Illusion Spells

Post » Wed Mar 17, 2010 9:18 am

ive never really expereienced or tried to make an effort in using illusion in combat. does anyone know a good place where i could get a hold of some very good spells?
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cassy
 
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Post » Wed Mar 17, 2010 1:37 pm

Depends. Bravil's Mages Guild specializes in Ilusion; you can find some spells there. The Arcane University also has illusion spells, but they're really expensive and high-level. You could also try the magic shops around Cyrodiil: A Warlock's Luck in Bravil or The Mystic Emporioum in the IC, for example.

Thanks

Kroot
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Petr Jordy Zugar
 
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Post » Wed Mar 17, 2010 5:49 am

Depends. Bravil's Mages Guild specializes in Ilusion; you can find some spells there. The Arcane University also has illusion spells, but they're really expensive and high-level. You could also try the magic shops around Cyrodiil: A Warlock's Luck in Bravil or The Mystic Emporioum in the IC, for example.

Thanks

Kroot



MANY THANKS!
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Felix Walde
 
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Post » Wed Mar 17, 2010 4:35 pm

By the time you have the skill to use the "best spells" you may be able to make them yourself. I'd recommend buying the cheapest spell that lets you use it at the spell-making altar, and you can get all those at Bravil.
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Olga Xx
 
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Post » Wed Mar 17, 2010 6:20 pm

By the time you have the skill to use the "best spells" you may be able to make them yourself. I'd recommend buying the cheapest spell that lets you use it at the spell-making altar, and you can get all those at Bravil.


I agree with ghastley here. My character specialized in illusion at the University. It is not a simple school of magic and can frustrate those who approach it casually. Often this is because of the interface between enemy levels, magnitude of the spell and at higher levels, even spell effectiveness. Sometimes it is as simple as realizing something as basic as the fact that frenzy will only affect NPC's (and sometimes even their responsibility factors in here). Buying the basic spells, then studying the effects carefully and crafting your own spells and experimenting however, can ultimately prove devastatingly effective.
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Theodore Walling
 
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Post » Wed Mar 17, 2010 8:28 am

One of the Chorrol mages also sells Illusion spells. Being a Journeyman at Illusion is possibly too powerful. You can create a maximum "Rage" (Frenzy) spell, then from then on groups of NPCs will be fighting themselves instead of you. Useful diversion for lots of enemy situations. I am looking at the Command spells and testing them as well.
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NIloufar Emporio
 
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Post » Wed Mar 17, 2010 9:23 am

Illusion is a very interesting school. Making others believe something that isn′t real is fascinating. Too bad they love that particular school in our world too :sad:

However I don′t understand why spells like chameleon and invisibility is part of that school since you actually render yourself completely or partially invisible, and not just make others believe you have disappeared.
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JERMAINE VIDAURRI
 
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Post » Wed Mar 17, 2010 6:28 pm

Hmm, this is useful reading, I haven't really applied any of the rally/frenzy/command spells before in my gaming, I think I might give it a go though - I've just read up on it on the wiki, and think it could be really good fun for some of the bigger battles. I'm a level 20 Breton and finding some of the dungeon diving quite difficult at the moment - I was in Varondo and got totally caned and recently did Fort Cuptor too which was quite a challnege... - perhaps frenzy might help?
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Sarah Evason
 
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Post » Wed Mar 17, 2010 8:08 am

Illusion is a very interesting school. Making others believe something that isn′t real is fascinating. Too bad they love that particular school in our world too :sad:

However I don′t understand why spells like chameleon and invisibility is part of that school since you actually render yourself completely or partially invisible, and not just make others believe you have disappeared.


Optical illusion? :shrug:
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Leanne Molloy
 
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Post » Wed Mar 17, 2010 9:04 am

I agree with ghastley here. My character specialized in illusion at the University. It is not a simple school of magic and can frustrate those who approach it casually. Often this is because of the interface between enemy levels, magnitude of the spell and at higher levels, even spell effectiveness. Sometimes it is as simple as realizing something as basic as the fact that frenzy will only affect NPC's (and sometimes even their responsibility factors in here). Buying the basic spells, then studying the effects carefully and crafting your own spells and experimenting however, can ultimately prove devastatingly effective.

An additional problem with illusion is that it's not very useful below level 50 frenzy is the most useful spell, at 50 you get invisibility and chameleon and the command spells start to get useful. At level 75 you can cast long term command humanoid and creature level 25 spells who make groups of goblin warlords into entertainment.
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Rich O'Brien
 
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Post » Wed Mar 17, 2010 10:22 am

command creature and command humanoid are very powerful. with these spells, duration doesn't have to be very long. command creature or humanoid for 10 seconds, invisibility on self for 10 seconds. can't wear armor though. with command the nastys will be hostile to everyone until they are dead or until you are the only one in range.
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Chantelle Walker
 
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Post » Wed Mar 17, 2010 9:26 am

Command Creature effects can be very useful when you are out traveling and don't want to deal with that wolf who decided you would be its next meal, and Command Humanoid can make even the toughest opponents a mere cakewalk, forcing them to think you are friendly even as you carve their arms off. Invisibility and chameleon effects are self-explanatory, and Frenzy, as was stated, can be a powerful weapon when used effectively. Charm is also nice when you need that extra disposition boost to get your way with a merchant.

Then there comes the enchantment benefits. A short term Demoralize enchantment is a shockingly powerful (and hilariously cheap) way to bring down a powerful foe, as it will make him "dance!" He will spend his one second of utter fear sheathing his weapon and turning to flee, then suddenly the effect ends and he's back to being Mr. Angry Bandit, unsheathing his weapon once again to attack you. You then hit him again... and it goes on and on. Spectacularly funny, but at the same time extremely unsporting.

(And yes, Acadian, I am looking at you right now, you dastardly Paladin you... :nono:)
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vicki kitterman
 
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