Tes V Ideas And Suggestions Thread #158

Post » Fri Mar 19, 2010 4:56 am

Neither do I.

But I still want some level of realism in this game. I don't want "HACK HACK SMASH SMASH NO BLOOD AT ALL" It's just not the way I want to play a game.
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Gill Mackin
 
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Post » Fri Mar 19, 2010 7:42 pm

1 problem with Oblivions combat was that doing quests or even exploring the land endend in battle.

For an example:

The Mages guild could have revolve around actually study in magic. They could have made puzzles to solve with your magic powers. Maybe you need to move stones that block entrences with telekinessis, or you need to learn how to tame your summoned daedra. But no, instead a released prisoner with 9 recommendations is assumed of knowing how to peform magic, and are casted into dungeon dwelling.

The same with town quests. There was no quests where you are asked to throw drunk people out the tavern, or a task where you was to study the doomstones wich could have had an interesing lore.

1 last thing that gave a - to rollplaying was that every quest many thins was linaer. To get through a cave, you have to fight against monsters. Thats good for warriors, but for thieves they could have made the player able to trick bandits to think you are a member or even perssuade them if youre speechcraft is good enough.

I really hope that the next TES actually lets us play in different ways with different characters.

That's not a "problem" with Oblivion's combat, that is a "problem" with the entire Elder Scrolls series, one that is not likely to be "fixed" soon.
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Milagros Osorio
 
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Post » Fri Mar 19, 2010 12:34 pm

Eh, I am playing Oblivion right now and noticed that a mage's guild member named his summoned imp "Sparky."

A cool feature for TES V would be the ability to name your summoned creatures and keep them around longer, sort of like the Atronoches from the Wizards Tower Add-on.
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Charlotte Henderson
 
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Post » Fri Mar 19, 2010 8:01 am

Eh, I am playing Oblivion right now and noticed that a mage's guild member named his summoned imp "Sparky."

A cool feature for TES V would be the ability to name your summoned creatures and keep them around longer, sort of like the Atronoches from the Wizards Tower Add-on.

Speaking of DLC, I would like to make a suggestion. Bethesda, please release all DLC for the ps3. I have never been able to experience additional content other than Shivering Isles and Knights of the Nine.
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Alessandra Botham
 
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Post » Fri Mar 19, 2010 5:29 am

Speaking of DLC, I would like to make a suggestion. Bethesda, please release all DLC for the ps3. I have never been able to experience additional content other than Shivering Isles and Knights of the Nine.


They might have a deal with microsoft were they can only release DLC for xbox, if not, then I agree. It's just plain lazy to oly release DLC for one system.
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Svenja Hedrich
 
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Post » Fri Mar 19, 2010 12:50 pm

http://www.gamesas.com/index.php?/topic/1084035-tes-v-ideas-and-suggestions-thread-%23159/
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Nathan Risch
 
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