Ell-oh-ell-whut?!
Either the game's good or it isn't...unless you're hinting at being one of those folks for whom it's all about the shiny graphics and everything else is secondary, I can't see what the hell "different technology" has to do with it. In fact to really shred into the technology angle, the computer I played Morrowind on for years will run Oblivion. Barely, and it shrieks for mercy the whole time, but it runs.
Its not about graphics at all, I'll give away graphics in a heart beat, but its naive to believe that technology can't add more to a game then graphics. The level of complexity in games is increasing frequently the entire concept of interactive physics engines which allow more creative use of imagination to solve gameplay problems was an innovation of technology. The radiant AI system as faulty as it is, is also a result of increase in technology. The programs running and the tech available in Morrowinds time was nowhere near capable of generating a world with the amount of fidelity that Oblivion had. Its not about graphics its about development time, the developers had to spend hundreds of hours making the land and placing objects like trees, in Morrowind, and the time wasn't wasted in Oblivion BECAUSE OF TECHNOLOGY. AKA my argument is now that the tech is better, and more of their time is freed to develop, they can afford to put time into more content, which they should do, its not that complicated, and the false dichotomies you are weaving to support your opinion are quite disingenuous.
So, you had no trouble occupying yourself for an entire game sneaking and stealing, but now you've got to have side-games and own businesses and micromanage shops to hold your interest? Only change I see here isn't in the game's technology, but in someone becoming very pretentious. :shrug:
You mistake me, they could easily make a game with the same depth as Morrowind, and occupy me for just as much time, but today the development time to recreate Morrowind would be only a quarter of what it was back then with the same amount of effort. In other words, the market shouldn't try and get away with the bare minimum to satisfy its customers, thats petty and ridiculous. Besides, if they took that approach it wouldn't be too long before other companies would come along and blow them out of the water. Further, good healthy discussion, is hardly pretentious, and we're just both passionate about our games and style of play nothing more
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So, if there's no shortage of clutter just like there wasn't in Morrowind or Oblivion, why would they be necessary now? :confused:
Wasn't in Morrowind, but Oblivion had absolutely nothing worth stealing. Every character and his mother owned the same level of equipment at all times, and the only equipment available for heist was equipment available on the bandits outside town. In other words there was no satisfaction or point in being a thief in Oblivion, it completely destroyed that character type. The clutter you refer to is perhaps the meaningless, needles, scissors, orbs, and random 1 cent garbage found in every crate from the lowest peddlers trash to the richest kings personal stores. No legendary items were harbored away in civilized locations, but were rather all the prizes of linear quests which were primarily orchestrated through scripted lists, or combat of some sort.
Point is, if they make it like Oblivion, the thief isn't worth playing, if they make it like Morrowind it is, but tell me why they should improve gameplay for warriors, and give the same thing to thieves in every game? Is the game supposed to favor warriors more then players who like to play thieves, or is your personal taste coloring your vision to the point of being blinded?