Now I've never played around with meshes in the CS so I don't know what goes into adding a new custom race, but it looks like all those types of races are just facegen modifications rather than a new mesh.
Now, if I were to go into, say, Blender, and make a model of some type of wolf head, would I be able to import that into the CS as the head of a new race without it turning out lumpy and deformed like some
other race mods out there?
Basically, what I'm asking here, is; Is the engine simply incapable of rendering decent looking non-humanoid faces, or are the people who make non-humanoid race mods just.. not very good at it?
Not to criticize the work of those who make those mods - I just might have high standards. The default khajit and argonians are ugly to me as well.