How Should Bethesda Deal With The Skyrim Border?

Post » Sat Mar 20, 2010 6:16 pm

Y'all remember the turret guns set up in the multiplayer snow level in Halo 3? Those should we at the border.
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Julia Schwalbe
 
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Post » Sat Mar 20, 2010 12:38 pm

Todd Howard with a anti-materiel rifle, try to leave skyrim now

^^ Gold. This is what I vote for.

But on a serious note, I don't mind the invisible barriers from oblivion. I thought for a long time that summerset isles would be a good place for the next TES game, because it is surrounded by water, like Vvardenfell.
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Alexis Acevedo
 
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Post » Sat Mar 20, 2010 2:55 pm

I've been using the OOO mod for Oblivion and encountering the Skyrim Bandit Clans with my current character. This mod also lets you enter Skyrim and explore past the border. I haven't gone very far since there doesn't seem to be anything going on other than trees and rocks, but it's cool enough to have at least entered Skyrim.

It would be great if (eventually) you could travel between Cyrodiil and Skyrim (as well as the other provinces) with the same current character. I think someday this will be a possibility, even if it requires switching game discs as you cross the border.

Until then, there's always the http://www.youtube.com/watch?v=pWS8Mg-JWSg&feature=related


What version of OOO are you playing?
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Bedford White
 
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Post » Sat Mar 20, 2010 10:00 am

If there must be invisible walls it would be desirable to have an option in the menu to turn them off and on. When turned off you could walk a bit farther perhaps and then the terrain might get very grainy and potentially you'd fall off into endlessness. I just like the idea of having all options, in case you want to see the absolute end outside of the province of Skyrim.
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Susan Elizabeth
 
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Post » Sat Mar 20, 2010 7:47 am

Something like what they did in Morrowind. Mountains ridiculously high/steep and an ocean that keeps on going forever and ever.

Past the impassible mountains, there's nothing. And the game crashes and a message pops up, saying, "Now, now, dear, don't you go poking around where you shouldn't :)."
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Ebou Suso
 
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Post » Sat Mar 20, 2010 9:50 am

What version of OOO are you playing?


I think it's the newest one, I just downloaded it about six months ago. I'm not at home right now, so I can't check my files.
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Phillip Hamilton
 
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Post » Sat Mar 20, 2010 9:23 am

One thing I'd like improved upon is that there were no mountain passes in Oblivion's Cyrodiil which should have been there - no roads to the outside world which should have in theory taken you between provinces. This would be nice just to give you the semblance of being in a much larger world, even if it was handled with more invisible walls (or just having a gate-castle which doesn't allow passage).
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Lizs
 
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Post » Sat Mar 20, 2010 7:59 am

Endless, generated terrain. Only at the border, of course. Bonus: In MW the Sea of Ghosts worked liked this, BUT, if the "real" border was 5 mins out, and you swam for 15 minutes, it would still only take you 5 minutes to get back. It should record the distance you walk away from the "real" border, and then generate that terrain again on the way back. This will prevent people from wandering too far, even though they can.
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MatthewJontully
 
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Post » Sat Mar 20, 2010 3:31 pm

I think it's the newest one, I just downloaded it about six months ago. I'm not at home right now, so I can't check my files.


That's cool. I don't have the most recent. I'll have to check it out.
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Zualett
 
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Post » Sat Mar 20, 2010 4:56 pm

Well, forget the idea of having a levitation skill.

Just have really steep cliffs that you can't climb up (a natural barrier). This is far better than the (extremely immersion-breaking and frustrating) invisible-barrier system seen in games like Fallout New Vegas - where I can't even climb over small rocky outcrops to get to the other side of a valley which is inside the game anyway.
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MR.BIGG
 
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Post » Sat Mar 20, 2010 5:24 am

We have surpassed the post count for this thread.
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Chad Holloway
 
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