Why doesn't fallout use real world weapons?

Post » Fri Mar 19, 2010 9:46 am

By real world weapons, i mean the AK-47, M-16, RPG etc etc etc

Is it because of a lawsuit battle or something? Also, i can guarantee someones going to comment "They are already in the game." and give me pics of the Chinese Assault Rifle, the Assault Carbine, and the Missile Launcher. Well don't please. Can i have a straight forward answer?
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Sammykins
 
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Post » Fri Mar 19, 2010 5:48 am

By real world weapons, i mean the AK-47, M-16, RPG etc etc etc

Is it because of a lawsuit battle or something? Also, i can guarantee someones going to comment "They are already in the game." and give me pics of the Chinese Assault Rifle, the Assault Carbine, and the Missile Launcher. Well don't please. Can i have a straight forward answer?


The straight forward answer, as you've already mentioned, is "they are already in there." Go look at some real world gun listings, I can find you 20+ model designations for rifles that are (minus the name stamped on them) an AR-15. The AK-47 has been licensed to every country that did business with the old Soviet Union, so the question of whether the Chinese Assault Rifle is an AK-47 or not is purely academic because functionally and appearance-wise, any differences are miniscule.

So there are really only two valid questions:

1: Why don't they use the actual designations? (BFR rather than Hunting Revolver, etc)

2: Why do people get so up in arms about it when what the gun is supposed to be is so glaringly obvious?
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Juan Suarez
 
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Post » Fri Mar 19, 2010 9:22 am

Fallout and Fallout 2 had real world weapons. Fallout Tactics has the most real world weapons, including the AK-47. Fallout 3 got away from using real world weapons. The Chinese Assault Rifle if not the AK-47.

If you want to play a Fallout game with alot of real world weapon and great Fallout weapons play Fallout Tactics :foodndrink:
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Amy Cooper
 
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Post » Thu Mar 18, 2010 11:05 pm

These days, if you use a Glock in your game, I think you might have to pay them; and the same for most others, just as if you used Nike shoes, or Coca~Cola... Its a shame really.

(On an absurd note... If your game uses a "Super 9000 alien assault crossbow" instead of an AK-47, and someone gets arrested for something weapon related that makes the news; they can't blame your game.)
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Gill Mackin
 
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Post » Thu Mar 18, 2010 7:18 pm

I think it's mainly because this is a time period based off of the 1950s so they would have wacky weapons and a few real life guns just to make it more themed.

I would be pissed if the next Fallout game has an RPG or anything like it.
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Motionsharp
 
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Post » Fri Mar 19, 2010 9:57 am

I think it's mainly because this is a time period based off of the 1950s so they would have wacky weapons and a few real life guns just to make it more themed.

I would be pissed if the next Fallout game has an RPG or anything like it.

Fallout had that.
http://fallout.wikia.com/wiki/Rocket_launcher_%28Fallout%29

*In fact... Fallout's only wacky weapon was the Alien blaster. IMO Bethesda's take on the Fallout setting is a might skewed.
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dean Cutler
 
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Post » Thu Mar 18, 2010 8:43 pm

Fallout had that.
http://fallout.wikia.com/wiki/Rocket_launcher_%28Fallout%29

*In fact... Fallout's only wacky weapon was the Alien blaster. IMO Bethesda's take on the Fallout setting is a might skewed.


I am hoping that will come back.

Just because its a different timeline does not mean they would not make weapons that meet the same needs as our moden weapons deal with.

Still I am a fan of the modern weapons before the split. Such as the Browning .50 cal Machine gun. It has been around for almost a hundred years and no sign of it ever going way. It was in Tactics.
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CHARLODDE
 
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Post » Fri Mar 19, 2010 12:54 am

By real world weapons, i mean the AK-47, M-16, RPG etc etc etc

Is it because of a lawsuit battle or something? Also, i can guarantee someones going to comment "They are already in the game." and give me pics of the Chinese Assault Rifle, the Assault Carbine, and the Missile Launcher. Well don't please. Can i have a straight forward answer?

This Machine = M1 Grand
9mm Pistol = 9 mm Pistol
Automatic Rifle = BAR gun
Anti Material Rifle = Beret 50. Cal.

Most of the guns are real but have different names is all.
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Danny Blight
 
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Post » Fri Mar 19, 2010 9:29 am

The original reason why Fallouts don't have real life weapons is that it gave developers more freedom game design-wise. They didn't have to mind about the damage the weapons produce and they didn't have to worry about how the weapons look. They basically ruled out the angry mail coming from some gun nuts about how the weapons are over- or underpowered and didn't look right.
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Emmie Cate
 
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Post » Fri Mar 19, 2010 1:06 am

how about all modern day weapons including ww2 and vietnam war weapons be redesigned to look 50sish and then renamed so more wooden stocks and grips and fated metal and scratches and NO plastic or moderness (so just the body dedesign then put in old 50sish looks)
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Sami Blackburn
 
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Post » Thu Mar 18, 2010 8:04 pm

Fallout doesn't use real world weapons (as a rule) because it isn't a real world setting. Same reason it doesn't use real world cars, brands or whatever.

If you're drinking Pepsi while hiding behind a rusted Pontiac, getting ready to fire your AK-47, you aren't in Fallout.
If you're drinking a Sunset Sarsaparilla while hiding behind a rusted Corvega, getting ready to fire your Chinese Assault Rifle, Hey! Welcome to Fallout.


Note: Hiding behind cars not recommended.
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john palmer
 
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Post » Fri Mar 19, 2010 6:22 am

If you want to be really in depth with it, the M-16 doesn't really exist in the way it does in the real world because it was made during the end of the 50s, just after the real universe and the Fallout universe split, and was issued even later than that (obviously). Could be the same for most IRL weapons, though it would depend when they were made and issued. Could explain why there's not as many modern guns like the M-16, but there's other, older real weapons like the M1911. That's what I always thought, anyway

EDIT: Just checked, and the RPG-7 was in fact made right at the beginning of the 60s, so that would explain why it's not there. The AK-47 however was made right before the 50s, so I can't figure that one out
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gemma king
 
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Post » Fri Mar 19, 2010 2:19 am

The Classic Fallout's had weapons which were either real or had grounding in reality, while unfortunately Fallout 3 just threw the baby out with the bathwater and went for simplicity (and some would say laziness).
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Austin Suggs
 
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Post » Thu Mar 18, 2010 7:53 pm

The Classic Fallout's had weapons which were either real or had grounding in reality, while unfortunately Fallout 3 just threw the baby out with the bathwater and went for simplicity (and some would say laziness).


Yep, the predeccessors to modern weapons were already created, so whats to say weapons akin to real world weapons dont exist, that is what I find stupid about the Fallout Universe.

For example the m-14 and Stg-44 were already amde and they laid the grounds or are at kleast teh predeccessors or invlved in the creation of other modern world weapons. So where are teh modern world weapons, or look alikes with Fallout names.
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AnDres MeZa
 
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Post » Fri Mar 19, 2010 7:23 am

If you want to be really in depth with it, the M-16 doesn't really exist in the way it does in the real world because it was made during the end of the 50s, just after the real universe and the Fallout universe split, and was issued even later than that (obviously). Could be the same for most IRL weapons, though it would depend when they were made and issued. Could explain why there's not as many modern guns like the M-16, but there's other, older real weapons like the M1911. That's what I always thought, anyway

EDIT: Just checked, and the RPG-7 was in fact made right at the beginning of the 60s, so that would explain why it's not there. The AK-47 however was made right before the 50s, so I can't figure that one out


Just because there was a timeline split doesn't mean that no weapons post-atomic age weren't developed.

http://fallout.wikia.com/wiki/Desert_Eagle_.44_(Fallout)

http://en.wikipedia.org/wiki/Desert_Eagle

The Desert Eagle was originally designed by Bernard C. White of Magnum Research, who filed a US patent application for a mechanism for a gas-actuated pistol in January 1983. This established the basic layout of the Desert Eagle. The Desert Eagle was originally designed as a revolver, but was later reshaped into a semi-automatic pistol. A second patent application was filed in December 1985, after the basic design had been refined by IMI for production, and this is the form that went into production.


There were plenty of post atom-age weapons in Fallout, Fallout 2, and Fallout Tactics. M16s, Pancor Jackhammers, MP9s, etc.
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Khamaji Taylor
 
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Post » Thu Mar 18, 2010 10:48 pm

Just because there was a timeline split doesn't mean that no weapons post-atomic age weren't developed.

Sure, but it's possible that they wouldn't show up exactly as they're designed today. Or maybe it was originally like the M-16 of the real world, but was altered to the point where it's not recognizable by the time Fallout 3 happens. It does take place years and years after the M-16 was around, so it's possible
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Matt Bee
 
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Post » Fri Mar 19, 2010 7:07 am

Sure, but it's possible that they wouldn't show up exactly as they're designed today. Or maybe it was originally like the M-16 of the real world, but was altered to the point where it's not recognizable by the time Fallout 3 happens. It does take place years and years after the M-16 was around, so it's possible


Meh. That doesn't change that M16s were in Fallout Tactics.
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Zosia Cetnar
 
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Post » Thu Mar 18, 2010 6:19 pm

Well I haven't played Fallout Tactics (or any Fallout games besides F3 for that matter), so I didn't know that. I have no explanation then
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Dawn Porter
 
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