Death Claws and Plasma Grenades

Post » Fri Mar 19, 2010 8:50 am

I'm working on a staged battle between the player and a death claw. The player only has a limited amount of plasma grenades with which to defeat the death claw. The problem that I can't seem to locate is that sometimes the grenades do no (0) damage to the death claws even though I scored a direct hit. I have killed it in testing with as little as 4, but other times I chuck 12 at the thing and it still keeps coming. Does anyone know if DClaws have some sort of resistance to plasma grenades or something? I don't see anything in the creature tab that shows any actor effects nor do I see any values for natural resistances (like DR). So what gives?

EDIT: I have found a work around for my problem, but still, I would love to hear if anybody has some insight on DClaw natural resistances.
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Stacey Mason
 
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Post » Fri Mar 19, 2010 12:41 pm

I had a Creeper walk straight over a plasma mine in PL and it did zero damage, so I do wonder if the plasma explosion is a bit buggy.
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Brian Newman
 
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Post » Fri Mar 19, 2010 10:47 am

If you're running a mod that alters limb damage ratios so that limbs don't transfer as much damage to the main HP pool, it can really dampen grenades and mines. Being on the ground, they usually register as having hit a leg.
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SaVino GοΜ
 
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Post » Fri Mar 19, 2010 7:17 pm

Thanks for the reply's. I only run vanilla Fallout + DLCs, so no custom mods running. I did add an OnHitWith block to my DClaw to add a bit of pure damage when using Plasma grenades on him. It makes the scene work well, but still, I can't figure out why some P Grenades would do zero damage? Maybe the Plasma explosion is buggy, but it seems to do fine versus the other creatures in the staged battle, just not the DCs. :shrug:
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Zoe Ratcliffe
 
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Post » Fri Mar 19, 2010 12:38 pm

As far as I'm aware, the plasma effect for mines and grenades is really buggy.

If it's a scripted battle, then do scripted damage, or give the player your own unique grenades which just have the plasma visual effect.
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Horror- Puppe
 
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Post » Fri Mar 19, 2010 11:39 pm

Bear in mind grenades hit people's actor node, not their body. If your explosion goes off at the target's head the radius may not reach down to their feet where the node is.
DCs have pretty bulky bodies so it may be the node is much further away than you think so the damage falls off much faster- a grenade exploding 100 units away from the edge of a protectron is about ~140 units from its node. A grenade exploding 100 units away from the edge of a deathclaw is about 220 units from its node.
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Micah Judaeah
 
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Post » Fri Mar 19, 2010 10:09 am

Now that is an explanation I can sink my teeth into. I'll experiment with the explosion damage radius of the P Grenades to see how it affects those pesky Death Claws.

Thanks again TTT.
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Jenna Fields
 
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