity/greed/loyalty/ideology and goes after Benny, he shouldn't be living it up in the Lucky 38 in the first place.

The only game who's protagonist it made slightly sense for is Fallout 3.
After you leave the vault, you need to find your dad and having no idea where he is it could take a while.
So getting a little safehouse until you find him fits.

But here's the thing, Fallout 3 deviated from what makes a Fallout game a Fallout game on so many things that this should be avoided in the future as well.

The formula for a Fallout game is this: You're out on your own personal agenda which drives you forward with a passion, along the way you help or screw people to gain advantages to pursue your own goal.
Fallout 1 did it, Fallout 2 did it, Fallout New Vegas did it, Tactics "kinda" did it and even Fallout 3 to a lesser extent did it.

Progatonists in Fallout aren't supposed to find a nice little home to relax in after a hard days work.
They're meant to pursue their own agenda at all costs and constantly move forward.
Not settle down.

So I don't think having shelters fit Fallout.
You're meant to be on the move, not get a home and upgrade [censored].
Cause you open that window then soon enough you will open more windows, then a door, then the whole wall come tumbling down.
We can already see it on the forums with people asking for jobs, marriages, offspring, decorating houses, starting factions and being a mayor.
Because we can settle down in the latest games people assume that Fallout should include other life simulator crap as well.
That window should never have been opened in the first place. So personally, I want it shut, nailed down, then pour 4 ton of cement on both sides of it.
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luis ortiz
 
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Post » Sun Nov 18, 2012 10:44 pm

Here is an idea. Just like every other FO if you don't want to do it, don't do it.

There is a reason FO2 didn't have a timed MQ. People didn't like it. They wanted to give the player as much freedom as possible for the day.

If you want to play some wandering roaming Kane from Kung-Fu, good for you. I don't play that way. Btw, in FO2 you do have a base. It has 4 wheels and called a Highwayman, and there are 4 upgrades for your mobile home.

The personal agenda for my character is making my own base with heads on sticks and a slave pen in the backyard, far away from wastelanders who annoy me.
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Rhysa Hughes
 
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