TEStool cleaning problem

Post » Sat Mar 20, 2010 5:24 am

Hi all,

I cleaned the SuperAdventurers 3.02 mod using the TESTool "save to "Clean" folder" function. Force save clean plug ins to "clean " folder enabled.

When running Mlox afterwards I got a message that SuperAdventurers still have 12 "evil" GMSTs.

I run TESTool again and guess what? It cleans the file again from 12 "evil" GMSTs !?!

Can this be solved in some way, preferably simple enough to use for a total dummy?

Help much appreciated.

Regards, Haldir
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gemma king
 
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Post » Sat Mar 20, 2010 8:20 am

Hi all,

I cleaned the SuperAdventurers 3.02 mod using the TESTool "save to "Clean" folder" function. Force save clean plug ins to "clean " folder enabled.

When running Mlox afterwards I got a message that SuperAdventurers still have 12 "evil" GMSTs.

I run TESTool again and guess what? It cleans the file again from 12 "evil" GMSTs !?!

Can this be solved in some way, preferably simple enough to use for a total dummy?

Help much appreciated.

Regards, Haldir


Why do you use TESTool for cleaning? TESTool is extremly unreliable cause sometimes it causes terrible accidents...A few years ago I've cleaned one of my first mods with TESTool and it even "cleaned" large parts of the landmass back to the sea level.

Use the Enchanted Editor or TESAME and clean mods by hand only...it prevents a bad surprise.
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Auguste Bartholdi
 
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Post » Sat Mar 20, 2010 6:22 pm

Hi all,

I cleaned the SuperAdventurers 3.02 mod using the TESTool "save to "Clean" folder" function. Force save clean plug ins to "clean " folder enabled.

When running Mlox afterwards I got a message that SuperAdventurers still have 12 "evil" GMSTs.

I run TESTool again and guess what? It cleans the file again from 12 "evil" GMSTs !?!

Can this be solved in some way, preferably simple enough to use for a total dummy?

Help much appreciated.

Regards, Haldir


Mlox does not scan your .esp for unclean entries and then tell you that they are there. It looks at the filename of the mod, and checks it against a database that is distributed with mlox. If there is an entry for the mod, such as 'Has 12 evil GMSTs', then mlox will display it.
So, when you clean the mod, mlox doesn't care (or even realise) that you have cleaned it. It is just checking the filename against what is written in its database and parroting the information back at you. It is not aware that you have made changes to the file, it is just telling you about the file as it is distributed.

On your second clean with TesTool, are you sure that you are cleaning your already cleaned file and not the original?
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Eve Booker
 
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Post » Sat Mar 20, 2010 7:57 am

So, when you clean the mod, mlox doesn't care (or even realise) that you have cleaned it.

Actually mlox checks the file size and if it is the same as the original, then it "knows" the plugin has not been cleaned. This is a pretty reliable method, and mlox should not warn you about GMSTs if you have cleaned the plugin, as that always changes the file size.
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Claire Vaux
 
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Post » Sat Mar 20, 2010 7:47 am

Oops. :o
My mistake! :unsure2:
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Catherine Harte
 
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Post » Sat Mar 20, 2010 6:56 am

Why do you use TESTool for cleaning? TESTool is extremly unreliable cause sometimes it causes terrible accidents...A few years ago I've cleaned one of my first mods with TESTool and it even "cleaned" large parts of the landmass back to the sea level.

Use the Enchanted Editor or TESAME and clean mods by hand only...it prevents a bad surprise.


Too easy to delete the wrong things with TESAME. I never use it for cleaning.

Is TESTool that horrible of a utility now? I used it heavily when I modded a couple years ago.
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JR Cash
 
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Post » Sat Mar 20, 2010 7:28 pm

Oops, double post
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Laura Simmonds
 
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Post » Sat Mar 20, 2010 5:46 pm

Too easy to delete the wrong things with TESAME. I never use it for cleaning.

Is TESTool that horrible of a utility now? I used it heavily when I modded a couple years ago.



I can't tell much about TESAME...I use the Enchanted Editor cause it is much clearer and easier to use, but my experiance with TESTool is bad...I never touched it again for years :D Deleting loads of cell data was too much "cleaning" for my taste. :)

It happend only one time, but I don't give TESTool a second chance to mess up my work.
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adame
 
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Post » Sat Mar 20, 2010 3:55 pm

i have noticed that mods cleaned with tesame loose the details in the cs. i use enchanted but i also make sure i have a back up of the esp since every now and again ee will corrupt the esp
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El Khatiri
 
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Post » Sat Mar 20, 2010 7:37 pm

...and god help you if you use the "just fix it" option... That was the last time I used TESTool.

Now I either use enchanted editor or clean by hand... and I always create a backup first.
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AnDres MeZa
 
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Post » Sat Mar 20, 2010 9:38 am

Too easy to delete the wrong things with TESAME. I never use it for cleaning.

Is TESTool that horrible of a utility now? I used it heavily when I modded a couple years ago.



Newer cleaner tools are coming out specifically to address it's failings, so yeah kind of. Personally I'm just waiting for a UI for Esper before deleting TesTool from my hard drives once and for all. But if you're still comfortable using it and know what your doing (not many of the newer people do) then go ahead and use it to your hearts content :)
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Stat Wrecker
 
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Post » Sat Mar 20, 2010 8:23 am

It's been a while, but doesn't saving it to the "clean" subfolder put the clean mod in a subfolder and leave the original alone? You need to move the clean version into your data files and make sure it's checked in your load order, not the other one.
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Cheville Thompson
 
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Post » Sat Mar 20, 2010 1:13 pm

It's been a while, but doesn't saving it to the "clean" subfolder put the clean mod in a subfolder and leave the original alone? You need to move the clean version into your data files and make sure it's checked in your load order, not the other one.


It might do it that way for simple cleaning, but you have to select that as an option. The default doesn't do it that way.

If you happen to be misfortunate enough to select just fix it, it will go through every mod you have selected to load in data files and make changes in many of them. You can conceivably end up having to reinstall every mod you use 'cuz they all might be screwed up.
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My blood
 
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Post » Sat Mar 20, 2010 1:16 pm

It might do it that way for simple cleaning, but you have to select that as an option. The default doesn't do it that way.

If you happen to be misfortunate enough to select just fix it, it will go through every mod you have selected to load in data files and make changes in many of them. You can conceivably end up having to reinstall every mod you use 'cuz they all might be screwed up.


Well he did mention that he checked that option in the OP.
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GPMG
 
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Post » Sat Mar 20, 2010 10:28 pm

Well he did mention that he checked that option in the OP.

Yeah, I know. I was just saying that it doesn't automatically choose that... but mostly my comment was regarding the "just fix it" option and the nightmares that can bring about.

EDIT:
Actually the http://planetelderscrolls.gamespy.com/View.php?view=utilities.detail&id=24 is about the handiest tool I've found if you really want to see what unclean entries are in your mod (or all of your mods at once) and remove them all at once or one at a time.
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Tracy Byworth
 
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Post » Sat Mar 20, 2010 1:16 pm

IMHO, TESTool is still the single, more practical utility to clean dirty GMSTs and unnecessary changes to interior lightning/empty cells by the TESCS.
I always use it after changing anything in a mod. You have to read the manual though, and possibly take a look at its log to understand how it works, what checkboxes to tick and what buttons to (not) press.
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tannis
 
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Post » Sat Mar 20, 2010 4:22 pm

IMHO, TESTool is still the single, more practical utility to clean dirty GMSTs and unnecessary changes to interior lightning/empty cells by the TESCS.
I always use it after changing anything in a mod. You have to read the manual though, and possibly take a look at its log to understand how it works, what checkboxes to tick and what buttons to (not) press.

I agree.
TESTool still does a fine job. I also use EE if it's a mod I'm going to release, but for just removing GMSTs and unneeded cell changes, TESTool has never given me any problems.
(using 'Just Fix It!' is of course not recommended)
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Alberto Aguilera
 
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Post » Sat Mar 20, 2010 8:52 pm

I've just run a scan of GMST in my installed mods with Yacoby's http://yacoby.silgrad.com/MW/Mods/escog.htm.

The results was several *evil* GMST, which I had them removed by selecting all mods and click on "Remove evil GMST entries" button. :D
Of course I've never use the other tools that are discussed here, but after I've discover the http://yacoby.silgrad.com/MW/Mods/escog.htm I wouldn't use another tool if I don't have to. :)
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Meghan Terry
 
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Post » Sat Mar 20, 2010 7:29 am

Hi all posters here,

thx awfully for your help. It is all very interesting and useful for a dummy like me.

BTW, a Mlox related question but I don`t want to open another thread:

- when there are "clean" prefixed plug ins and non prefixed plug ins in MW Data Files, Mlox seems to just put all "cleans" at the end of load order without sorting them. Is that true?

Regards, Haldir
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Jerry Cox
 
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Post » Sat Mar 20, 2010 3:17 pm

BTW, a Mlox related question but I don`t want to open another thread:

- when there are "clean" prefixed plug ins and non prefixed plug ins in MW Data Files, Mlox seems to just put all "cleans" at the end of load order without sorting them. Is that true?

Regards, Haldir

Actually, there is a http://www.gamesas.com/index.php?/topic/1083121-relz-mlox-a-tool-for-anolyzing-and-sorting-your-load-order/ if you have a question about mlox. :)
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Joanne
 
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Post » Sat Mar 20, 2010 8:21 am

mlox uses the filename, if it's changed (e.g. prefixed with "Clean ") - then it won't recognise it. Change the filename back to the original if you want mlox to sort it for you.

Edit: typo.
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Vicky Keeler
 
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