» Thu Mar 18, 2010 7:53 am
I was going to mention this. Yes.
This is where Destruction becomes slightly... broken. If you start adding Weakness to X effects to your spells, you can seriously start to beat the stuffing out of things. Weakness to Magicka is the king of these effects, since it will amplify... everything, including itself, provided it's not delivered by a weapon.
With that knowledge in hand, the best Destruction spell is no longer a 400 point monster. It's a 100-or-so point thingy that probably contains 100 Drain Health, but also contains several seconds of 100% Weakness to Magicka plus some Weakness to whatever other forms of elemental damage the spell dishes out.
The point is that every time you cast this spell at something, before the timers in the previous casting expire, its damage snowballs. 100% becomes 200%, 200% becomes 400%... and so on, and so forth.
The "best" Destruction spell isn't some super-expensive, one-shot mega-blast. It's something that exploits Weakness effects in order to deliver exponentially more damage over several castings.
Edit: I think I may be mistaken about applying Weakness to Magic via a weapon, but in any case, that's not a very efficient way to do it.