[RELz]Migck's Minutiae

Post » Fri Nov 30, 2012 6:17 am

migck's minutiae
Because some people ignore signatures...
...and because it turns out I get bored with no feedback :batman:




In no some particular order:

  • http://oblivion.nexusmods.com/mods/34377
    Gain a spell to teleport to each of the official DLC abodes, each of the guild's HQ, and a few more. No dependencies on DLCs thanks to OBSE.
    Future plans: not really, it seems to work fine.
    .
  • http://oblivion.nexusmods.com/mods/34650
    Cobl amenities for the Priory of the Nine.
    Future plans: Not sure if compatible with http://oblivion.nexusmods.com/mods/42490. I also added mini chapel altars to each tomb in the undercroft, could be OP?
    .
  • http://oblivion.nexusmods.com/mods/36189
    Simple (?) tweaks to the vanilla vampirism system, to at least make it more playable.
    Future plans: Really ought to release version 3.0, which uses token enchantments for the vampire buffs but got rid of a few things.
    .
  • http://oblivion.nexusmods.com/mods/38801
    Say goodbye to the lockpicking minigame! Includes Skyrim perks!
    Future plans: new version which uses OBSE 21, ought to release it once it's out of beta.
    .
  • http://oblivion.nexusmods.com/mods/39226
    Alter magic effects and magic items through scripting, includes http://oblivion.nexusmods.com/mods/31981 tweaks!
    Future plans: This mod was not done in a very systematic way... and the OBME change to Charm can cause exploits.
    .
  • http://oblivion.nexusmods.com/mods/41553
    Scroll scribing, arrow enchanting, enchanting skills and disenchanting, and Fundament to keep clones under control!
    Future plans: No idea, maybe tidy scripts or look how to make it more compatible with Advanced Magecraft.
    .
  • http://oblivion.nexusmods.com/mods/42510
    Fixes and translates the Spell Tomes.
    Future plans: It works, and it works fine.
    .
  • http://oblivion.nexusmods.com/mods/42599
    'Simple' Cobl death handling of the player.
    Future plans: death handling in general needs a breakthrough. RemoveMeIR seems to remove the item but the game still thinks the player has it?
    .
  • http://oblivion.nexusmods.com/mods/42658
    Great collection of small tweaks, including critical fixes to Telekinesis!
    Future plans: tidy the script a bit.
    .
  • http://oblivion.nexusmods.com/mods/43037
    Actually put armor on your actual horse, with damage and speed reductions!
    Future plans: fix compatibility with http://oblivion.nexusmods.com/mods/8766, armor your followers' horses.
    .

Other files deemed not interesting enough (actually none are interesting enough, hence the download counts :P) but feel free to discuss my other files if you want.
Maybe if I had done this in the first place...
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Amber Hubbard
 
Posts: 3537
Joined: Tue Dec 05, 2006 6:59 pm

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