(WIP) New Seyda Neen 1.5 B

Post » Tue Mar 16, 2010 11:59 am

So, what do you like to see in the next version? I won't do any huge projects, rather small improvements, bugfixes or likewise. Bring it :hubbahubba:
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stephanie eastwood
 
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Post » Tue Mar 16, 2010 6:50 am

Personally, and I don't know if this was already added, been a moment since I played with this, but last time I used it I longed to have the places you can Boat Travel to from Seyda Neen to have the ability to return back again (though I can understand if this does not make it in since it could make for conflicts) and also felt the town should have some place to house all of those soldiers who are about (such as a small barracks building or something along those lines).

Another nice touch would be a plugin that accounts for the Chapels of Vvardenfell mod that adds imperial chapels to the imperial towns that lack any semblance of one (gets placed right by Fargoth's place). Other than that, I can't think of a ton that I think could be improved upon though. Maybe if you wanted to take a stab at some more Misc quests just to breath more life into the area and give some more reasons to stick around (or revisit) the town.
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John N
 
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Post » Tue Mar 16, 2010 4:52 pm

Personally, and I don't know if this was already added, been a moment since I played with this, but last time I used it I longed to have the places you can Boat Travel to from Seyda Neen to have the ability to return back again (though I can understand if this does not make it in since it could make for conflicts) and also felt the town should have some place to house all of those soldiers who are about (such as a small barracks building or something along those lines).

Another nice touch would be a plugin that accounts for the Chapels of Vvardenfell mod that adds imperial chapels to the imperial towns that lack any semblance of one (gets placed right by Fargoth's place). Other than that, I can't think of a ton that I think could be improved upon though. Maybe if you wanted to take a stab at some more Misc quests just to breath more life into the area and give some more reasons to stick around (or revisit) the town.


Probably I will give players the ability to return from various destinations around the Bitter Coast, rather odd to have only one-way trips :)

I've actually had in mind to put a barracks in Seyda Neen, that's the reason why I had Fort Seyda in the previous versions. But I think a small house might be more fitting.
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Tikarma Vodicka-McPherson
 
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Post » Tue Mar 16, 2010 10:20 am

Bump!
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Kelvin
 
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Post » Tue Mar 16, 2010 1:48 pm

I like this mod, it's probably me favourite Seyda Neen, but I do have two suggestions for you.

- Make a version compatible with Vality's Bitter Coast mod. I made my own version, and it really didn't take too long to do.

- The wooden pilings that are lined-up to create a wall/fence are all the same height and facing the same direction. I would make them different heights, and rotate them, and even tilt a few to make it look more natural.
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Suzy Santana
 
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Post » Tue Mar 16, 2010 12:09 pm

I like this mod, it's probably me favourite Seyda Neen, but I do have two suggestions for you.

- Make a version compatible with Vality's Bitter Coast mod. I made my own version, and it really didn't take too long to do.

- The wooden pilings that are lined-up to create a wall/fence are all the same height and facing the same direction. I would make them different heights, and rotate them, and even tilt a few to make it look more natural.


- Yes that's a fair suggestion, I think I can fix that rather easily.

- Thought I did this, perhaps I never released the fixed version lol. But yeah that sounds reasonable! :)

Encountered any glitches or bugs?
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Melly Angelic
 
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